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02fe2ded35
This provides earlier detection for corrupted savegames caused by bug #3591088
916 lines
25 KiB
C++
916 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/sound.h"
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#include "dreamweb/dreamweb.h"
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#include "engines/metaengine.h"
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#include "graphics/thumbnail.h"
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#include "gui/saveload.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "common/serializer.h"
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namespace DreamWeb {
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// Temporary storage for loading the room from a savegame
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Room g_madeUpRoomDat;
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void syncReelRoutine(Common::Serializer &s, ReelRoutine *reel) {
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s.syncAsByte(reel->reallocation);
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s.syncAsByte(reel->mapX);
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s.syncAsByte(reel->mapY);
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s.syncAsUint16LE(reel->_reelPointer);
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s.syncAsByte(reel->period);
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s.syncAsByte(reel->counter);
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s.syncAsByte(reel->b7);
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}
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void syncGameVars(Common::Serializer &s, GameVars &vars) {
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s.syncAsByte(vars._startVars);
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s.syncAsByte(vars._progressPoints);
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s.syncAsByte(vars._watchOn);
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s.syncAsByte(vars._shadesOn);
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s.syncAsByte(vars._secondCount);
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s.syncAsByte(vars._minuteCount);
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s.syncAsByte(vars._hourCount);
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s.syncAsByte(vars._zoomOn);
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s.syncAsByte(vars._location);
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s.syncAsByte(vars._exPos);
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s.syncAsUint16LE(vars._exFramePos);
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s.syncAsUint16LE(vars._exTextPos);
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s.syncAsUint16LE(vars._card1Money);
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s.syncAsUint16LE(vars._listPos);
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s.syncAsByte(vars._ryanPage);
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s.syncAsUint16LE(vars._watchingTime);
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s.syncAsUint16LE(vars._reelToWatch);
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s.syncAsUint16LE(vars._endWatchReel);
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s.syncAsByte(vars._speedCount);
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s.syncAsByte(vars._watchSpeed);
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s.syncAsUint16LE(vars._reelToHold);
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s.syncAsUint16LE(vars._endOfHoldReel);
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s.syncAsByte(vars._watchMode);
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s.syncAsByte(vars._destAfterHold);
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s.syncAsByte(vars._newsItem);
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s.syncAsByte(vars._liftFlag);
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s.syncAsByte(vars._liftPath);
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s.syncAsByte(vars._lockStatus);
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s.syncAsByte(vars._doorPath);
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s.syncAsByte(vars._countToOpen);
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s.syncAsByte(vars._countToClose);
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s.syncAsByte(vars._rockstarDead);
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s.syncAsByte(vars._generalDead);
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s.syncAsByte(vars._sartainDead);
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s.syncAsByte(vars._aideDead);
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s.syncAsByte(vars._beenMugged);
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s.syncAsByte(vars._gunPassFlag);
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s.syncAsByte(vars._canMoveAltar);
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s.syncAsByte(vars._talkedToAttendant);
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s.syncAsByte(vars._talkedToSparky);
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s.syncAsByte(vars._talkedToBoss);
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s.syncAsByte(vars._talkedToRecep);
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s.syncAsByte(vars._cardPassFlag);
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s.syncAsByte(vars._madmanFlag);
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s.syncAsByte(vars._keeperFlag);
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s.syncAsByte(vars._lastTrigger);
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s.syncAsByte(vars._manDead);
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s.syncAsByte(vars._seed1);
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s.syncAsByte(vars._seed2);
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s.syncAsByte(vars._seed3);
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s.syncAsByte(vars._needToTravel);
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s.syncAsByte(vars._throughDoor);
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s.syncAsByte(vars._newObs);
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s.syncAsByte(vars._ryanOn);
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s.syncAsByte(vars._combatCount);
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s.syncAsByte(vars._lastWeapon);
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s.syncAsByte(vars._dreamNumber);
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s.syncAsByte(vars._roomAfterDream);
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s.syncAsByte(vars._shakeCounter);
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}
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void DreamWebEngine::loadGame() {
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commandOnlyCond(41, 246);
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if (_mouseButton == _oldButton)
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return; // "noload"
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if (_mouseButton == 1)
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doLoad(-1);
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}
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// if -1, open menu to ask for slot to load
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// if >= 0, directly load from that slot
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void DreamWebEngine::doLoad(int savegameId) {
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_loadingOrSave = 1;
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if (ConfMan.getBool("originalsaveload") && savegameId == -1) {
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showOpBox();
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showLoadOps();
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_currentSlot = 0;
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showSlots();
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showNames();
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_pointerFrame = 0;
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workToScreenM();
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namesToOld();
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_getBack = 0;
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while (_getBack == 0) {
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if (_quitRequested)
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return;
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delPointer();
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readMouse();
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showPointer();
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waitForVSync();
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dumpPointer();
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dumpTextLine();
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RectWithCallback loadlist[] = {
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{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
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{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualLoad },
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{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
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{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
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{ 0,320,0,200,&DreamWebEngine::blank },
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{ 0xFFFF,0,0,0,0 }
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};
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checkCoords(loadlist);
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if (_getBack == 2)
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return; // "quitloaded"
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}
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} else {
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if (savegameId == -1) {
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// Wait till both mouse buttons are up. We should wait till the user
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// releases the mouse button, otherwise the follow-up mouseup event
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// will trigger a load of the save slot under the mouse cursor. Fixes
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// bug #3582582.
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while (_oldMouseState > 0) {
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readMouse();
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g_system->delayMillis(10);
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}
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// Open dialog to get savegameId
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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savegameId = dialog->runModalWithCurrentTarget();
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delete dialog;
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}
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if (savegameId < 0) {
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_getBack = 0;
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return;
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}
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loadPosition(savegameId);
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_getBack = 1;
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}
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// If we reach this point, loadPosition() has just been called.
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// Among other things, it will have filled g_MadeUpRoomDat.
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_saveGraphics.clear();
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startLoading(g_madeUpRoomDat);
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_sound->loadRoomsSample(_roomsSample);
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_roomLoaded = 1;
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_newLocation = 255;
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clearSprites();
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initMan();
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initRain();
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_textAddressX = 13;
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_textAddressY = 182;
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_textLen = 240;
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startup();
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workToScreen();
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_getBack = 4;
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}
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void DreamWebEngine::saveGame() {
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if (_vars._manDead == 2) {
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blank();
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return;
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}
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commandOnlyCond(44, 247);
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if (_mouseButton != 1)
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return;
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_loadingOrSave = 2;
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if (ConfMan.getBool("originalsaveload")) {
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showOpBox();
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showSaveOps();
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_currentSlot = 0;
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showSlots();
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showNames();
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workToScreenM();
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namesToOld();
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_bufferIn = 0;
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_bufferOut = 0;
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_getBack = 0;
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while (_getBack == 0) {
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if (_quitRequested)
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return;
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delPointer();
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checkInput();
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readMouse();
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showPointer();
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waitForVSync();
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dumpPointer();
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dumpTextLine();
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RectWithCallback savelist[] = {
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{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
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{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualSave },
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{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
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{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
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{ 0,320,0,200,&DreamWebEngine::blank },
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{ 0xFFFF,0,0,0,0 }
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};
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checkCoords(savelist);
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}
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return;
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} else {
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// Wait till both mouse buttons are up. We should wait till the user
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// releases the mouse button, otherwise the follow-up mouseup event
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// will trigger a save into the save slot under the mouse cursor. Fixes
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// bug #3582582.
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while (_oldMouseState > 0) {
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readMouse();
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g_system->delayMillis(10);
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}
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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int savegameId = dialog->runModalWithCurrentTarget();
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Common::String game_description = dialog->getResultString();
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if (game_description.empty())
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game_description = "Untitled";
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delete dialog;
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if (savegameId < 0) {
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_getBack = 0;
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return;
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}
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char descbuf[17] = { 2, 0 };
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Common::strlcpy((char *)descbuf + 1, game_description.c_str(), 16);
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unsigned int desclen = game_description.size();
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if (desclen > 15)
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desclen = 15;
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// zero terminate, and pad with ones
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descbuf[++desclen] = 0;
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while (desclen < 16)
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descbuf[++desclen] = 1;
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// TODO: The below is copied from actualsave
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_saveGraphics.clear();
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restoreAll(); // reels
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_textAddressX = 13;
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_textAddressY = 182;
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_textLen = 240;
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redrawMainScrn();
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workToScreen(); // show the main screen without the mouse pointer
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// We need to save after the scene has been redrawn, to capture the
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// correct screen thumbnail
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savePosition(savegameId, descbuf);
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workToScreenM();
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_getBack = 4;
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}
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}
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void DreamWebEngine::namesToOld() {
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memcpy(_saveNamesOld, _saveNames, 17*21);
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}
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void DreamWebEngine::oldToNames() {
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memcpy(_saveNames, _saveNamesOld, 17*21);
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}
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void DreamWebEngine::saveLoad() {
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if (_vars._watchingTime || (_pointerMode == 2)) {
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blank();
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return;
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}
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commandOnlyCond(43, 253);
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if ((_mouseButton != _oldButton) && (_mouseButton & 1))
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doSaveLoad();
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}
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void DreamWebEngine::doSaveLoad() {
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_pointerFrame = 0;
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_textAddressX = 70;
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_textAddressY = 182-8;
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_textLen = 181;
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_manIsOffScreen = 1;
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clearWork();
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createPanel2();
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underTextLine();
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getRidOfAll();
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loadSaveBox();
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showOpBox();
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showMainOps();
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workToScreen();
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RectWithCallback opsList[] = {
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{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::getBackFromOps },
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{ kOpsx+10,kOpsx+77,kOpsy+10,kOpsy+59,&DreamWebEngine::DOSReturn },
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{ kOpsx+128,kOpsx+190,kOpsy+16,kOpsy+100,&DreamWebEngine::discOps },
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{ 0,320,0,200,&DreamWebEngine::blank },
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{ 0xFFFF,0,0,0,0 }
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};
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bool firstOps = true;
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do { // restart ops
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if (firstOps) {
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firstOps = false;
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} else {
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showOpBox();
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showMainOps();
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workToScreenM();
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}
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_getBack = 0;
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do { // wait ops
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if (_quitRequested) {
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_manIsOffScreen = 0;
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return;
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}
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readMouse();
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showPointer();
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waitForVSync();
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dumpPointer();
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dumpTextLine();
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delPointer();
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checkCoords(opsList);
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} while (!_getBack);
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} while (_getBack == 2);
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_textAddressX = 13;
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_textAddressY = 182;
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_textLen = 240;
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if (_getBack != 4) {
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_saveGraphics.clear();
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restoreAll();
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redrawMainScrn();
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workToScreenM();
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_commandType = 200;
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}
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_manIsOffScreen = 0;
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}
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void DreamWebEngine::getBackFromOps() {
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if (_vars._manDead == 2)
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blank();
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else
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getBack1();
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}
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void DreamWebEngine::getBackToOps() {
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commandOnlyCond(42, 201);
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if (_mouseButton != _oldButton) {
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if (_mouseButton & 1) {
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oldToNames();
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_getBack = 2;
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}
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}
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}
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void DreamWebEngine::showMainOps() {
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showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 8, 0);
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showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 7, 0);
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showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
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}
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void DreamWebEngine::showDiscOps() {
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showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
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showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 9, 0);
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showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 10, 0);
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showFrame(_saveGraphics, kOpsx+176+2, kOpsy+60-4, 5, 0);
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}
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void DreamWebEngine::discOps() {
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commandOnlyCond(43, 249);
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if (_mouseButton == _oldButton || !(_mouseButton & 1))
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return;
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scanForNames();
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_loadingOrSave = 2;
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showOpBox();
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showDiscOps();
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_currentSlot = 0;
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workToScreenM();
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_getBack = 0;
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RectWithCallback discOpsList[] = {
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{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::loadGame },
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{ kOpsx+10,kOpsx+79,kOpsy+10,kOpsy+59,&DreamWebEngine::saveGame },
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{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
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{ 0,320,0,200,&DreamWebEngine::blank },
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{ 0xFFFF,0,0,0,0 }
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};
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do {
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if (_quitRequested)
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return; // quitdiscops
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delPointer();
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readMouse();
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showPointer();
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waitForVSync();
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dumpPointer();
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dumpTextLine();
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checkCoords(discOpsList);
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} while (!_getBack);
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}
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void DreamWebEngine::actualSave() {
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commandOnlyCond(44, 222);
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if (!(_mouseButton & 1))
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return;
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unsigned int slot = _currentSlot + 7 * _saveLoadPage;
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const char *desc = &_saveNames[17*slot];
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if (desc[1] == 0) // The actual description string starts at desc[1]
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return;
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savePosition(slot, desc);
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_saveGraphics.clear();
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restoreAll(); // reels
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_textAddressX = 13;
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_textAddressY = 182;
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_textLen = 240;
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redrawMainScrn();
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workToScreenM();
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_getBack = 4;
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}
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void DreamWebEngine::actualLoad() {
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commandOnlyCond(41, 221);
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if (_mouseButton == _oldButton || _mouseButton != 1)
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return;
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unsigned int slot = _currentSlot + 7 * _saveLoadPage;
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const char *desc = &_saveNames[17*slot];
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if (desc[1] == 0) // The actual description string starts at desc[1]
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return;
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loadPosition(slot);
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_getBack = 1;
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}
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void DreamWebEngine::savePosition(unsigned int slot, const char *descbuf) {
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const Room ¤tRoom = g_roomData[_vars._location];
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Room madeUpRoom = currentRoom;
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madeUpRoom.roomsSample = _roomsSample;
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madeUpRoom.mapX = _mapX;
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madeUpRoom.mapY = _mapY;
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madeUpRoom.liftFlag = _vars._liftFlag;
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madeUpRoom.b21 = _mansPath;
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madeUpRoom.facing = _facing;
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madeUpRoom.b27 = 255;
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Common::String filename = getSavegameFilename(slot);
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debug(1, "savePosition: slot %d filename %s", slot, filename.c_str());
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Common::OutSaveFile *outSaveFile = getSaveFileManager()->openForSaving(filename);
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if (!outSaveFile) // TODO: Do proper error handling!
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error("save could not be opened for writing");
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// Initialize new header
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FileHeader header;
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// Note: _desc is not zero-terminated
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const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY";
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assert(strlen(desc) == sizeof(header._desc));
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memcpy(header._desc, desc, sizeof(header._desc));
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memset(&header._len[0], 0, sizeof(header._len));
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memset(&header._padding[0], 0, sizeof(header._padding));
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|
|
// fill length fields in savegame file header
|
|
uint16 len[6] = { 17, kLengthofvars, kLengthofextra,
|
|
4*kNumChanges, 48, kNumReelRoutines*8+1 };
|
|
for (int i = 0; i < 6; ++i)
|
|
header.setLen(i, len[i]);
|
|
|
|
// Write a new section with data that we need for ScummVM (version,
|
|
// thumbnail, played time etc). We don't really care for its size,
|
|
// so we just set it to a magic number.
|
|
header.setLen(6, SCUMMVM_BLOCK_MAGIC_SIZE);
|
|
|
|
outSaveFile->write((const uint8 *)&header, sizeof(FileHeader));
|
|
outSaveFile->write(descbuf, len[0]);
|
|
// TODO: Convert more to serializer?
|
|
Common::Serializer s(0, outSaveFile);
|
|
syncGameVars(s, _vars);
|
|
|
|
// the Extras segment:
|
|
outSaveFile->write((const uint8 *)_exFrames._frames, kFrameBlocksize);
|
|
outSaveFile->write((const uint8 *)_exFrames._data, kExframeslen);
|
|
outSaveFile->write((const uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
|
|
outSaveFile->write((const uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
|
|
outSaveFile->write((const uint8 *)_exText._text, kExtextlen);
|
|
|
|
outSaveFile->write(_listOfChanges, len[3]);
|
|
|
|
// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
|
|
outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room));
|
|
outSaveFile->write(_roomsCanGo, 16);
|
|
|
|
for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
|
|
syncReelRoutine(s, &_reelRoutines[i]);
|
|
}
|
|
// Terminator
|
|
s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);
|
|
|
|
// ScummVM data block
|
|
outSaveFile->writeUint32BE(SCUMMVM_HEADER);
|
|
outSaveFile->writeByte(SAVEGAME_VERSION);
|
|
TimeDate curTime;
|
|
g_system->getTimeAndDate(curTime);
|
|
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
|
|
uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
|
|
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
|
|
outSaveFile->writeUint32LE(saveDate);
|
|
outSaveFile->writeUint32LE(saveTime);
|
|
outSaveFile->writeUint32LE(playTime);
|
|
Graphics::saveThumbnail(*outSaveFile);
|
|
|
|
outSaveFile->finalize();
|
|
if (outSaveFile->err()) {
|
|
// TODO: Do proper error handling
|
|
warning("an error occurred while writing the savegame");
|
|
}
|
|
|
|
delete outSaveFile;
|
|
}
|
|
|
|
|
|
// Utility struct for a savegame sanity check in loadPosition
|
|
struct FrameExtent {
|
|
uint16 start;
|
|
uint16 length;
|
|
bool operator<(const struct FrameExtent& other) const { return start<other.start; }
|
|
};
|
|
|
|
void DreamWebEngine::loadPosition(unsigned int slot) {
|
|
_timeCount = 0;
|
|
clearChanges();
|
|
|
|
Common::String filename = getSavegameFilename(slot);
|
|
debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str());
|
|
Common::InSaveFile *inSaveFile = getSaveFileManager()->openForLoading(filename);
|
|
if (!inSaveFile) // TODO: Do proper error handling!
|
|
error("save could not be opened for reading");
|
|
|
|
FileHeader header;
|
|
|
|
inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
|
|
|
|
// read segment lengths from savegame file header
|
|
int len[6];
|
|
for (int i = 0; i < 6; ++i)
|
|
len[i] = header.len(i);
|
|
if (len[0] != 17)
|
|
::error("Error loading save: description buffer isn't 17 bytes");
|
|
|
|
if (slot < 21) {
|
|
inSaveFile->read(&_saveNames[17*slot], len[0]);
|
|
} else {
|
|
// The savenames buffer only has room for 21 descriptions
|
|
uint8 namebuf[17];
|
|
inSaveFile->read(namebuf, 17);
|
|
}
|
|
|
|
// TODO: Use serializer for more?
|
|
Common::Serializer s(inSaveFile, 0);
|
|
syncGameVars(s, _vars);
|
|
|
|
// the Extras segment:
|
|
inSaveFile->read((uint8 *)_exFrames._frames, kFrameBlocksize);
|
|
inSaveFile->read((uint8 *)_exFrames._data, kExframeslen);
|
|
inSaveFile->read((uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
|
|
inSaveFile->read((uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
|
|
inSaveFile->read((uint8 *)_exText._text, kExtextlen);
|
|
|
|
inSaveFile->read(_listOfChanges, len[3]);
|
|
|
|
// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
|
|
// Note: the values read into g_madeUpRoomDat are only used in actualLoad,
|
|
// which is (almost) immediately called after this function
|
|
inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room));
|
|
inSaveFile->read(_roomsCanGo, 16);
|
|
|
|
for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
|
|
syncReelRoutine(s, &_reelRoutines[i]);
|
|
}
|
|
// Terminator
|
|
s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);
|
|
|
|
// Check if there's a ScummVM data block
|
|
if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
|
|
uint32 tag = inSaveFile->readUint32BE();
|
|
if (tag != SCUMMVM_HEADER) {
|
|
warning("ScummVM data block found, but the block header is incorrect - skipping");
|
|
delete inSaveFile;
|
|
return;
|
|
}
|
|
|
|
byte version = inSaveFile->readByte();
|
|
if (version > SAVEGAME_VERSION) {
|
|
warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
|
|
delete inSaveFile;
|
|
return;
|
|
}
|
|
|
|
inSaveFile->skip(4); // saveDate
|
|
inSaveFile->skip(4); // saveTime
|
|
uint32 playTime = inSaveFile->readUint32LE();
|
|
g_engine->setTotalPlayTime(playTime * 1000);
|
|
|
|
// The thumbnail data follows, but we don't need it here
|
|
}
|
|
|
|
delete inSaveFile;
|
|
|
|
|
|
// Do a sanity check on exFrames data to detect exFrames corruption
|
|
// caused by a (now fixed) bug in emergencyPurge. See bug #3591088.
|
|
// Gather the location of frame data of all used ex object frames.
|
|
Common::List<FrameExtent> flist;
|
|
for (unsigned int i = 0; i < kNumexobjects; ++i) {
|
|
if (_exData[i].mapad[0] != 0xff) {
|
|
FrameExtent fe;
|
|
Frame *frame = &_exFrames._frames[3*i+0];
|
|
fe.start = frame->ptr();
|
|
fe.length = frame->width * frame->height;
|
|
flist.push_back(fe);
|
|
|
|
frame = &_exFrames._frames[3*i+1];
|
|
fe.start = frame->ptr();
|
|
fe.length = frame->width * frame->height;
|
|
flist.push_back(fe);
|
|
}
|
|
}
|
|
// ...and check if the frames overlap.
|
|
Common::sort(flist.begin(), flist.end(), Common::Less<FrameExtent>());
|
|
Common::List<FrameExtent>::const_iterator iter;
|
|
uint16 curEnd = 0;
|
|
for (iter = flist.begin(); iter != flist.end(); ++iter) {
|
|
if (iter->start < curEnd)
|
|
error("exFrames data corruption in savegame");
|
|
curEnd = iter->start + iter->length;
|
|
}
|
|
if (curEnd > _vars._exFramePos) {
|
|
if (curEnd > kExframeslen)
|
|
error("exFrames data corruption in savegame");
|
|
warning("Fixing up exFramePos");
|
|
_vars._exFramePos = curEnd;
|
|
}
|
|
// (end of sanity check)
|
|
}
|
|
|
|
// Count number of save files, and load their descriptions into _saveNames
|
|
uint DreamWebEngine::scanForNames() {
|
|
// There are 21 save slots, each of which are 17 bytes. The first byte
|
|
// doesn't seem to be used. The name starts at the second byte. All the
|
|
// slots are initialized to be empty.
|
|
for (unsigned int slot = 0; slot < 21; ++slot) {
|
|
_saveNames[17 * slot + 0] = 2;
|
|
_saveNames[17 * slot + 1] = 0;
|
|
for (int i = 2; i < 17; ++i)
|
|
_saveNames[17 * slot + i] = 1; // initialize with 1'sdrea
|
|
}
|
|
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
|
|
Common::sort(files.begin(), files.end());
|
|
|
|
SaveStateList saveList;
|
|
for (uint i = 0; i < files.size(); ++i) {
|
|
const Common::String &file = files[i];
|
|
Common::InSaveFile *stream = saveFileMan->openForLoading(file);
|
|
if (!stream)
|
|
error("cannot open save file %s", file.c_str());
|
|
char name[17] = {};
|
|
stream->seek(0x61);
|
|
stream->read(name, sizeof(name) - 1);
|
|
delete stream;
|
|
|
|
int slotNum = atoi(file.c_str() + file.size() - 2);
|
|
SaveStateDescriptor sd(slotNum, name);
|
|
saveList.push_back(sd);
|
|
if (slotNum < 21)
|
|
Common::strlcpy(&_saveNames[17 * slotNum + 1], name, 16); // the first character is unused
|
|
}
|
|
|
|
// FIXME: Can the following be safely removed?
|
|
// al = saveList.size() <= 7 ? (uint8)saveList.size() : 7;
|
|
|
|
return saveList.size();
|
|
}
|
|
|
|
void DreamWebEngine::loadOld() {
|
|
commandOnlyCond(48, 252);
|
|
|
|
if (!(_mouseButton & 1))
|
|
return;
|
|
|
|
doLoad(-1);
|
|
|
|
if (_getBack == 4 || _quitRequested)
|
|
return;
|
|
|
|
showDecisions();
|
|
workToScreenM();
|
|
_getBack = 0;
|
|
}
|
|
|
|
void DreamWebEngine::showDecisions() {
|
|
createPanel2();
|
|
showOpBox();
|
|
showFrame(_saveGraphics, kOpsx + 17, kOpsy + 13, 6, 0);
|
|
underTextLine();
|
|
}
|
|
|
|
void DreamWebEngine::loadSaveBox() {
|
|
loadGraphicsFile(_saveGraphics, "G08");
|
|
}
|
|
|
|
// show savegame names (original interface), and set kCursorpos
|
|
void DreamWebEngine::showNames() {
|
|
unsigned int offset = 7 * _saveLoadPage;
|
|
for (int slot = 0; slot < 7; ++slot) {
|
|
// The first character of the savegame name is unused
|
|
Common::String name(&_saveNames[17 * (slot + offset) + 1]);
|
|
|
|
if (slot != _currentSlot) {
|
|
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
|
|
continue;
|
|
}
|
|
if (_loadingOrSave != 2) {
|
|
_charShift = 91;
|
|
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
|
|
_charShift = 0;
|
|
continue;
|
|
}
|
|
|
|
int pos = name.size();
|
|
_cursorPos = pos;
|
|
name += '/'; // cursor character
|
|
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
|
|
}
|
|
}
|
|
|
|
void DreamWebEngine::checkInput() {
|
|
if (_loadingOrSave == 3)
|
|
return;
|
|
|
|
readKey();
|
|
|
|
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
|
|
|
|
// The first character of the savegame name is unused
|
|
char *name = &_saveNames[17*slot + 1];
|
|
|
|
if (_currentKey == 0) {
|
|
return;
|
|
} else if (_currentKey == 13) {
|
|
_loadingOrSave = 3;
|
|
} else if (_currentKey == 8) {
|
|
if (_cursorPos == 0)
|
|
return;
|
|
|
|
--_cursorPos;
|
|
name[_cursorPos] = 0;
|
|
name[_cursorPos+1] = 1;
|
|
} else {
|
|
if (_cursorPos == 14)
|
|
return;
|
|
|
|
name[_cursorPos] = _currentKey;
|
|
name[_cursorPos+1] = 0;
|
|
name[_cursorPos+2] = 1;
|
|
++_cursorPos;
|
|
}
|
|
|
|
showOpBox();
|
|
showNames();
|
|
showSlots();
|
|
showSaveOps();
|
|
workToScreenM();
|
|
}
|
|
|
|
void DreamWebEngine::selectSaveLoadPage() {
|
|
commandOnlyCond(31, 254);
|
|
|
|
if (_mouseButton != 1 || _mouseButton == _oldButton)
|
|
return;
|
|
uint saveLoadPage = (_mouseX - (kOpsx + 158)) / 18;
|
|
if (saveLoadPage != _saveLoadPage) {
|
|
_saveLoadPage = saveLoadPage;
|
|
// This will also make the first slot the selected one, based
|
|
// on the mouse Y position. I can't decide if this is a feature
|
|
// or not.
|
|
selectSlot();
|
|
}
|
|
}
|
|
|
|
void DreamWebEngine::selectSlot() {
|
|
commandOnlyCond(45, 244);
|
|
|
|
if (_mouseButton != 1 || _mouseButton == _oldButton)
|
|
return; // noselslot
|
|
if (_loadingOrSave == 3)
|
|
_loadingOrSave--;
|
|
|
|
oldToNames();
|
|
int y = _mouseY - (kOpsy + 4);
|
|
if (y < 11)
|
|
_currentSlot = 0;
|
|
else
|
|
_currentSlot = y / 11;
|
|
|
|
delPointer();
|
|
showOpBox();
|
|
showSlots();
|
|
showNames();
|
|
if (_loadingOrSave == 1)
|
|
showLoadOps();
|
|
else
|
|
showSaveOps();
|
|
readMouse();
|
|
showPointer();
|
|
workToScreen();
|
|
delPointer();
|
|
}
|
|
|
|
void DreamWebEngine::showSlots() {
|
|
showFrame(_icons1, kOpsx + 158, kOpsy - 11, 12, 0);
|
|
showFrame(_icons1, kOpsx + 158 + 18 * _saveLoadPage, kOpsy - 11, 13 + _saveLoadPage, 0);
|
|
showFrame(_saveGraphics, kOpsx + 7, kOpsy + 8, 2, 0);
|
|
|
|
uint16 y = kOpsy + 11;
|
|
|
|
for (int slot = 0; slot < 7; slot++) {
|
|
if (slot == _currentSlot)
|
|
showFrame(_saveGraphics, kOpsx + 10, y, 3, 0);
|
|
|
|
y += 10;
|
|
}
|
|
}
|
|
|
|
void DreamWebEngine::showOpBox() {
|
|
showFrame(_saveGraphics, kOpsx, kOpsy, 0, 0);
|
|
|
|
// This call displays half of the ops dialog in the CD version. It's not
|
|
// in the floppy version, and if it's called, a stray red dot is shown in
|
|
// the game dialogs. It is included in the early UK CD release, which had
|
|
// similar data files as the floppy release (bug #3528160).
|
|
if (isCD() && getLanguage() != Common::EN_GRB)
|
|
showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0);
|
|
}
|
|
|
|
void DreamWebEngine::showLoadOps() {
|
|
showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
|
|
showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
|
|
printMessage(kOpsx + 104, kOpsy + 14, 55, 101, (101 & 1));
|
|
}
|
|
|
|
void DreamWebEngine::showSaveOps() {
|
|
showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
|
|
showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
|
|
printMessage(kOpsx + 104, kOpsy + 14, 54, 101, (101 & 1));
|
|
}
|
|
|
|
} // End of namespace DreamWeb
|