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64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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#include "pegasus/neighborhood/turn.h"
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namespace Pegasus {
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void TurnTable::loadFromStream(Common::SeekableReadStream *stream) {
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uint32 count = stream->readUint32BE();
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_entries.resize(count);
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for (uint32 i = 0; i < count; i++) {
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_entries[i].room = stream->readUint16BE();
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_entries[i].direction = stream->readByte();
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_entries[i].turnDirection = stream->readByte();
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_entries[i].altCode = stream->readByte();
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stream->readByte(); // alignment
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_entries[i].endDirection = stream->readByte();
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stream->readByte(); // alignment
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debug(0, "Turn[%d]: %d %d %d %d %d", i, _entries[i].room, _entries[i].direction,
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_entries[i].turnDirection, _entries[i].altCode, _entries[i].endDirection);
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}
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}
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void TurnTable::clear() {
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_entries.clear();
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}
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TurnTable::Entry TurnTable::findEntry(RoomID room, DirectionConstant direction, TurnDirection turnDirection, AlternateID altCode) {
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for (uint32 i = 0; i < _entries.size(); i++)
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if (_entries[i].room == room && _entries[i].direction == direction && _entries[i].turnDirection == turnDirection && _entries[i].altCode == altCode)
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return _entries[i];
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return Entry();
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}
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} // End of namespace Pegasus
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