mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
253 lines
6.9 KiB
C++
253 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/algorithm.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "graphics/thumbnail.h"
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#include "dreamweb/dreamweb.h"
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#include "dreamweb/structs.h"
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static const PlainGameDescriptor dreamWebGames[] = {
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{ "dreamweb", "DreamWeb" },
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{ 0, 0 }
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};
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#include "dreamweb/detection_tables.h"
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static const ADExtraGuiOptionsMap gameGuiOptions[] = {
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens, instead of the ScummVM ones"),
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"originalsaveload",
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false
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}
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},
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{
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GAMEOPTION_BRIGHTPALETTE,
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{
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_s("Use bright palette mode"),
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_s("Display graphics using the game's bright palette"),
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"bright_palette",
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true
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class DreamWebMetaEngine : public AdvancedMetaEngine {
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public:
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DreamWebMetaEngine():
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AdvancedMetaEngine(DreamWeb::gameDescriptions,
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sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames,
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gameGuiOptions) {
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_singleid = "dreamweb";
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_guioptions = GUIO1(GUIO_NOMIDI);
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}
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virtual const char *getName() const {
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return "DreamWeb engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "DreamWeb (C) Creative Reality";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch(f) {
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case kSupportsListSaves:
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case kSupportsLoadingDuringStartup:
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case kSupportsDeleteSave:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSavesSupportCreationDate:
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case kSavesSupportPlayTime:
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return true;
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default:
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return false;
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}
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}
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bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const {
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switch(f) {
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case kSupportsRTL:
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return true;
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case kSupportsSubtitleOptions:
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return _gameDescription->desc.flags & ADGF_CD;
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default:
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return false;
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}
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return false;
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}
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bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc;
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if (gd) {
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*engine = new DreamWeb::DreamWebEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList DreamWebMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
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Common::sort(files.begin(), files.end());
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SaveStateList saveList;
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for (uint i = 0; i < files.size(); ++i) {
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const Common::String &file = files[i];
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Common::InSaveFile *stream = saveFileMan->openForLoading(file);
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if (!stream)
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error("cannot open save file %s", file.c_str());
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char name[17] = {};
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stream->seek(0x61);
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stream->read(name, sizeof(name) - 1);
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delete stream;
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int slotNum = atoi(file.c_str() + file.size() - 2);
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SaveStateDescriptor sd(slotNum, name);
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saveList.push_back(sd);
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}
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return saveList;
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}
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int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; }
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void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("DREAMWEB.D%02d", slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("DREAMWEB.D%02d", slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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DreamWeb::FileHeader header;
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in->read((uint8 *)&header, sizeof(DreamWeb::FileHeader));
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Common::String saveName;
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byte descSize = header.len(0);
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byte i;
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for (i = 0; i < descSize; i++)
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saveName += (char)in->readByte();
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SaveStateDescriptor desc(slot, saveName);
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// Check if there is a ScummVM data block
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if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
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// Skip the game data
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for (i = 1; i <= 5; i++)
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in->skip(header.len(i));
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uint32 tag = in->readUint32BE();
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if (tag != SCUMMVM_HEADER) {
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warning("ScummVM data block found, but the block header is incorrect - skipping");
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delete in;
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return desc;
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}
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byte version = in->readByte();
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if (version > SAVEGAME_VERSION) {
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warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
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delete in;
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return desc;
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}
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uint32 saveDate = in->readUint32LE();
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uint32 saveTime = in->readUint32LE();
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uint32 playTime = in->readUint32LE();
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Graphics::Surface *thumbnail = Graphics::loadThumbnail(*in);
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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int hour = (saveTime >> 16) & 0xFF;
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int minutes = (saveTime >> 8) & 0xFF;
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desc.setSaveDate(year, month, day);
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(playTime * 1000);
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desc.setThumbnail(thumbnail);
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}
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delete in;
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB)
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REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
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#endif
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namespace DreamWeb {
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Common::Error DreamWebEngine::loadGameState(int slot) {
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return Common::kNoError;
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}
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Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc) {
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return Common::kNoError;
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}
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bool DreamWebEngine::canLoadGameStateCurrently() {
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return false;
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}
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bool DreamWebEngine::canSaveGameStateCurrently() {
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return false;
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}
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Common::Language DreamWebEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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bool DreamWebEngine::isCD() {
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return _gameDescription->desc.flags & ADGF_CD;
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}
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} // End of namespace DreamWeb
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