mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
490 lines
14 KiB
C++
490 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#include "common/events.h"
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#include "common/textconsole.h"
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#include "hugo/hugo.h"
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#include "hugo/display.h"
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#include "hugo/parser.h"
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#include "hugo/file.h"
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#include "hugo/schedule.h"
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#include "hugo/util.h"
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#include "hugo/route.h"
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#include "hugo/sound.h"
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#include "hugo/object.h"
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#include "hugo/text.h"
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#include "hugo/inventory.h"
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namespace Hugo {
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Parser::Parser(HugoEngine *vm) : _vm(vm), _putIndex(0), _getIndex(0), _arrayReqs(0), _catchallList(0), _backgroundObjects(0), _cmdList(0) {
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_cmdLineIndex = 0;
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_cmdLineTick = 0;
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_cmdLineCursor = '_';
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_cmdLine[0] = '\0';
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_cmdListSize = 0;
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_checkDoubleF1Fl = false;
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_backgroundObjectsSize = 0;
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}
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Parser::~Parser() {
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}
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uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const {
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return _cmdList[index][0].verbIndex;
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}
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/**
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* Read a cmd structure from Hugo.dat
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*/
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void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) {
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curCmd.verbIndex = in.readUint16BE();
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curCmd.reqIndex = in.readUint16BE();
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curCmd.textDataNoCarryIndex = in.readUint16BE();
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curCmd.reqState = in.readByte();
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curCmd.newState = in.readByte();
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curCmd.textDataWrongIndex = in.readUint16BE();
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curCmd.textDataDoneIndex = in.readUint16BE();
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curCmd.actIndex = in.readUint16BE();
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}
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/**
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* Load _cmdList from Hugo.dat
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*/
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void Parser::loadCmdList(Common::ReadStream &in) {
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cmd tmpCmd;
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memset(&tmpCmd, 0, sizeof(tmpCmd));
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for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
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uint16 numElem = in.readUint16BE();
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if (varnt == _vm->_gameVariant) {
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_cmdListSize = numElem;
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_cmdList = (cmd **)malloc(sizeof(cmd *) * _cmdListSize);
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}
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for (int16 i = 0; i < numElem; i++) {
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uint16 numSubElem = in.readUint16BE();
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if (varnt == _vm->_gameVariant)
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_cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem);
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for (int16 j = 0; j < numSubElem; j++)
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readCmd(in, (varnt == _vm->_gameVariant) ? _cmdList[i][j] : tmpCmd);
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}
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}
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}
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void Parser::readBG(Common::ReadStream &in, background_t &curBG) {
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curBG.verbIndex = in.readUint16BE();
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curBG.nounIndex = in.readUint16BE();
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curBG.commentIndex = in.readSint16BE();
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curBG.matchFl = (in.readByte() != 0);
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curBG.roomState = in.readByte();
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curBG.bonusIndex = in.readByte();
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}
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/**
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* Read _backgrounObjects from Hugo.dat
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*/
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void Parser::loadBackgroundObjects(Common::ReadStream &in) {
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background_t tmpBG;
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memset(&tmpBG, 0, sizeof(tmpBG));
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for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
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uint16 numElem = in.readUint16BE();
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if (varnt == _vm->_gameVariant) {
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_backgroundObjectsSize = numElem;
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_backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
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}
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for (int i = 0; i < numElem; i++) {
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uint16 numSubElem = in.readUint16BE();
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if (varnt == _vm->_gameVariant)
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_backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
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for (int j = 0; j < numSubElem; j++)
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readBG(in, (varnt == _vm->_gameVariant) ? _backgroundObjects[i][j] : tmpBG);
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}
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}
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}
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/**
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* Read _catchallList from Hugo.dat
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*/
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void Parser::loadCatchallList(Common::ReadStream &in) {
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background_t *wrkCatchallList = 0;
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background_t tmpBG;
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memset(&tmpBG, 0, sizeof(tmpBG));
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for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
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uint16 numElem = in.readUint16BE();
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if (varnt == _vm->_gameVariant)
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_catchallList = wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
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for (int i = 0; i < numElem; i++)
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readBG(in, (varnt == _vm->_gameVariant) ? wrkCatchallList[i] : tmpBG);
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}
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}
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void Parser::loadArrayReqs(Common::SeekableReadStream &in) {
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_arrayReqs = _vm->loadLongArray(in);
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}
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/**
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* Search background command list for this screen for supplied object.
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* Return first associated verb (not "look") or 0 if none found.
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*/
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const char *Parser::useBG(const char *name) {
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debugC(1, kDebugEngine, "useBG(%s)", name);
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objectList_t p = _backgroundObjects[*_vm->_screen_p];
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for (int i = 0; p[i].verbIndex != 0; i++) {
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if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) &&
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p[i].verbIndex != _vm->_look) &&
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((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p])))
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return _vm->_text->getVerb(p[i].verbIndex, 0);
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}
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return 0;
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}
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void Parser::freeParser() {
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if (_arrayReqs) {
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for (int i = 0; _arrayReqs[i] != 0; i++)
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free(_arrayReqs[i]);
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free(_arrayReqs);
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}
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free(_catchallList);
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if (_backgroundObjects) {
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for (int i = 0; i < _backgroundObjectsSize; i++)
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free(_backgroundObjects[i]);
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free(_backgroundObjects);
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}
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if (_cmdList) {
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for (int i = 0; i < _cmdListSize; i++)
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free(_cmdList[i]);
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free(_cmdList);
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}
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}
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void Parser::switchTurbo() {
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_vm->_config.turboFl = !_vm->_config.turboFl;
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}
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/**
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* Add any new chars to line buffer and display them.
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* If CR pressed, pass line to LineHandler()
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*/
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void Parser::charHandler() {
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debugC(4, kDebugParser, "charHandler");
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status_t &gameStatus = _vm->getGameStatus();
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// Check for one or more characters in ring buffer
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while (_getIndex != _putIndex) {
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char c = _ringBuffer[_getIndex++];
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if (_getIndex >= sizeof(_ringBuffer))
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_getIndex = 0;
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switch (c) {
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case Common::KEYCODE_BACKSPACE: // Rubout key
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if (_cmdLineIndex)
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_cmdLine[--_cmdLineIndex] = '\0';
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break;
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case Common::KEYCODE_RETURN: // EOL, pass line to line handler
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if (_cmdLineIndex && (_vm->_hero->pathType != kPathQuiet)) {
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// Remove inventory bar if active
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if (_vm->_inventory->getInventoryState() == kInventoryActive)
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_vm->_inventory->setInventoryState(kInventoryUp);
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// Call Line handler and reset line
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command(_cmdLine);
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_cmdLine[_cmdLineIndex = 0] = '\0';
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}
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break;
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default: // Normal text key, add to line
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if (_cmdLineIndex >= kMaxLineSize) {
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//MessageBeep(MB_ICONASTERISK);
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warning("STUB: MessageBeep() - Command line too long");
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} else if (isprint(c)) {
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_cmdLine[_cmdLineIndex++] = c;
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_cmdLine[_cmdLineIndex] = '\0';
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}
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break;
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}
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}
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// See if time to blink cursor, set cursor character
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if ((_cmdLineTick++ % (_vm->getTPS() / kBlinksPerSec)) == 0)
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_cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_';
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// See if recall button pressed
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if (gameStatus.recallFl) {
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// Copy previous line to current cmdline
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gameStatus.recallFl = false;
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strcpy(_cmdLine, _vm->_line);
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_cmdLineIndex = strlen(_cmdLine);
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}
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sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor);
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sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off");
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// See if "look" button pressed
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if (gameStatus.lookFl) {
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command("look around");
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gameStatus.lookFl = false;
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}
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}
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void Parser::keyHandler(Common::Event event) {
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debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode);
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status_t &gameStatus = _vm->getGameStatus();
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uint16 nChar = event.kbd.keycode;
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if ((event.kbd.hasFlags(Common::KBD_ALT)) || (event.kbd.hasFlags(Common::KBD_SCRL)))
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return;
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if (event.kbd.hasFlags(Common::KBD_CTRL)) {
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switch (nChar) {
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case Common::KEYCODE_d:
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_vm->getDebugger()->attach();
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_vm->getDebugger()->onFrame();
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break;
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case Common::KEYCODE_l:
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_vm->_file->restoreGame(-1);
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break;
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case Common::KEYCODE_n:
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if (Utils::yesNoBox("Are you sure you want to start a new game?"))
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_vm->_file->restoreGame(0);
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break;
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case Common::KEYCODE_s:
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if (gameStatus.viewState == kViewPlay) {
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if (gameStatus.gameOverFl)
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_vm->gameOverMsg();
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else
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_vm->_file->saveGame(-1, Common::String());
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}
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break;
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default:
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break;
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}
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return;
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}
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// Process key down event - called from OnKeyDown()
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switch (nChar) { // Set various toggle states
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case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
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if (gameStatus.viewState == kViewIntro)
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gameStatus.skipIntroFl = true;
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else {
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if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed
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_vm->_inventory->setInventoryState(kInventoryUp);
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_vm->_screen->resetInventoryObjId();
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}
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break;
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case Common::KEYCODE_END:
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case Common::KEYCODE_HOME:
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case Common::KEYCODE_PAGEUP:
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case Common::KEYCODE_PAGEDOWN:
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case Common::KEYCODE_KP1:
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case Common::KEYCODE_KP7:
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case Common::KEYCODE_KP9:
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case Common::KEYCODE_KP3:
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_UP:
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP4:
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case Common::KEYCODE_KP6:
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case Common::KEYCODE_KP8:
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case Common::KEYCODE_KP2:
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_vm->_route->resetRoute(); // Stop any automatic route
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_vm->_route->setWalk(nChar); // Direction of hero travel
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break;
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case Common::KEYCODE_F1: // User Help (DOS)
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if (_checkDoubleF1Fl)
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gameStatus.helpFl = true;
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else
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_vm->_screen->userHelp();
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_checkDoubleF1Fl = !_checkDoubleF1Fl;
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break;
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case Common::KEYCODE_F2: // Toggle sound
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_vm->_sound->toggleSound();
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_vm->_sound->toggleMusic();
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break;
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case Common::KEYCODE_F3: // Repeat last line
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gameStatus.recallFl = true;
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break;
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case Common::KEYCODE_F4: // Save game
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if (gameStatus.viewState == kViewPlay) {
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if (gameStatus.gameOverFl)
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_vm->gameOverMsg();
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else
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_vm->_file->saveGame(-1, Common::String());
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}
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break;
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case Common::KEYCODE_F5: // Restore game
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_vm->_file->restoreGame(-1);
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break;
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case Common::KEYCODE_F6: // Inventory
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showInventory();
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break;
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case Common::KEYCODE_F8: // Turbo mode
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switchTurbo();
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break;
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case Common::KEYCODE_F9: // Boss button
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warning("STUB: F9 (DOS) - BossKey");
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break;
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default: // Any other key
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if (!gameStatus.storyModeFl) { // Keyboard disabled
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// Add printable keys to ring buffer
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uint16 bnext = _putIndex + 1;
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if (bnext >= sizeof(_ringBuffer))
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bnext = 0;
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if (bnext != _getIndex) {
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_ringBuffer[_putIndex] = event.kbd.ascii;
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_putIndex = bnext;
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}
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}
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break;
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}
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if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1))
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_checkDoubleF1Fl = false;
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}
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/**
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* Perform an immediate command. Takes parameters a la sprintf
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* Assumes final string will not overrun line[] length
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*/
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void Parser::command(const char *format, ...) {
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debugC(1, kDebugParser, "Command(%s, ...)", format);
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va_list marker;
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va_start(marker, format);
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// TODO:
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// _vm->_line = Common::String::vformat(format, marker);
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vsprintf(_vm->_line, format, marker);
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va_end(marker);
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lineHandler();
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}
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/**
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* Locate any member of object name list appearing in command line
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*/
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bool Parser::isWordPresent(char **wordArr) const {
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debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
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if (wordArr != 0) {
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for (int i = 0; strlen(wordArr[i]); i++) {
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if (strstr(_vm->_line, wordArr[i]))
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return true;
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}
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}
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return false;
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}
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/**
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* Locate word in list of nouns and return ptr to first string in noun list
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*/
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const char *Parser::findNoun() const {
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debugC(1, kDebugParser, "findNoun()");
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for (int i = 0; _vm->_text->getNounArray(i); i++) {
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for (int j = 0; strlen(_vm->_text->getNoun(i, j)); j++) {
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if (strstr(_vm->_line, _vm->_text->getNoun(i, j)))
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return _vm->_text->getNoun(i, 0);
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}
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}
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return 0;
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}
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/**
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* Locate word in list of verbs and return ptr to first string in verb list
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*/
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const char *Parser::findVerb() const {
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debugC(1, kDebugParser, "findVerb()");
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for (int i = 0; _vm->_text->getVerbArray(i); i++) {
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for (int j = 0; strlen(_vm->_text->getVerb(i, j)); j++) {
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if (strstr(_vm->_line, _vm->_text->getVerb(i, j)))
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return _vm->_text->getVerb(i, 0);
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}
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}
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return 0;
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}
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/**
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* Show user all objects being carried in a variable width 2 column format
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*/
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void Parser::showDosInventory() const {
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debugC(1, kDebugParser, "showDosInventory()");
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static const char *blanks = " ";
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uint16 index = 0, len1 = 0, len2 = 0;
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for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns
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if (_vm->_object->isCarried(i)) {
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uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
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if (index++ & 1) // Right hand column
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len2 = (len > len2) ? len : len2;
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else
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len1 = (len > len1) ? len : len1;
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}
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}
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len1 += 1; // For gap between columns
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if (len1 + len2 < (uint16)strlen(_vm->_text->getTextParser(kTBOutro)))
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len1 = strlen(_vm->_text->getTextParser(kTBOutro));
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Common::String buffer;
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assert(len1 + len2 - strlen(_vm->_text->getTextParser(kTBIntro)) / 2 < strlen(blanks));
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buffer = Common::String(blanks, (len1 + len2 - strlen(_vm->_text->getTextParser(kTBIntro))) / 2);
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buffer += Common::String(_vm->_text->getTextParser(kTBIntro)) + "\n";
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index = 0;
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for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings
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if (_vm->_object->isCarried(i)) {
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if (index++ & 1)
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buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + "\n";
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else
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buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)));
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}
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}
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if (index & 1)
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buffer += "\n";
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buffer += Common::String(_vm->_text->getTextParser(kTBOutro));
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Utils::notifyBox(buffer.c_str());
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}
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} // End of namespace Hugo
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