mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
311 lines
7.5 KiB
C++
311 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/textconsole.h"
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::pickObject(int object) {
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if (currentChapter == 6)
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loadPic("iconsp.alg", backSurface);
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else if (currentChapter == 4)
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loadPic("icons2.alg", backSurface);
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else if (currentChapter == 5)
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loadPic("icons3.alg", backSurface);
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else
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loadPic("icons.alg", backSurface);
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chooseObject(object);
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if (currentChapter == 2)
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loadPic(menuBackground, backSurface);
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else
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loadPic(99, backSurface);
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}
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void DrasculaEngine::chooseObject(int object) {
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if (currentChapter == 5) {
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if (takeObject == 1 && !_menuScreen && pickedObject != 16)
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addObject(pickedObject);
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} else {
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if (takeObject == 1 && !_menuScreen)
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addObject(pickedObject);
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}
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for (int i = 0; i < OBJHEIGHT; i++)
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memcpy(mouseCursor + i * OBJWIDTH, backSurface + _x1d_menu[object] + (_y1d_menu[object] + i) * 320, OBJWIDTH);
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setCursor(kCursorCurrentItem);
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takeObject = 1;
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pickedObject = object;
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}
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void DrasculaEngine::gotoObject(int pointX, int pointY) {
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bool cursorVisible = isCursorVisible();
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hideCursor();
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if (currentChapter == 5 || currentChapter == 6) {
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if (hare_se_ve == 0) {
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curX = roomX;
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curY = roomY;
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updateRoom();
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updateScreen();
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return;
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}
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}
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roomX = pointX;
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roomY = pointY;
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startWalking();
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while (!shouldQuit()) {
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updateRoom();
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updateScreen();
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updateEvents();
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if (characterMoved == 0)
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break;
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pause(3);
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}
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if (walkToObject == 1) {
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walkToObject = 0;
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trackProtagonist = trackFinal;
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}
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updateRoom();
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updateScreen();
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// roomNumber -2 is end credits. Do not show cursor there
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if (cursorVisible && roomNumber != -2)
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showCursor();
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}
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void DrasculaEngine::checkObjects() {
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int l, veo = 0;
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for (l = 0; l < numRoomObjs; l++) {
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if (mouseX > x1[l] && mouseY > y1[l]
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&& mouseX < x2[l] && mouseY < y2[l]
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&& visible[l] == 1 && isDoor[l] == 0) {
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strcpy(textName, objName[l]);
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_hasName = true;
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veo = 1;
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}
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}
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if (mouseX > curX + 2 && mouseY > curY + 2
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&& mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) {
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if (currentChapter == 2 || veo == 0) {
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strcpy(textName, "hacker");
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_hasName = true;
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veo = 1;
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}
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}
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if (veo == 0)
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_hasName = false;
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}
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/**
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* Remove an item from the inventory, namely the item in the slot
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* over which the mouse cursor currently hovers.
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*/
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void DrasculaEngine::removeObject() {
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int obj = 0, n;
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updateRoom();
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n = whichObject();
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if (n != 0) {
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obj = inventoryObjects[n];
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inventoryObjects[n] = 0;
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if (obj != 0)
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takeObject = 1;
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}
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updateEvents();
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if (takeObject == 1)
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chooseObject(obj);
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}
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/**
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* Remove the item with the given id from the inventory.
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* Returns 0 if was in the inventory, 1 otherwise.
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*/
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int DrasculaEngine::removeObject(int obj) {
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for (int n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
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if (inventoryObjects[n] == obj) {
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inventoryObjects[n] = 0;
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return 0;
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}
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}
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return 1;
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}
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bool DrasculaEngine::pickupObject() {
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int obj = pickedObject;
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checkFlags = 1;
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updateRoom();
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showMenu();
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updateScreen();
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// Objects with an ID smaller than 7 are the inventory verbs
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if (pickedObject >= 7) {
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int n = whichObject();
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if (n != 0 && inventoryObjects[n] == 0) {
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inventoryObjects[n] = obj;
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takeObject = 0;
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checkFlags = 0;
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}
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}
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if (checkFlags == 1) {
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if (checkMenuFlags())
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return true;
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}
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updateEvents();
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if (takeObject == 0)
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selectVerb(kVerbNone);
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return false;
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}
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/**
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* Add the object with the given id to the inventory.
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*/
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void DrasculaEngine::addObject(int obj) {
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int n;
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// Check whether obj is already in the inventory.
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// If it is, just do nothing and return.
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for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
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if (inventoryObjects[n] == obj)
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return;
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}
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// Otherwise, look for a free slot and add the object there.
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for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
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if (inventoryObjects[n] == 0) {
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inventoryObjects[n] = obj;
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return;
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}
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}
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// If we get here, then we failed to add the object to the inventory.
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error("DrasculaEngine::addObject: Failed to add object %d to inventory", obj);
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}
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/**
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* Return the id of the inventory slot under the mouse cursor right now.
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* If no inventory slot is under the mouse cursor, return 0.
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*/
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int DrasculaEngine::whichObject() {
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int n;
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for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
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if (mouseX > _itemLocations[n].x && mouseY > _itemLocations[n].y &&
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mouseX < _itemLocations[n].x + OBJWIDTH &&
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mouseY < _itemLocations[n].y + OBJHEIGHT) {
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return n;
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}
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}
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return 0;
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}
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void DrasculaEngine::updateVisible() {
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if (currentChapter == 1) {
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// nothing
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} else if (currentChapter == 2) {
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if (roomNumber == 2 && flags[40] == 0)
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visible[3] = 0;
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else if (roomNumber == 3 && flags[3] == 1)
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visible[8] = 0;
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else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) {
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visible[2] = 0;
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visible[4] = 1;
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} else if (roomNumber == 7 && flags[35] == 1)
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visible[3] = 0;
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else if (roomNumber == 14 && flags[5] == 1)
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visible[4] = 0;
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else if (roomNumber == 18 && flags[28] == 1)
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visible[2] = 0;
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} else if (currentChapter == 3) {
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// nothing
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} else if (currentChapter == 4) {
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if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0)
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visible[2] = 1;
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if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0)
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visible[2] = 0;
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if (roomNumber == 21 && flags[10] == 1)
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visible[2] = 0;
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if (roomNumber == 22 && flags[26] == 1) {
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visible[2] = 0;
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visible[1] = 1;
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}
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if (roomNumber == 22 && flags[27] == 1)
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visible[3] = 0;
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if (roomNumber == 26 && flags[21] == 0)
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strcpy(objName[2], _textmisc[0]);
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if (roomNumber == 26 && flags[18] == 1)
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visible[2] = 0;
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if (roomNumber == 26 && flags[12] == 1)
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visible[1] = 0;
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if (roomNumber == 35 && flags[14] == 1)
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visible[2] = 0;
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if (roomNumber == 35 && flags[17] == 1)
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visible[3] = 1;
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if (roomNumber == 35 && flags[15] == 1)
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visible[1] = 0;
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} else if (currentChapter == 5) {
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if (roomNumber == 49 && flags[6] == 1)
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visible[2] = 0;
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if (roomNumber == 49 && flags[6] == 0)
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visible[1] = 0;
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if (roomNumber == 49 && flags[6] == 1)
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visible[1] = 1;
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if (roomNumber == 45 && flags[6] == 1)
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visible[3] = 1;
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if (roomNumber == 53 && flags[2] == 1)
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visible[3] = 0;
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if (roomNumber == 54 && flags[13] == 1)
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visible[3] = 0;
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if (roomNumber == 55 && flags[8] == 1)
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visible[1] = 0;
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} else if (currentChapter == 6) {
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if (roomNumber == 58 && flags[8] == 0)
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isDoor[1] = 0;
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if (roomNumber == 58 && flags[8] == 1)
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isDoor[1] = 1;
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if (roomNumber == 59)
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isDoor[1] = 0;
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if (roomNumber == 60) {
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trackDrascula = 0;
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drasculaX = 155;
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drasculaY = 69;
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}
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}
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}
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} // End of namespace Drascula
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