mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
edfaf7bc3c
svn-id: r42155
1728 lines
37 KiB
C++
1728 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/hotspots.h"
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#include "gob/global.h"
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#include "gob/helper.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/inter.h"
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namespace Gob {
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Hotspots::Hotspot::Hotspot() {
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clear();
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}
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Hotspots::Hotspot::Hotspot(uint16 i,
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uint16 l, uint16 t, uint16 r, uint16 b, uint16 f, uint16 k,
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uint16 enter, uint16 leave, uint16 pos) {
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id = i;
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left = l;
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top = t;
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right = r;
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bottom = b;
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flags = f;
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key = k;
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funcEnter = enter;
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funcLeave = leave;
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funcPos = pos;
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script = 0;
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}
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void Hotspots::Hotspot::clear() {
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id = 0;
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left = 0xFFFF;
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top = 0;
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right = 0;
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bottom = 0;
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flags = 0;
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key = 0;
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funcEnter = 0;
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funcLeave = 0;
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funcPos = 0;
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script = 0;
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}
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Hotspots::Type Hotspots::Hotspot::getType() const {
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return (Type) (flags & 0xF);
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}
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MouseButtons Hotspots::Hotspot::getButton() const {
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uint8 buttonBits = ((flags & 0x70) >> 4);
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if (buttonBits == 0)
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return kMouseButtonsLeft;
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if (buttonBits == 1)
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return kMouseButtonsRight;
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if (buttonBits == 2)
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return kMouseButtonsAny;
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return kMouseButtonsNone;
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}
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uint8 Hotspots::Hotspot::getWindow() const {
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return (flags & 0x0F00) >> 8;
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}
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uint8 Hotspots::Hotspot::getCursor() const {
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return (flags & 0xF000) >> 12;
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}
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uint8 Hotspots::Hotspot::getState(uint16 id) {
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return (id & 0xF000) >> 12;
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}
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uint8 Hotspots::Hotspot::getState() const {
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return getState(id);
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}
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bool Hotspots::Hotspot::isEnd() const {
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return (left == 0xFFFF);
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}
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bool Hotspots::Hotspot::isInput() const {
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if (getType() < kTypeInput1NoLeave)
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return false;
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if (getType() > kTypeInputFloatLeave)
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return false;
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return true;
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}
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bool Hotspots::Hotspot::isActiveInput() const {
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if (isEnd())
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return false;
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if (!isFilledEnabled())
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return false;
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if (!isInput())
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return false;
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return true;
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}
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bool Hotspots::Hotspot::isFilled() const {
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return getState() & kStateFilled;
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}
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bool Hotspots::Hotspot::isFilledEnabled() const {
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return (getState() & kStateFilledDisabled) == kStateFilled;
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}
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bool Hotspots::Hotspot::isFilledNew() const {
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return getState() == kStateFilled;
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}
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bool Hotspots::Hotspot::isDisabled() const {
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return getState() & kStateDisabled;
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}
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bool Hotspots::Hotspot::isIn(uint16 x, uint16 y) const {
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if (x < left)
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return false;
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if (x > right)
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return false;
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if (y < top)
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return false;
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if (y > bottom)
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return false;
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return true;
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}
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bool Hotspots::Hotspot::buttonMatch(MouseButtons button) const {
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MouseButtons myButton = getButton();
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if (myButton == kMouseButtonsAny)
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return true;
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if (myButton == kMouseButtonsNone)
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return false;
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if (myButton == button)
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return true;
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return false;
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}
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void Hotspots::Hotspot::disable() {
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id |= (kStateDisabled << 12);
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}
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void Hotspots::Hotspot::enable() {
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id &= ~(kStateDisabled << 12);
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}
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Hotspots::Hotspots(GobEngine *vm) : _vm(vm) {
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_hotspots = new Hotspot[kHotspotCount];
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_shouldPush = false;
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_currentKey = 0;
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_currentIndex = 0;
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_currentId = 0;
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}
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Hotspots::~Hotspots() {
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delete[] _hotspots;
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while (!_stack.empty()) {
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StackEntry backup = _stack.pop();
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delete[] backup.hotspots;
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}
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}
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void Hotspots::clear() {
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_currentKey = 0;
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for (int i = 0; i < kHotspotCount; i++)
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_hotspots[i].clear();
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}
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uint16 Hotspots::add(uint16 id,
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uint16 left, uint16 top, uint16 right, uint16 bottom,
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uint16 flags, uint16 key,
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uint16 funcEnter, uint16 funcLeave, uint16 funcPos) {
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Hotspot hotspot(id, left, top, right, bottom,
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flags, key, funcEnter, funcLeave, funcPos);
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return add(hotspot);
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}
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uint16 Hotspots::add(const Hotspot &hotspot) {
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for (int i = 0; i < kHotspotCount; i++) {
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Hotspot &spot = _hotspots[i];
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// free space => add same id => update
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if (! (spot.isEnd() || (spot.id == hotspot.id)))
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continue;
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// When updating, keep disabled state intact
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uint16 id = hotspot.id;
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if ((spot.id & ~(kStateDisabled << 12)) ==
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(hotspot.id & ~(kStateDisabled << 12)))
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id = spot.id;
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// Set
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spot = hotspot;
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spot.id = id;
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// Remember the current script
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spot.script = _vm->_game->_script;
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debugC(1, kDebugHotspots, "Adding hotspot %03d: %3d+%3d+%3d+%3d - %04X, %04X, %04X - %5d, %5d, %5d",
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i, spot.left, spot.top, spot.right, spot.bottom,
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spot.id, spot.key, spot.flags, spot.funcEnter, spot.funcLeave, spot.funcPos);
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return i;
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}
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error("Hotspots::add(): Hotspot array full");
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return 0xFFFF;
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}
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void Hotspots::remove(uint16 id) {
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for (int i = 0; i < kHotspotCount; i++) {
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if (_hotspots[i].id == id) {
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debugC(1, kDebugHotspots, "Removing hotspot %d: %X", i, id);
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_hotspots[i].clear();
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}
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}
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}
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void Hotspots::removeState(uint8 state) {
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for (int i = 0; i < kHotspotCount; i++) {
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Hotspot &spot = _hotspots[i];
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if (spot.getState() == state) {
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debugC(1, kDebugHotspots, "Removing hotspot %d: %X (by state %X)", i, spot.id, state);
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spot.clear();
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}
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}
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}
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void Hotspots::recalculate(bool force) {
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debugC(5, kDebugHotspots, "Recalculating hotspots");
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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if (!force && ((spot.flags & 0x80) != 0))
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continue;
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if (spot.funcPos == 0)
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continue;
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// Setting the needed script
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Script *curScript = _vm->_game->_script;
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_vm->_game->_script = spot.script;
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if (!_vm->_game->_script)
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_vm->_game->_script = curScript;
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// Calling the function that contains the positions
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_vm->_game->_script->call(spot.funcPos);
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// Calculate positions
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int16 left = _vm->_game->_script->readValExpr();
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int16 top = _vm->_game->_script->readValExpr();
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int16 width = _vm->_game->_script->readValExpr();
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int16 height = _vm->_game->_script->readValExpr();
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// Re-read the flags too, if applicable
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uint16 flags = 0;
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if (spot.getState() == (kStateFilled | kStateType2))
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flags = _vm->_game->_script->readValExpr();
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// Apply backDelta, if needed
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if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != -1)) {
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left += _vm->_draw->_backDeltaX;
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top += _vm->_draw->_backDeltaY;
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}
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// Clamping
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if (left < 0) {
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width += left;
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left = 0;
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}
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if (top < 0) {
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height += top;
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top = 0;
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}
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// Set the updated position
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spot.left = left;
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spot.top = top;
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spot.right = left + width - 1;
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spot.bottom = top + height - 1;
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if (spot.getState() == (kStateFilled | kStateType2))
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spot.flags = flags;
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// Return
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_vm->_game->_script->pop();
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_vm->_game->_script = curScript;
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}
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}
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void Hotspots::push(uint8 all, bool force) {
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debugC(1, kDebugHotspots, "Pushing hotspots (%d, %d)", all, force);
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// Should we push at all?
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if (!_shouldPush && !force)
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return;
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// Count the hotspots
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uint32 size = 0;
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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// Save all of them
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if ( (all == 1) ||
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// Don't save the global ones
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((all == 0) && (spot.id >= 20)) ||
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// Only save disabled ones
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((all == 2) && ((spot.getState() == (kStateFilledDisabled | kStateType1)) ||
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(spot.getState() == (kStateDisabled)) ||
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(spot.getState() == (kStateFilledDisabled | kStateType2))))) {
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size++;
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}
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}
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StackEntry backup;
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backup.shouldPush = _shouldPush;
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backup.size = size;
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backup.key = _currentKey;
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backup.id = _currentId;
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backup.index = _currentIndex;
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backup.hotspots = new Hotspot[size];
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// Copy the hotspots
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Hotspot *destPtr = backup.hotspots;
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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// Save all of them
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if ( (all == 1) ||
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// Don't save the global ones
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((all == 0) && (spot.id >= 20)) ||
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// Only save disabled ones
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((all == 2) && ((spot.getState() == (kStateFilledDisabled | kStateType1)) ||
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(spot.getState() == (kStateDisabled)) ||
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(spot.getState() == (kStateFilledDisabled | kStateType2))))) {
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memcpy(destPtr, &spot, sizeof(Hotspot));
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destPtr++;
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spot.clear();
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}
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}
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// Reset current state
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_shouldPush = false;
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_currentKey = 0;
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_currentId = 0;
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_currentIndex = 0;
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_stack.push(backup);
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}
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void Hotspots::pop() {
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debugC(1, kDebugHotspots, "Popping hotspots");
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assert(!_stack.empty());
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StackEntry backup = _stack.pop();
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// Find the end of the filled hotspot space
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int i;
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Hotspot *destPtr = _hotspots;
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for (i = 0; i < kHotspotCount; i++, destPtr++)
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if (destPtr->isEnd())
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break;
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if (((uint32) (kHotspotCount - i)) < backup.size)
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error("Hotspots::pop(): Not enough free space in the current Hotspot "
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"array to pop %d elements (got %d)", backup.size, kHotspotCount - i);
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memcpy(destPtr, backup.hotspots, backup.size * sizeof(Hotspot));
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_shouldPush = backup.shouldPush;
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_currentKey = backup.key;
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_currentId = backup.id;
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_currentIndex = backup.index;
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delete[] backup.hotspots;
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}
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bool Hotspots::isValid(uint16 key, uint16 id, uint16 index) const {
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if (index >= kHotspotCount)
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return false;
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if (key == 0)
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return false;
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if (!(Hotspot::getState(id) & kStateFilled))
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return false;
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return true;
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}
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void Hotspots::call(uint16 offset) {
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debugC(4, kDebugHotspots, "Calling hotspot function %d", offset);
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_vm->_game->_script->call(offset);
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_shouldPush = true;
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int16 stackSize = _stack.size();
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_vm->_inter->funcBlock(0);
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while (stackSize != _stack.size())
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pop();
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_shouldPush = false;
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_vm->_game->_script->pop();
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recalculate(false);
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}
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void Hotspots::enter(uint16 index) {
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debugC(2, kDebugHotspots, "Entering hotspot %d", index);
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if (index >= kHotspotCount) {
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warning("Hotspots::enter(): Index %d out of range", index);
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return;
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}
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Hotspot &spot = _hotspots[index];
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if ((spot.getState() == (kStateFilled | kStateType1)) ||
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(spot.getState() == (kStateFilled | kStateType2)))
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WRITE_VAR(17, -(spot.id & 0x0FFF));
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if (spot.funcEnter != 0)
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call(spot.funcEnter);
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}
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void Hotspots::leave(uint16 index) {
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debugC(2, kDebugHotspots, "Leaving hotspot %d", index);
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if (index >= kHotspotCount) {
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warning("Hotspots::leave(): Index %d out of range", index);
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return;
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}
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Hotspot &spot = _hotspots[index];
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if ((spot.getState() == (kStateFilled | kStateType1)) ||
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(spot.getState() == (kStateFilled | kStateType2)))
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WRITE_VAR(17, spot.id & 0x0FFF);
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if (spot.funcLeave != 0)
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call(spot.funcLeave);
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}
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uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
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id = 0;
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index = 0;
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if (type == kTypeMove) {
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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if (spot.isDisabled())
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continue;
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if (spot.getType() > kTypeMove)
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continue;
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if (spot.getWindow() != 0)
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continue;
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if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
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continue;
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id = spot.id;
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index = i;
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return spot.key;
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}
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return 0;
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} else if (type == kTypeClick) {
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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if (spot.isDisabled())
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continue;
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if (spot.getWindow() != 0)
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continue;
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if (spot.getType() < kTypeMove)
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continue;
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if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
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continue;
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if (!spot.buttonMatch(_vm->_game->_mouseButtons))
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continue;
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id = spot.id;
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index = i;
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if ((spot.getType() == kTypeMove) || (spot.getType() == kTypeClick))
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return spot.key;
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return 0;
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}
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if (_vm->_game->_mouseButtons != kMouseButtonsLeft)
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return kKeyEscape;
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return 0;
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}
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return 0;
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}
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void Hotspots::checkHotspotChanged() {
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uint16 key, id, index;
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key = checkMouse(kTypeMove, id, index);
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if (key == _currentKey)
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return;
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if (isValid(_currentKey, _currentId, _currentIndex))
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leave(_currentIndex);
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_currentKey = key;
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|
_currentId = id;
|
|
_currentIndex = index;
|
|
|
|
if (isValid(key, id, index))
|
|
enter(index);
|
|
}
|
|
|
|
uint16 Hotspots::check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index) {
|
|
_vm->_game->_scrollHandleMouse = handleMouse != 0;
|
|
|
|
if (delay >= -1) {
|
|
_currentKey = 0;
|
|
_currentId = 0;
|
|
_currentIndex = 0;
|
|
}
|
|
|
|
id = 0;
|
|
index = 0;
|
|
|
|
if (handleMouse) {
|
|
if ((_vm->_draw->_cursorIndex == -1) && (_currentKey == 0)) {
|
|
_currentKey = checkMouse(kTypeMove, _currentId, _currentIndex);
|
|
|
|
if (isValid(_currentKey, _currentId, _currentIndex))
|
|
enter(_currentIndex);
|
|
}
|
|
|
|
_vm->_draw->animateCursor(-1);
|
|
}
|
|
|
|
uint32 startTime = _vm->_util->getTimeKey();
|
|
|
|
_vm->_draw->blitInvalidated();
|
|
_vm->_video->retrace();
|
|
|
|
uint16 key = 0;
|
|
while (key == 0) {
|
|
|
|
if (_vm->_inter->_terminate || _vm->shouldQuit()) {
|
|
if (handleMouse)
|
|
_vm->_draw->blitCursor();
|
|
return 0;
|
|
}
|
|
|
|
checkHotspotChanged();
|
|
|
|
if (!_vm->_draw->_noInvalidated) {
|
|
if (handleMouse)
|
|
_vm->_draw->animateCursor(-1);
|
|
else
|
|
_vm->_draw->blitInvalidated();
|
|
_vm->_video->waitRetrace();
|
|
}
|
|
|
|
key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
|
|
&_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, handleMouse);
|
|
|
|
if (!handleMouse && (_vm->_game->_mouseButtons != kMouseButtonsNone)) {
|
|
_vm->_util->waitMouseRelease(0);
|
|
key = 3;
|
|
}
|
|
|
|
if (key != 0) {
|
|
if (handleMouse & 1)
|
|
_vm->_draw->blitCursor();
|
|
|
|
id = 0;
|
|
index = 0;
|
|
|
|
if (isValid(_currentKey, _currentId, _currentIndex))
|
|
leave(_currentIndex);
|
|
|
|
_currentKey = 0;
|
|
break;
|
|
}
|
|
|
|
if (handleMouse) {
|
|
|
|
if (_vm->_game->_mouseButtons != kMouseButtonsNone) {
|
|
|
|
if (delay > 0) {
|
|
_vm->_draw->animateCursor(2);
|
|
_vm->_util->delay(delay);
|
|
} else if (handleMouse & 1)
|
|
_vm->_util->waitMouseRelease(1);
|
|
|
|
_vm->_draw->animateCursor(-1);
|
|
|
|
key = checkMouse(kTypeClick, id, index);
|
|
|
|
if ((key != 0) || (id != 0)) {
|
|
if ( (handleMouse & 1) &&
|
|
((delay <= 0) || (_vm->_game->_mouseButtons == kMouseButtonsNone)))
|
|
_vm->_draw->blitCursor();
|
|
|
|
if (key != _currentKey)
|
|
leave(_currentIndex);
|
|
|
|
_currentKey = 0;
|
|
break;
|
|
}
|
|
|
|
if (handleMouse & 4)
|
|
return 0;
|
|
|
|
if (_currentKey != 0)
|
|
leave(_currentIndex);
|
|
|
|
_currentKey = checkMouse(kTypeMove, _currentId, _currentIndex);
|
|
if (isValid(_currentKey, _currentId, _currentIndex))
|
|
enter(_currentIndex);
|
|
|
|
} else
|
|
checkHotspotChanged();
|
|
|
|
}
|
|
|
|
if ((delay == -2) && (key == 0) &&
|
|
(_vm->_game->_mouseButtons == kMouseButtonsNone)) {
|
|
|
|
id = 0;
|
|
index = 0;
|
|
break;
|
|
}
|
|
|
|
if (handleMouse)
|
|
_vm->_draw->animateCursor(-1);
|
|
|
|
if ((delay < 0) && (key == 0) &&
|
|
(_vm->_game->_mouseButtons == kMouseButtonsNone)) {
|
|
|
|
uint32 curTime = _vm->_util->getTimeKey();
|
|
// Timeout reached?
|
|
if ((curTime + delay) > startTime) {
|
|
id = 0;
|
|
index = 0;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
_vm->_util->delay(10);
|
|
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
uint16 Hotspots::check(uint8 handleMouse, int16 delay) {
|
|
uint16 id, index;
|
|
|
|
return Hotspots::check(handleMouse, delay, id, index);
|
|
}
|
|
|
|
uint16 Hotspots::readString(uint16 xPos, uint16 yPos, uint16 width, uint16 height,
|
|
uint16 backColor, uint16 frontColor, char *str, uint16 fontIndex,
|
|
Type type, int16 &duration, uint16 &id, uint16 index) {
|
|
|
|
if ((fontIndex >= 8) || !_vm->_draw->_fonts[fontIndex])
|
|
return 0;
|
|
|
|
bool handleMouse = false;
|
|
if ( (_vm->_game->_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_vm->_game->_forceHandleMouse != 0)))
|
|
handleMouse = true;
|
|
|
|
const Video::FontDesc &font = *_vm->_draw->_fonts[fontIndex];
|
|
|
|
bool monoSpaced = (font.charWidths == 0);
|
|
|
|
uint32 pos = strlen(str);
|
|
uint32 editSize = monoSpaced ? (width / font.itemWidth) : 0;
|
|
|
|
uint16 key = 0;
|
|
char tempStr[256];
|
|
|
|
while (1) {
|
|
strncpy0(tempStr, str, 254);
|
|
strcat(tempStr, " ");
|
|
if ((editSize != 0) && strlen(tempStr) > editSize)
|
|
strncpy0(tempStr, str, 255);
|
|
|
|
// Clear input area
|
|
fillRect(xPos, yPos,
|
|
monoSpaced ? (editSize * font.itemWidth) : width, height,
|
|
backColor);
|
|
|
|
printText(xPos, yPos + (height - font.itemHeight) / 2,
|
|
tempStr, fontIndex, frontColor);
|
|
|
|
if ((editSize != 0) && (pos == editSize))
|
|
pos--;
|
|
|
|
char curSym = tempStr[pos];
|
|
|
|
if (_vm->_inter->_variables)
|
|
WRITE_VAR(56, pos);
|
|
|
|
bool first = true;
|
|
while (1) {
|
|
tempStr[0] = curSym;
|
|
tempStr[1] = 0;
|
|
|
|
// Draw cursor
|
|
uint16 cursorX, cursorY, cursorWidth, cursorHeight;
|
|
getTextCursorPos(font, str, pos, xPos, yPos, width, height,
|
|
cursorX, cursorY, cursorWidth, cursorHeight);
|
|
fillRect(cursorX, cursorY, cursorWidth, cursorHeight, frontColor);
|
|
|
|
if (first) {
|
|
key = check(handleMouse, -1, id, index);
|
|
|
|
if (key == 0)
|
|
key = check(handleMouse, -300, id, index);
|
|
|
|
first = false;
|
|
} else
|
|
key = check(handleMouse, -300, id, index);
|
|
|
|
tempStr[0] = curSym;
|
|
tempStr[1] = 0;
|
|
|
|
// Clear cursor
|
|
getTextCursorPos(font, str, pos, xPos, yPos, width, height,
|
|
cursorX, cursorY, cursorWidth, cursorHeight);
|
|
fillRect(cursorX, cursorY, cursorWidth, cursorHeight, backColor);
|
|
|
|
printText(cursorX, yPos + (height - font.itemHeight) / 2,
|
|
tempStr, fontIndex, frontColor);
|
|
|
|
if ((key != 0) || (id != 0))
|
|
break;
|
|
|
|
key = check(handleMouse, -300, id, index);
|
|
|
|
if ((key != 0) || (id != 0) ||
|
|
_vm->_inter->_terminate || _vm->shouldQuit())
|
|
break;
|
|
|
|
if (duration > 0) {
|
|
duration -= 600;
|
|
if (duration <= 1) {
|
|
key = 0;
|
|
id = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((key == 0) || (id != 0) ||
|
|
_vm->_inter->_terminate || _vm->shouldQuit())
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case kKeyRight:
|
|
if ((pos > strlen(str)) || (pos > (editSize - 1)) || (editSize == 0)) {
|
|
pos++;
|
|
continue;
|
|
}
|
|
return kKeyDown;
|
|
|
|
case kKeyLeft:
|
|
if (pos > 0) {
|
|
pos--;
|
|
continue;
|
|
}
|
|
return kKeyUp;
|
|
|
|
case kKeyBackspace:
|
|
if (pos > 0) {
|
|
_vm->_util->cutFromStr(str, pos - 1, 1);
|
|
pos--;
|
|
continue;
|
|
} else {
|
|
if (pos < strlen(str))
|
|
_vm->_util->cutFromStr(str, pos, 1);
|
|
}
|
|
|
|
case kKeyDelete:
|
|
if (pos >= strlen(str))
|
|
continue;
|
|
|
|
_vm->_util->cutFromStr(str, pos, 1);
|
|
continue;
|
|
|
|
case kKeyReturn:
|
|
case kKeyF1:
|
|
case kKeyF2:
|
|
case kKeyF3:
|
|
case kKeyF4:
|
|
case kKeyF5:
|
|
case kKeyF6:
|
|
case kKeyF7:
|
|
case kKeyF8:
|
|
case kKeyF9:
|
|
case kKeyF10:
|
|
case kKeyUp:
|
|
case kKeyDown:
|
|
return key;
|
|
|
|
case kKeyEscape:
|
|
if (_vm->_global->_useMouse != 0)
|
|
continue;
|
|
|
|
_vm->_game->_forceHandleMouse = !_vm->_game->_forceHandleMouse;
|
|
|
|
handleMouse = false;
|
|
if ( (_vm->_game->_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_vm->_game->_forceHandleMouse != 0)))
|
|
handleMouse = true;
|
|
|
|
while (_vm->_global->_pressedKeys[1] != 0)
|
|
;
|
|
continue;
|
|
|
|
default:
|
|
uint16 savedKey = key;
|
|
|
|
key &= 0xFF;
|
|
|
|
if (((type == kTypeInputFloatNoLeave) || (type == kTypeInputFloatLeave)) &&
|
|
(key >= ' ') && (key <= 0xFF)) {
|
|
const char *str1 = "0123456789-.,+ ";
|
|
const char *str2 = "0123456789-,,+ ";
|
|
|
|
if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
|
|
((_vm->_global->_pressedKeys[42] != 0) ||
|
|
(_vm->_global->_pressedKeys[56] != 0)))
|
|
key = ((savedKey >> 8) - 1) % 10 + '0';
|
|
|
|
int i;
|
|
for (i = 0; str1[i] != 0; i++) {
|
|
if (key == str1[i]) {
|
|
key = str2[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == (int16) strlen(str1))
|
|
key = 0;
|
|
}
|
|
|
|
if ((key >= ' ') && (key <= 0xFF)) {
|
|
if (editSize == 0) {
|
|
int length = _vm->_draw->stringLength(str, fontIndex) +
|
|
font.charWidths[' ' - font.startItem] +
|
|
font.charWidths[key - font.startItem];
|
|
|
|
if (length > width)
|
|
continue;
|
|
|
|
if (((int32) strlen(str)) >= (_vm->_global->_inter_animDataSize * 4 - 1))
|
|
continue;
|
|
|
|
} else {
|
|
if (strlen(str) > editSize)
|
|
continue;
|
|
else if (editSize == strlen(str))
|
|
_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
|
|
}
|
|
|
|
pos++;
|
|
tempStr[0] = key;
|
|
tempStr[1] = 0;
|
|
|
|
_vm->_util->insertStr(tempStr, str, pos - 1);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Hotspots::handleInput(int16 time, uint16 inputCount, uint16 &curInput,
|
|
InputDesc *inputs, uint16 &id, uint16 &index) {
|
|
|
|
updateAllTexts(inputs);
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
|
|
|
|
while (1) {
|
|
uint16 hotspotIndex = findInput(curInput);
|
|
|
|
assert(hotspotIndex != 0xFFFF);
|
|
|
|
Hotspot inputSpot = _hotspots[hotspotIndex];
|
|
|
|
uint16 key = readString(inputSpot.left, inputSpot.top,
|
|
inputSpot.right - inputSpot.left + 1,
|
|
inputSpot.bottom - inputSpot.top + 1,
|
|
inputs[curInput].backColor, inputs[curInput].frontColor,
|
|
GET_VARO_STR(inputSpot.key), inputs[curInput].fontIndex,
|
|
inputSpot.getType(), time, id, index);
|
|
|
|
if (_vm->_inter->_terminate)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case kKeyNone:
|
|
if (id == 0)
|
|
return 0;
|
|
|
|
if (_vm->_game->_mouseButtons != kMouseButtonsNone)
|
|
index = findClickedInput(index);
|
|
|
|
if (!_hotspots[index].isInput())
|
|
return 0;
|
|
|
|
curInput = findNthInput(index);
|
|
break;
|
|
|
|
case kKeyF1:
|
|
case kKeyF2:
|
|
case kKeyF3:
|
|
case kKeyF4:
|
|
case kKeyF5:
|
|
case kKeyF6:
|
|
case kKeyF7:
|
|
case kKeyF8:
|
|
case kKeyF9:
|
|
case kKeyF10:
|
|
return key;
|
|
|
|
case kKeyReturn:
|
|
|
|
// Just one input => return
|
|
if (inputCount == 1)
|
|
return kKeyReturn;
|
|
|
|
// End of input chain reached => wap
|
|
if (curInput == (inputCount - 1)) {
|
|
curInput = 0;
|
|
break;
|
|
}
|
|
|
|
// Next input
|
|
curInput++;
|
|
break;
|
|
|
|
case kKeyDown:
|
|
// Next input
|
|
if ((inputCount - 1) > curInput)
|
|
curInput++;
|
|
break;
|
|
|
|
case kKeyUp:
|
|
// Previous input
|
|
if (curInput > 0)
|
|
curInput--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
|
|
uint16 &validId, bool &hasInput, uint16 &inputCount) {
|
|
|
|
ids[i] = 0;
|
|
|
|
// Type and window
|
|
byte type = _vm->_game->_script->readByte();
|
|
byte window = 0;
|
|
|
|
if ((type & 0x40) != 0) {
|
|
type -= 0x40;
|
|
window = _vm->_game->_script->readByte();
|
|
}
|
|
|
|
// Coordinates
|
|
uint16 left, top, width, height, right, bottom;
|
|
uint32 funcPos = 0;
|
|
if ((type & 0x80) != 0) {
|
|
funcPos = _vm->_game->_script->pos();
|
|
left = _vm->_game->_script->readValExpr();
|
|
top = _vm->_game->_script->readValExpr();
|
|
width = _vm->_game->_script->readValExpr();
|
|
height = _vm->_game->_script->readValExpr();
|
|
} else {
|
|
funcPos = 0;
|
|
left = _vm->_game->_script->readUint16();
|
|
top = _vm->_game->_script->readUint16();
|
|
width = _vm->_game->_script->readUint16();
|
|
height = _vm->_game->_script->readUint16();
|
|
}
|
|
type &= 0x7F;
|
|
|
|
// Apply global drawing offset
|
|
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
|
|
left += _vm->_draw->_backDeltaX;
|
|
top += _vm->_draw->_backDeltaY;
|
|
}
|
|
|
|
right = left + width - 1;
|
|
bottom = top + height - 1;
|
|
|
|
// Enabling the hotspots again
|
|
if ((type == kTypeEnable2) || (type == kTypeEnable1)) {
|
|
uint8 wantedState = 0;
|
|
if (type == kTypeEnable2)
|
|
wantedState = kStateFilledDisabled | kStateType2;
|
|
else
|
|
wantedState = kStateFilledDisabled | kStateType1;
|
|
|
|
_vm->_game->_script->skip(6);
|
|
|
|
for (int j = 0; j < kHotspotCount; j++) {
|
|
Hotspot &spot = _hotspots[j];
|
|
|
|
if (spot.getState() == wantedState) {
|
|
spot.enable();
|
|
spot.funcEnter = _vm->_game->_script->pos();
|
|
spot.funcLeave = _vm->_game->_script->pos();
|
|
}
|
|
}
|
|
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
return;
|
|
}
|
|
|
|
int16 key = 0;
|
|
int16 flags = 0;
|
|
Video::FontDesc *font = 0;
|
|
uint32 funcEnter = 0, funcLeave = 0;
|
|
|
|
// Evaluate parameters for the new hotspot
|
|
switch (type) {
|
|
case kTypeNone:
|
|
_vm->_game->_script->skip(6);
|
|
|
|
funcEnter = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
key = i + ((kStateFilled | kStateType2) << 12);
|
|
flags = type + (window << 8);
|
|
break;
|
|
|
|
case kTypeMove:
|
|
key = _vm->_game->_script->readInt16();
|
|
ids[i] = _vm->_game->_script->readInt16();
|
|
flags = _vm->_game->_script->readInt16();
|
|
|
|
funcEnter = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
if (key == 0)
|
|
key = i + ((kStateFilled | kStateType2) << 12);
|
|
|
|
flags = type + (window << 8) + (flags << 4);
|
|
break;
|
|
|
|
case kTypeInput1NoLeave:
|
|
case kTypeInput1Leave:
|
|
case kTypeInput2NoLeave:
|
|
case kTypeInput2Leave:
|
|
case kTypeInput3NoLeave:
|
|
case kTypeInput3Leave:
|
|
case kTypeInputFloatNoLeave:
|
|
case kTypeInputFloatLeave:
|
|
hasInput = true;
|
|
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
// Input text parameters
|
|
key = _vm->_game->_script->readVarIndex();
|
|
inputs[inputCount].fontIndex = _vm->_game->_script->readInt16();
|
|
inputs[inputCount].backColor = _vm->_game->_script->readByte();
|
|
inputs[inputCount].frontColor = _vm->_game->_script->readByte();
|
|
inputs[inputCount].str = 0;
|
|
|
|
if ((type >= kTypeInput2NoLeave) && (type <= kTypeInput3Leave)) {
|
|
inputs[inputCount].str =
|
|
(const char *) (_vm->_game->_script->getData() + _vm->_game->_script->pos() + 2);
|
|
_vm->_game->_script->skip(_vm->_game->_script->peekUint16() + 2);
|
|
}
|
|
|
|
if (left == 0xFFFF) {
|
|
if ((type & 1) == 0)
|
|
_vm->_game->_script->skipBlock();
|
|
break;
|
|
}
|
|
|
|
font = _vm->_draw->_fonts[inputs[inputCount].fontIndex];
|
|
if (!font->charWidths)
|
|
right = left + width * font->itemWidth - 1;
|
|
|
|
funcEnter = 0;
|
|
funcPos = 0;
|
|
funcLeave = 0;
|
|
if (!(type & 1)) {
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
}
|
|
|
|
flags = type;
|
|
|
|
inputCount++;
|
|
break;
|
|
|
|
case 20:
|
|
validId = i;
|
|
// Fall through to case 2
|
|
case kTypeClick:
|
|
key = _vm->_game->_script->readInt16();
|
|
ids[i] = _vm->_game->_script->readInt16();
|
|
flags = _vm->_game->_script->readInt16();
|
|
|
|
funcEnter = 0;
|
|
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4);
|
|
break;
|
|
|
|
case kTypeClickEnter:
|
|
key = _vm->_game->_script->readInt16();
|
|
ids[i] = _vm->_game->_script->readInt16();
|
|
flags = _vm->_game->_script->readInt16() & 3;
|
|
|
|
funcEnter = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
funcLeave = 0;
|
|
|
|
flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4);
|
|
break;
|
|
}
|
|
|
|
add(i | (kStateFilled << 12), left, top, right, bottom,
|
|
flags, key, funcEnter, funcLeave, funcPos);
|
|
}
|
|
|
|
void Hotspots::evaluate() {
|
|
InputDesc inputs[20];
|
|
uint16 ids[kHotspotCount];
|
|
int16 counter;
|
|
int16 var_24;
|
|
int16 var_26;
|
|
int16 collStackPos;
|
|
|
|
push(0);
|
|
|
|
uint16 endIndex = 0;
|
|
while (!_hotspots[endIndex].isEnd())
|
|
endIndex++;
|
|
|
|
_shouldPush = false;
|
|
|
|
_vm->_game->_script->skip(1);
|
|
|
|
byte count = _vm->_game->_script->readByte();
|
|
|
|
_vm->_game->_handleMouse = _vm->_game->_script->peekByte(0);
|
|
int16 duration = _vm->_game->_script->peekByte(1);
|
|
byte stackPos2 = _vm->_game->_script->peekByte(3);
|
|
byte descIndex = _vm->_game->_script->peekByte(4);
|
|
bool needRecalculation = _vm->_game->_script->peekByte(5) != 0;
|
|
|
|
duration *= 1000;
|
|
if ((stackPos2 != 0) || (descIndex != 0)) {
|
|
duration /= 100;
|
|
if (_vm->_game->_script->peekByte(1) == 100)
|
|
duration = 2;
|
|
}
|
|
|
|
int16 timeVal = duration;
|
|
|
|
_vm->_game->_script->skip(6);
|
|
|
|
WRITE_VAR(16, 0);
|
|
|
|
byte var_41 = 0;
|
|
int16 var_46 = 0;
|
|
|
|
uint16 id = 0;
|
|
uint16 validId = 0xFFFF;
|
|
uint16 index = 0;
|
|
|
|
bool hasInput = false;
|
|
uint16 inputCount = 0;
|
|
for (uint16 i = 0; i < count; i++)
|
|
evaluateNew(i, ids, inputs, validId, hasInput, inputCount);
|
|
|
|
if (needRecalculation)
|
|
recalculate(true);
|
|
|
|
_vm->_game->_forceHandleMouse = 0;
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
do {
|
|
uint16 key = 0;
|
|
if (hasInput) {
|
|
uint16 curInput = 0;
|
|
|
|
key = handleInput(duration, inputCount, curInput, inputs, id, index);
|
|
|
|
WRITE_VAR(55, curInput);
|
|
if (key == kKeyReturn) {
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledEnabled())
|
|
continue;
|
|
|
|
if ((spot.getType() & 1) != 0)
|
|
continue;
|
|
|
|
if (spot.getType() <= kTypeClick)
|
|
continue;
|
|
|
|
id = spot.id;
|
|
validId = spot.id & 0x7FFF;
|
|
index = i;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
} else
|
|
key = check(_vm->_game->_handleMouse, -duration, id, index);
|
|
|
|
if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
|
|
((key >> 8) > 1) && ((key >> 8) < 12))
|
|
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
|
|
|
|
if (id == 0) {
|
|
if (key != 0) {
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledEnabled())
|
|
continue;
|
|
|
|
if ((spot.key == key) || (spot.key == 0x7FFF)) {
|
|
id = spot.id;
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (id == 0) {
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledEnabled())
|
|
continue;
|
|
|
|
if ((spot.key & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if (spot.key == 0)
|
|
continue;
|
|
|
|
if (toupper(key & 0xFF) == toupper(spot.key)) {
|
|
id = spot.id;
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (duration != 0) {
|
|
if (stackPos2 != 0) {
|
|
collStackPos = 0;
|
|
|
|
for (int i = endIndex; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledNew())
|
|
continue;
|
|
|
|
collStackPos++;
|
|
if (collStackPos != stackPos2)
|
|
continue;
|
|
|
|
id = spot.id;
|
|
index = i;
|
|
_vm->_inter->storeMouse();
|
|
if (VAR(16) != 0)
|
|
break;
|
|
|
|
if (Hotspot::getState(id) == kStateFilled)
|
|
WRITE_VAR(16, ids[id & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, id & 0xFFF);
|
|
|
|
if (spot.funcLeave != 0) {
|
|
uint32 timeKey = _vm->_util->getTimeKey();
|
|
call(spot.funcLeave);
|
|
|
|
if (timeVal != 2) {
|
|
duration = timeVal - (_vm->_util->getTimeKey() - timeKey);
|
|
|
|
if ((duration - var_46) < 3) {
|
|
var_46 -= (duration - 3);
|
|
duration = 3;
|
|
} else if (var_46 != 0) {
|
|
duration -= var_46;
|
|
var_46 = 0;
|
|
}
|
|
|
|
if (duration > timeVal)
|
|
duration = timeVal;
|
|
|
|
} else
|
|
duration = 2;
|
|
|
|
}
|
|
|
|
if (VAR(16) == 0)
|
|
id = 0;
|
|
else
|
|
var_41 = 1;
|
|
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
if (descIndex != 0) {
|
|
|
|
counter = 0;
|
|
for (int i = endIndex; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isFilledNew()) {
|
|
if (++counter == descIndex) {
|
|
id = spot.id;
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isFilledNew()) {
|
|
id = spot.id;
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((_currentKey != 0) && (_hotspots[_currentIndex].funcLeave != 0))
|
|
call(_hotspots[_currentIndex].funcLeave);
|
|
|
|
_currentKey = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (var_41 != 0)
|
|
break;
|
|
|
|
if ((id == 0) || (_hotspots[index].funcLeave != 0))
|
|
continue;
|
|
|
|
_vm->_inter->storeMouse();
|
|
|
|
if (Hotspot::getState(id) == kStateFilled)
|
|
WRITE_VAR(16, ids[id & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, id & 0xFFF);
|
|
|
|
if (_hotspots[index].funcEnter != 0)
|
|
call(_hotspots[index].funcEnter);
|
|
|
|
WRITE_VAR(16, 0);
|
|
id = 0;
|
|
}
|
|
while ((id == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
|
|
|
|
char tempStr[256];
|
|
if ((id & 0xFFF) == validId) {
|
|
collStackPos = 0;
|
|
var_24 = 0;
|
|
var_26 = 1;
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isEnd())
|
|
continue;
|
|
|
|
if (!spot.isFilledEnabled())
|
|
continue;
|
|
|
|
if (!spot.isInput())
|
|
continue;
|
|
|
|
if (spot.getType() > kTypeInput3Leave) {
|
|
char *ptr;
|
|
strncpy0(tempStr, GET_VARO_STR(spot.key), 255);
|
|
while ((ptr = strchr(tempStr, ' ')))
|
|
_vm->_util->cutFromStr(tempStr, (ptr - tempStr), 1);
|
|
if (_vm->_global->_language == kLanguageBritish)
|
|
while ((ptr = strchr(tempStr, '.')))
|
|
*ptr = ',';
|
|
WRITE_VARO_STR(spot.key, tempStr);
|
|
}
|
|
|
|
if ((spot.getType() >= kTypeInput2NoLeave) && (spot.getType() <= kTypeInput3Leave)) {
|
|
const char *str = inputs[var_24].str;
|
|
|
|
strncpy0(tempStr, GET_VARO_STR(spot.key), 255);
|
|
|
|
if (spot.getType() < kTypeInput3NoLeave)
|
|
_vm->_util->cleanupStr(tempStr);
|
|
|
|
int16 pos = 0;
|
|
do {
|
|
char spotStr[256];
|
|
|
|
strncpy0(spotStr, str, 255);
|
|
pos += strlen(str) + 1;
|
|
|
|
str += strlen(str) + 1;
|
|
|
|
if (spot.getType() < kTypeInput3NoLeave)
|
|
_vm->_util->cleanupStr(spotStr);
|
|
|
|
if (strcmp(tempStr, spotStr) == 0) {
|
|
WRITE_VAR(17, VAR(17) + 1);
|
|
WRITE_VAR(17 + var_26, 1);
|
|
break;
|
|
}
|
|
} while (READ_LE_UINT16(inputs[var_24].str - 2) > pos);
|
|
collStackPos++;
|
|
} else {
|
|
WRITE_VAR(17 + var_26, 2);
|
|
}
|
|
var_24++;
|
|
var_26++;
|
|
}
|
|
|
|
if (collStackPos != (int16) VAR(17))
|
|
WRITE_VAR(17, 0);
|
|
else
|
|
WRITE_VAR(17, 1);
|
|
}
|
|
|
|
if (_vm->_game->_handleMouse == 1)
|
|
_vm->_draw->blitCursor();
|
|
|
|
if (!_vm->_inter->_terminate && (var_41 == 0)) {
|
|
_vm->_game->_script->seek(_hotspots[index].funcLeave);
|
|
|
|
_vm->_inter->storeMouse();
|
|
if (VAR(16) == 0) {
|
|
if (Hotspot::getState(id) == kStateFilled)
|
|
WRITE_VAR(16, ids[id & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, id & 0xFFF);
|
|
}
|
|
} else
|
|
_vm->_game->_script->setFinished(true);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
remove(i + (kStateFilled << 12));
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if ((spot.getState() == (kStateFilled | kStateType1)) ||
|
|
(spot.getState() == (kStateFilled | kStateType2)))
|
|
spot.disable();
|
|
}
|
|
|
|
}
|
|
|
|
int16 Hotspots::findCursor(uint16 x, uint16 y) const {
|
|
int16 cursor = 0;
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if ((spot.getWindow() != 0) || spot.isDisabled())
|
|
continue;
|
|
|
|
if (!spot.isIn(x, y))
|
|
continue;
|
|
|
|
if (spot.getCursor() == 0) {
|
|
if (spot.getType() >= kTypeInput1NoLeave) {
|
|
cursor = 3;
|
|
break;
|
|
} else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
|
|
cursor = 1;
|
|
} else if (cursor == 0)
|
|
cursor = spot.getCursor();
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
uint16 Hotspots::findInput(uint16 input) const {
|
|
uint16 inputIndex = 0;
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isActiveInput())
|
|
continue;
|
|
|
|
if (inputIndex == input)
|
|
return i;
|
|
|
|
inputIndex++;
|
|
}
|
|
|
|
return 0xFFFF;
|
|
}
|
|
|
|
uint16 Hotspots::findClickedInput(uint16 index) const {
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.getWindow() != 0)
|
|
continue;
|
|
|
|
if (spot.isDisabled())
|
|
continue;
|
|
|
|
if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
|
|
continue;
|
|
|
|
if (spot.getCursor() != 0)
|
|
continue;
|
|
|
|
if (!spot.isInput())
|
|
continue;
|
|
|
|
index = i;
|
|
break;
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
uint16 Hotspots::findNthInput(uint16 n) const {
|
|
uint16 input = 0;
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isActiveInput())
|
|
continue;
|
|
|
|
if (i == n)
|
|
break;
|
|
|
|
input++;
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
void Hotspots::getTextCursorPos(const Video::FontDesc &font, const char *str,
|
|
uint32 pos, uint16 x, uint16 y, uint16 width, uint16 height,
|
|
uint16 &cursorX, uint16 &cursorY, uint16 &cursorWidth, uint16 &cursorHeight) const {
|
|
|
|
if (font.charWidths) {
|
|
// Cursor to the right of the current character
|
|
|
|
cursorX = x;
|
|
cursorY = y;
|
|
cursorWidth = 1;
|
|
cursorHeight = height;
|
|
|
|
for (uint32 i = 0; i < pos; i++)
|
|
cursorX += font.charWidths[str[i] - font.startItem];
|
|
|
|
} else {
|
|
// Cursor underlining the current character
|
|
|
|
cursorX = x + font.itemWidth * pos;
|
|
cursorY = y + height - 1;
|
|
cursorWidth = font.itemWidth;
|
|
cursorHeight = 1;
|
|
}
|
|
}
|
|
|
|
void Hotspots::fillRect(uint16 x, uint16 y, uint16 width, uint16 height, uint16 color) const {
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_destSpriteX = x;
|
|
_vm->_draw->_destSpriteY = y;
|
|
_vm->_draw->_spriteRight = width;
|
|
_vm->_draw->_spriteBottom = height;
|
|
_vm->_draw->_backColor = color;
|
|
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
|
|
}
|
|
|
|
void Hotspots::printText(uint16 x, uint16 y, const char *str, uint16 fontIndex, uint16 color) const {
|
|
_vm->_draw->_destSpriteX = x;
|
|
_vm->_draw->_destSpriteY = y;
|
|
_vm->_draw->_frontColor = color;
|
|
_vm->_draw->_fontIndex = fontIndex;
|
|
_vm->_draw->_textToPrint = str;
|
|
_vm->_draw->_transparency = 1;
|
|
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
|
}
|
|
|
|
void Hotspots::updateAllTexts(const InputDesc *inputs) const {
|
|
uint16 input = 0;
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isEnd())
|
|
continue;
|
|
|
|
if (!spot.isFilledEnabled())
|
|
continue;
|
|
|
|
if (!spot.isInput())
|
|
continue;
|
|
|
|
char tempStr[256];
|
|
strncpy0(tempStr, GET_VARO_STR(spot.key), 255);
|
|
|
|
uint16 x = spot.left;
|
|
uint16 y = spot.top;
|
|
uint16 width = spot.right - spot.left + 1;
|
|
uint16 height = spot.bottom - spot.top + 1;
|
|
fillRect(x, y, width, height, inputs[input].backColor);
|
|
|
|
y += (width - _vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
|
|
|
|
printText(x, y, tempStr, inputs[input].fontIndex, inputs[input].frontColor);
|
|
|
|
input++;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|