mirror of
https://github.com/libretro/scummvm.git
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e29ec6e79c
svn-id: r13783
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/* AWE - Another World Engine
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* Copyright (C) 2004 Gregory Montoir
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __SYSTEMSTUB_H__
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#define __SYSTEMSTUB_H__
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#include "stdafx.h"
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#include "intern.h"
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namespace Awe {
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struct PlayerInput {
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enum {
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DIR_LEFT = 1 << 0,
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DIR_RIGHT = 1 << 1,
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DIR_UP = 1 << 2,
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DIR_DOWN = 1 << 3
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};
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uint8 dirMask;
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bool button;
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bool code;
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bool pause;
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bool quit;
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char lastChar;
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bool save, load;
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bool fastMode;
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int8 stateSlot;
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};
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struct SystemStub {
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PlayerInput _pi;
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virtual ~SystemStub() {}
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virtual void init(const char *title) = 0;
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virtual void destroy() = 0;
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virtual void setPalette(uint8 s, uint8 n, const uint8 *buf) = 0;
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virtual void copyRect(uint16 x, uint16 y, uint16 w, uint16 h, const uint8 *buf, uint32 pitch) = 0;
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virtual void processEvents() = 0;
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virtual void sleep(uint32 duration) = 0;
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virtual uint32 getTimeStamp() = 0;
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};
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extern SystemStub *SystemStub_SDL_create();
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}
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#endif
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