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
The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/scenery.h"
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#include "gob/util.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Scenery_v1::Scenery_v1(GobEngine *vm) : Scenery(vm) {
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}
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int16 Scenery_v1::loadAnim(char search) {
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if (_vm->_sound->cdIsPlaying()) {
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while (_vm->_sound->cdGetTrackPos() != -1)
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_vm->_util->longDelay(50);
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_vm->_sound->cdStop();
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}
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return Scenery::loadAnim(search);
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}
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} // End of namespace Gob
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