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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_DETECTION_H
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#define AGI_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Agi {
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struct AGIGameDescription {
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ADGameDescription desc;
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int gameID;
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int gameType;
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uint32 features;
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uint16 version;
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};
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
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#define GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE GUIO_GAMEOPTIONS2
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#define GAMEOPTION_DISABLE_MOUSE GUIO_GAMEOPTIONS3
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#define GAMEOPTION_USE_HERCULES_FONT GUIO_GAMEOPTIONS4
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#define GAMEOPTION_COMMAND_PROMPT_WINDOW GUIO_GAMEOPTIONS5
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#define GAMEOPTION_APPLE2GS_ADD_SPEED_MENU GUIO_GAMEOPTIONS6
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// TODO: properly implement GAMEOPTIONs
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} // End of namespace Agi
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#endif // AGI_DETECTION_H
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