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63 lines
2.0 KiB
C
63 lines
2.0 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_DCGF_H
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#define WINTERMUTE_DCGF_H
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//////////////////////////////////////////////////////////////////////////
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#define DCGF_VER_MAJOR 1
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#define DCGF_VER_MINOR 0
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#define DCGF_VER_BUILD 1
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#define DCGF_VER_SUFFIX "beta"
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#define DCGF_VER_BETA true
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#define DCGF_NAME "WME Lite"
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#define DCGF_MAGIC 0xDEC0ADDE
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// minimal saved game version we support
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#define SAVEGAME_VER_MAJOR 1
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#define SAVEGAME_VER_MINOR 0
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#define SAVEGAME_VER_BUILD 0
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//////////////////////////////////////////////////////////////////////////
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#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
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#ifdef GetClassName
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#undef GetClassName
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#endif
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// macros
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#define RELEASE(obj) if(obj) { obj->Release(); obj = NULL; } else 0
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#define SAFE_DELETE(obj) if(obj) { delete obj; obj = NULL; } else 0
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#define SAFE_DELETE_ARRAY(obj) if(obj) { delete [] obj; obj = NULL; } else 0
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#define DegToRad(_val) (_val*PI*(1.0f/180.0f))
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#define RadToDeg(_val) (_val*(180/PI))
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#endif // _DCGF_H_
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