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https://github.com/libretro/scummvm.git
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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/platform/dingux/dingux.h"
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#if defined(DINGUX)
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bool OSystem_SDL_Dingux::hasFeature(Feature f) {
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return
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(f == kFeatureAspectRatioCorrection) ||
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(f == kFeatureCursorHasPalette);
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}
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void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
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switch (f) {
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case kFeatureAspectRatioCorrection:
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setAspectRatioCorrection(enable);
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break;
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default:
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break;
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}
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}
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bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
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assert(_transactionMode == kTransactionNone);
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switch (f) {
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case kFeatureAspectRatioCorrection:
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return _videoMode.aspectRatioCorrection;
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default:
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return false;
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}
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}
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#endif
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