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scummvm
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scummvm
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base
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Eugene Sandulenko
edfae828f6
Patch
#1341626
: "New GP32 port"
...
svn-id: r19710
2005-11-27 02:35:57 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Patch
#1341626
: "New GP32 port"
2005-11-27 02:35:57 +00:00
engine.h
Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item
#1350187
.
2005-11-23 19:11:33 +00:00
gameDetector.cpp
Fix another HOME buffer overflow attack vector
2005-10-31 01:50:51 +00:00
gameDetector.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
main.cpp
Patch
#1341626
: "New GP32 port"
2005-11-27 02:35:57 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
Fix compile error in plugin mode
2005-11-21 09:52:22 +00:00
plugins.h
Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)
2005-11-19 17:57:24 +00:00
version.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00