mirror of
https://github.com/libretro/scummvm.git
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136 lines
3.0 KiB
C++
136 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_OBJECTS_H
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#define FULLPIPE_OBJECTS_H
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#include "fullpipe/utils.h"
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namespace Fullpipe {
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class MessageQueue;
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class SceneTagList;
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class GameProject : public CObject {
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public:
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int _field_4;
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char *_headerFilename;
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SceneTagList *_sceneTagList;
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int _field_10;
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public:
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GameProject();
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~GameProject();
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virtual bool load(MfcArchive &file);
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};
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struct PicAniInfo {
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int32 type;
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int16 objectId;
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int16 field_6;
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int32 field_8;
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int16 sceneId;
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int16 field_E;
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int32 ox;
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int32 oy;
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int32 priority;
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int16 staticsId;
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int16 movementId;
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int16 dynamicPhaseIndex;
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int16 flags;
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int32 field_24;
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int32 someDynamicPhaseIndex;
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bool load(MfcArchive &file);
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};
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class CMotionController;
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class Sc2 : public CObject {
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public:
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int16 _sceneId;
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int16 _field_2;
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Scene *_scene;
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CMotionController *_motionController;
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int32 *_data1; // FIXME, could be a struct
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int _count1;
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PicAniInfo **_defPicAniInfos;
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int _defPicAniInfosCount;
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PicAniInfo **_picAniInfos;
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int _picAniInfosCount;
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int _isLoaded;
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EntranceInfo **_entranceData;
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int _entranceDataCount;
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public:
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Sc2();
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virtual bool load(MfcArchive &file);
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};
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class Sc2Array : public Common::Array<Sc2> {
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};
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union VarValue {
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float floatValue;
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int32 intValue;
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char *stringValue;
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};
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class CGameVar : public CObject {
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public:
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CGameVar *_nextVarObj;
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CGameVar *_prevVarObj;
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CGameVar *_parentVarObj;
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CGameVar *_subVars;
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CGameVar *_field_14;
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char *_varName;
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VarValue _value;
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int _varType;
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public:
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CGameVar();
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virtual bool load(MfcArchive &file);
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CGameVar *getSubVarByName(const char *name);
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bool setSubVarAsInt(const char *name, int value);
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int getSubVarAsInt(const char *name);
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CGameVar *addSubVarAsInt(const char *name, int value);
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bool addSubVar(CGameVar *subvar);
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int getSubVarsCount();
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CGameVar *getSubVarByIndex(int idx);
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};
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struct PreloadItem {
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int preloadId1;
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int preloadId2;
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int sceneId;
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int field_C;
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};
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class PreloadItems : public Common::Array<PreloadItem>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_OBJECTS_H */
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