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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_NETWORKING_CURL_REQUEST_H
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#define BACKENDS_NETWORKING_CURL_REQUEST_H
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#include "common/callback.h"
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#include "common/scummsys.h"
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namespace Networking {
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class Request {
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protected:
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/**
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* Callback, which should be called before Request returns true in handle().
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* That's the way Requests pass the result to the code which asked to create this request.
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*/
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Common::BaseCallback<> *_callback;
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int32 _id;
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public:
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Request(Common::BaseCallback<> *cb): _callback(cb), _id(-1) {}
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virtual ~Request() { delete _callback; }
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/**
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* Method, which does actual work. Depends on what this Request is doing.
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*
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* @return true if request's work is complete and it may be removed from Storage's list
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*/
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virtual bool handle() = 0;
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void setId(int32 id) { _id = id; }
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};
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} //end of namespace Cloud
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#endif
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