scummvm/engines/gob/scenery_v1.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/scenery.h"
#include "gob/util.h"
#include "gob/sound/sound.h"
namespace Gob {
Scenery_v1::Scenery_v1(GobEngine *vm) : Scenery(vm) {
}
int16 Scenery_v1::loadAnim(char search) {
if (_vm->_sound->cdIsPlaying()) {
while (_vm->_sound->cdGetTrackPos() != -1)
_vm->_util->longDelay(50);
_vm->_sound->cdStop();
}
return Scenery::loadAnim(search);
}
} // End of namespace Gob