2010-08-23 19:49:51 +00:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/platform/dingux/dingux.h"
#if defined(DINGUX)
bool OSystem_SDL_Dingux::hasFeature(Feature f) {
return
(f == kFeatureAspectRatioCorrection) ||
(f == kFeatureCursorHasPalette);
}
void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureAspectRatioCorrection:
setAspectRatioCorrection(enable);
break;
default:
break;
}
}
bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
assert(_transactionMode == kTransactionNone);
switch (f) {
case kFeatureAspectRatioCorrection:
return _videoMode.aspectRatioCorrection;
default:
return false;
}
}
#endif