mirror of
https://github.com/libretro/scummvm.git
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154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/textconsole.h"
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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#include "graphics/opengl/texture.h"
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#include "graphics/opengl/context.h"
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namespace OpenGL {
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template<class T>
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static T nextHigher2(T k) {
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if (k == 0)
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return 1;
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--k;
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for (uint i = 1; i < sizeof(T) * 8; i <<= 1)
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k = k | k >> i;
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return k + 1;
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}
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const Graphics::PixelFormat TextureGL::getRGBAPixelFormat() {
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#ifdef SCUMM_BIG_ENDIAN
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return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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#else
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return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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#endif
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}
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const Graphics::PixelFormat TextureGL::get565PixelFormat() {
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return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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}
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TextureGL::TextureGL(const Graphics::Surface &srf) :
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_managedTexture(true), _width(srf.w), _height(srf.h) {
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if (OpenGLContext.NPOTSupported) {
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_texWidth = _width;
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_texHeight = _height;
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} else {
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_texWidth = nextHigher2(_width);
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_texHeight = nextHigher2(_height);
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}
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const Graphics::Surface *surfaceToUpload = &srf;
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Graphics::Surface *convertedSurface = nullptr;
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Graphics::Surface *copiedSurface = nullptr;
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GLenum type;
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GLenum format;
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if (srf.format == getRGBAPixelFormat()) {
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type = GL_UNSIGNED_BYTE;
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format = GL_RGBA;
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} else if (srf.format == get565PixelFormat()) {
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type = GL_UNSIGNED_SHORT_5_6_5;
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format = GL_RGB;
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} else {
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type = GL_UNSIGNED_BYTE;
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format = GL_RGBA;
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convertedSurface = srf.convertTo(getRGBAPixelFormat());
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surfaceToUpload = convertedSurface;
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}
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if (surfaceToUpload->pitch != surfaceToUpload->w * surfaceToUpload->format.bytesPerPixel) {
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if (OpenGLContext.unpackSubImageSupported) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, surfaceToUpload->pitch / surfaceToUpload->format.bytesPerPixel);
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} else {
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// When unpack sub-image is not supported we can't specify the pitch
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// and have to copy the subimage
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copiedSurface = new Graphics::Surface();
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copiedSurface->copyFrom(*surfaceToUpload);
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surfaceToUpload = copiedSurface;
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}
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}
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glGenTextures(1, &_texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, format, _texWidth, _texHeight, 0, format, type, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, format, type, const_cast<void *>(surfaceToUpload->getPixels()));
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if (OpenGLContext.unpackSubImageSupported) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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if (convertedSurface) {
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convertedSurface->free();
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delete convertedSurface;
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}
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if (copiedSurface) {
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copiedSurface->free();
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delete copiedSurface;
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}
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}
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TextureGL::TextureGL(uint width, uint height) :
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_managedTexture(true), _width(width), _height(height) {
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if (OpenGLContext.NPOTSupported) {
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_texWidth = _width;
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_texHeight = _height;
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} else {
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_texWidth = nextHigher2(_width);
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_texHeight = nextHigher2(_height);
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}
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glGenTextures(1, &_texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _texWidth, _texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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TextureGL::TextureGL(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height) :
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_managedTexture(false), _texture(texture_name), _width(width), _height(height),
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_texWidth(texture_width), _texHeight(texture_height) {
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}
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TextureGL::~TextureGL() {
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if (_managedTexture) {
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glDeleteTextures(1, &_texture);
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}
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}
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} // End of namespace OpenGL
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#endif
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