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77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "mm/detection.h"
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#include "mm/mm.h"
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static const PlainGameDescriptor MIGHT_AND_MAGIC_GAMES[] = {
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#ifdef ENABLE_MM1
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{ "mm1", "Might and Magic: Book One - Secret of the Inner Sanctum"},
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{ "mm1_enh", "Might and Magic: Book One - Secret of the Inner Sanctum - Enhanced"},
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#endif
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#ifdef ENABLE_XEEN
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{ "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" },
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{ "darksideofxeen", "Might and Magic V: Darkside of Xeen" },
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{ "worldofxeen", "Might and Magic: World of Xeen" },
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{ "swordsofxeen", "Might and Magic: Swords of Xeen" },
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#endif
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{ 0, 0 }
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};
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static const DebugChannelDef DEBUG_FLAT_LIST[] = {
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{ MM::kDebugPath, "Path", "Pathfinding debug level" },
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{ MM::kDebugScripts, "scripts", "Game scripts" },
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{ MM::kDebugGraphics, "graphics", "Graphics handling" },
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{ MM::kDebugSound, "sound", "Sound processing" },
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DEBUG_CHANNEL_END
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};
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#include "mm/detection_tables.h"
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class MMMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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MMMetaEngineDetection() : AdvancedMetaEngineDetection(MM::GAME_DESCRIPTIONS,
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sizeof(MM::MightAndMagicGameDescription), MIGHT_AND_MAGIC_GAMES) {
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_maxScanDepth = 3;
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}
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const char *getName() const override {
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return "mm";
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}
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const char *getEngineName() const override {
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return "Might & Magic";
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}
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const char *getOriginalCopyright() const override {
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return "Might And Magic games (C) 1986-1993 New World Computing, Inc.";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return DEBUG_FLAT_LIST;
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}
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};
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REGISTER_PLUGIN_STATIC(MM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MMMetaEngineDetection);
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