mirror of
https://github.com/libretro/scummvm.git
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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/gameloader.h"
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namespace Fullpipe {
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int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) {
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return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
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}
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bool CInteractionController::load(MfcArchive &file) {
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debug(5, "CInteractionController::load()");
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return _interactions.load(file);
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}
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void CInteractionController::sortInteractions(int sceneId) {
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warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
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}
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int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) {
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warning("STUB: CInteractionController::handleInteraction()");
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return 0;
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}
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CInteraction::CInteraction() {
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_objectId1 = 0;
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_objectId2 = 0;
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_staticsId1 = 0;
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_objectId3 = 0;
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_objectState2 = 0;
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_objectState1 = 0;
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_messageQueue = 0;
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_flags = 0;
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_yOffs = 0;
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_xOffs = 0;
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_staticsId2 = 0;
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_field_28 = 0;
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_sceneId = -1;
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_actionName = 0;
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}
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bool CInteraction::load(MfcArchive &file) {
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debug(5, "CInteraction::load()");
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_objectId1 = file.readUint16LE();
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_objectId2 = file.readUint16LE();
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_staticsId1 = file.readUint16LE();
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_staticsId2 = file.readUint16LE();
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_objectId3 = file.readUint16LE();
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_objectState2 = file.readUint32LE();
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_objectState1 = file.readUint32LE();
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_xOffs = file.readUint32LE();
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_yOffs = file.readUint32LE();
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_sceneId = file.readUint32LE();
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_flags = file.readUint32LE();
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_actionName = file.readPascalString();
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_messageQueue = (MessageQueue *)file.readClass();
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return true;
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}
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bool EntranceInfo::load(MfcArchive &file) {
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debug(5, "EntranceInfo::load()");
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_sceneId = file.readUint32LE();
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_field_4 = file.readUint32LE();
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_messageQueueId = file.readUint32LE();
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file.read(_gap_C, 292); // FIXME, Ugh
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_field_130 = file.readUint32LE();
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return true;
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}
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} // End of namespace Fullpipe
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