scummvm/engines/agi/detection.h
2023-02-23 14:39:10 +01:00

49 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGI_DETECTION_H
#define AGI_DETECTION_H
#include "engines/advancedDetector.h"
namespace Agi {
struct AGIGameDescription {
ADGameDescription desc;
int gameID;
int gameType;
uint32 features;
uint16 version;
};
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
#define GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE GUIO_GAMEOPTIONS2
#define GAMEOPTION_DISABLE_MOUSE GUIO_GAMEOPTIONS3
#define GAMEOPTION_USE_HERCULES_FONT GUIO_GAMEOPTIONS4
#define GAMEOPTION_COMMAND_PROMPT_WINDOW GUIO_GAMEOPTIONS5
#define GAMEOPTION_APPLE2GS_ADD_SPEED_MENU GUIO_GAMEOPTIONS6
// TODO: properly implement GAMEOPTIONs
} // End of namespace Agi
#endif // AGI_DETECTION_H