Alexander Tkachev eda575a660 CLOUD: Add Requests id
(Upgrading ConnectionManager step by step.)
2016-08-24 16:07:55 +06:00

60 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_NETWORKING_CURL_REQUEST_H
#define BACKENDS_NETWORKING_CURL_REQUEST_H
#include "common/callback.h"
#include "common/scummsys.h"
namespace Networking {
class Request {
protected:
/**
* Callback, which should be called before Request returns true in handle().
* That's the way Requests pass the result to the code which asked to create this request.
*/
Common::BaseCallback<> *_callback;
int32 _id;
public:
Request(Common::BaseCallback<> *cb): _callback(cb), _id(-1) {}
virtual ~Request() { delete _callback; }
/**
* Method, which does actual work. Depends on what this Request is doing.
*
* @return true if request's work is complete and it may be removed from Storage's list
*/
virtual bool handle() = 0;
void setId(int32 id) { _id = id; }
};
} //end of namespace Cloud
#endif