scummvm/engines/tsage/blue_force/blueforce_dialogs.cpp

519 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/blue_force/blueforce_dialogs.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace BlueForce {
/**
* This dialog implements the right-click dialog
*/
RightClickDialog::RightClickDialog() : GfxDialog() {
// Setup button areas
_rectList1[0] = Rect(7, 50, 41, 67);
_rectList1[1] = Rect(13, 27, 50, 50);
_rectList1[2] = Rect(49, 27, 84, 50);
_rectList1[3] = Rect(56, 50, 90, 67);
_rectList1[4] = Rect(26, 68, 69, 99);
_rectList3[0] = Rect(12, 49, 27, 64);
_rectList3[1] = Rect(27, 31, 42, 46);
_rectList3[2] = Rect(56, 31, 71, 46);
_rectList3[3] = Rect(72, 50, 87, 65);
_rectList3[4] = Rect(41, 81, 56, 96);
// Set the palette and change the cursor
GfxSurface cursor = surfaceFromRes(1, 5, 9);
BF_GLOBALS._events.setCursor(cursor);
setPalette();
// Get the dialog image
_surface = surfaceFromRes(1, 1, 1);
// Set the dialog position
Rect dialogRect;
dialogRect.resize(_surface, 0, 0, 100);
dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
Rect screenRect = g_globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
// Load selected button images
_btnImages.setVisage(1, 2);
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
_highlightedAction = -1;
_selectedAction = -1;
}
RightClickDialog::~RightClickDialog() {
}
void RightClickDialog::draw() {
// Save the covered background area
_savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
// Pre-process rect lists
for (int idx = 0; idx < 5; ++idx) {
_rectList2[idx] = _rectList1[idx];
_rectList4[idx] = _rectList3[idx];
_rectList2[idx].translate(_bounds.left, _bounds.top);
_rectList4[idx].translate(_bounds.left, _bounds.top);
}
}
bool RightClickDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Check whether a button is highlighted
int buttonIndex = 0;
while ((buttonIndex < 5) && !_rectList1[buttonIndex].contains(event.mousePos))
++buttonIndex;
if (buttonIndex == 5)
buttonIndex = -1;
// If selection has changed, handle it
if (buttonIndex != _highlightedAction) {
if (_highlightedAction != -1) {
// Another button was previously selected, so restore dialog
_gfxManager.copyFrom(_surface, 0, 0);
}
if (buttonIndex != -1) {
// Draw newly selected button
GfxSurface btn = _btnImages.getFrame(buttonIndex + 1);
_gfxManager.copyFrom(btn, _rectList3[buttonIndex].left, _rectList3[buttonIndex].top);
}
_highlightedAction = buttonIndex;
}
event.handled = true;
return true;
}
case EVENT_BUTTON_DOWN:
// Specify the selected action
_selectedAction = (_highlightedAction == -1) ? 5 : _highlightedAction;
event.handled = true;
return true;
default:
break;
}
return false;
}
void RightClickDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
GLOBALS._screenSurface.updateScreen();
}
// Deactivate the graphics manager used for the dialog
_gfxManager.deactivate();
// Execute the specified action
CursorType cursorNum = CURSOR_NONE;
switch (_selectedAction) {
case 0:
// Walk action
cursorNum = BF_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
break;
case 1:
// Use action
cursorNum = CURSOR_USE;
break;
case 2:
// Look action
cursorNum = CURSOR_LOOK;
break;
case 3:
// Talk action
cursorNum = CURSOR_TALK;
break;
case 4:
// Options dialog
BlueForce::OptionsDialog::show();
break;
}
if (cursorNum != CURSOR_NONE)
BF_GLOBALS._events.setCursor(cursorNum);
}
/*--------------------------------------------------------------------------*/
AmmoBeltDialog::AmmoBeltDialog() : GfxDialog() {
_cursorNum = BF_GLOBALS._events.getCursor();
_inDialog = -1;
_closeFlag = false;
// Get the dialog image
_surface = surfaceFromRes(9, 5, 2);
// Set the dialog position
_dialogRect.resize(_surface, 0, 0, 100);
_dialogRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
_bounds = _dialogRect;
_gfxManager._bounds = _bounds;
_savedArea = NULL;
// Set up area rects
_gunRect.set(0, 0, 82, 48);
_clip1Rect.set(90, 6, _bounds.width(), 39);
_clip2Rect.set(90, 40, _bounds.width(), _bounds.height());
_loadedRect.set(50, 40, 60, 50);
}
AmmoBeltDialog::~AmmoBeltDialog() {
BF_GLOBALS._events.setCursor(_cursorNum);
}
void AmmoBeltDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && !_closeFlag) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
GLOBALS._screenSurface.updateScreen();
}
_gfxManager.deactivate();
}
bool AmmoBeltDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Handle updating cursor depending on whether cursor is in dialog or not
int inDialog = Rect(0, 0, _bounds.width(), _bounds.height()).contains(event.mousePos);
if (inDialog != _inDialog) {
// Update cursor
BF_GLOBALS._events.setCursor(inDialog ? CURSOR_USE : CURSOR_EXIT);
_inDialog = inDialog;
}
return true;
}
case EVENT_BUTTON_DOWN:
if (!_inDialog)
// Clicked outside dialog, so flag to close it
_closeFlag = true;
else {
int v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
// Handle first clip
if ((v != 1) && _clip1Rect.contains(event.mousePos)) {
if (BF_GLOBALS.getFlag(fGunLoaded)) {
event.mousePos.x = event.mousePos.y = 0;
}
BF_GLOBALS.setFlag(fGunLoaded);
BF_GLOBALS.clearFlag(fLoadedSpare);
}
// Handle second clip
if ((v != 2) && _clip2Rect.contains(event.mousePos)) {
if (BF_GLOBALS.getFlag(fGunLoaded)) {
event.mousePos.x = event.mousePos.y = 0;
}
BF_GLOBALS.setFlag(fGunLoaded);
BF_GLOBALS.setFlag(fLoadedSpare);
}
if (_gunRect.contains(event.mousePos) && BF_GLOBALS.getFlag(fGunLoaded)) {
BF_GLOBALS.clearFlag(fGunLoaded);
v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
if (v != 2)
BF_GLOBALS.clearFlag(fLoadedSpare);
}
draw();
}
return true;
case EVENT_KEYPRESS:
if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN)) {
// Escape pressed, so flag to close dialog
_closeFlag = true;
return true;
}
break;
default:
break;
}
return false;
}
void AmmoBeltDialog::draw() {
Rect bounds = _bounds;
if (!_savedArea) {
// Save the covered background area
_savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
} else {
bounds.moveTo(0, 0);
}
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top);
// Setup clip flags
bool clip1 = true, clip2 = true;
bool gunLoaded = BF_GLOBALS.getFlag(fGunLoaded);
if (gunLoaded) {
// A clip is currently loaded. Hide the appropriate clip
if (BF_GLOBALS.getFlag(fLoadedSpare))
clip2 = false;
else
clip1 = false;
}
// Draw the first clip if necessary
if (clip1) {
GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets + 1);
_clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100);
g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
bounds.top + _clip1Rect.top);
}
// Draw the second clip if necessary
if (clip2) {
GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets + 1);
_clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100);
g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
bounds.top + _clip2Rect.top);
}
// If a clip is loaded, draw the 'loaded' portion of the gun
if (gunLoaded) {
GfxSurface loadedSurface = surfaceFromRes(9, 7, 1);
_loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100);
g_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
bounds.top + _loadedRect.top);
}
}
/*--------------------------------------------------------------------------*/
RadioConvDialog::RadioConvDialog() : GfxDialog() {
int idx;
// Set up the list of buttons
int maxWidth = 0;
for (idx = 0; idx < 8; ++idx) {
_buttons[idx].setText(RADIO_BTN_LIST[idx]);
maxWidth = MAX(maxWidth, (int)_buttons[idx]._bounds.width());
add(&_buttons[idx]);
}
// Set up the button positions and add them to the dialog
for (idx = 0; idx < 8; ++idx) {
_buttons[idx]._bounds.moveTo((idx % 2) * maxWidth + 2,
idx / 2 * _buttons[idx]._bounds.height() + 2);
_buttons[idx]._bounds.setWidth(maxWidth);
add(&_buttons[idx]);
}
// Set the dialog size and position
setDefaults();
setTopLeft(8, 92);
BF_GLOBALS._events.setCursor(CURSOR_ARROW);
}
RadioConvDialog::~RadioConvDialog() {
BF_GLOBALS._events.setCursor(CURSOR_WALK);
}
int RadioConvDialog::execute() {
GfxButton *btn = GfxDialog::execute();
// Get which button was pressed
int btnIndex = -1;
for (int idx = 0; idx < 8; ++idx) {
if (btn == &_buttons[idx]) {
btnIndex = idx;
break;
}
}
return btnIndex;
}
int RadioConvDialog::show() {
// Show the dialog
RadioConvDialog *dlg = new RadioConvDialog();
dlg->draw();
int btnIndex = dlg->execute();
// Close the dialog
dlg->remove();
delete dlg;
return btnIndex;
}
/*--------------------------------------------------------------------------*/
void OptionsDialog::show() {
OptionsDialog *dlg = new OptionsDialog();
dlg->draw();
// Show the dialog
GfxButton *btn = dlg->execute();
// Get which button was pressed
int btnIndex = -1;
if (btn == &dlg->_btnRestore)
btnIndex = 0;
else if (btn == &dlg->_btnSave)
btnIndex = 1;
else if (btn == &dlg->_btnRestart)
btnIndex = 2;
else if (btn == &dlg->_btnQuit)
btnIndex = 3;
else if (btn == &dlg->_btnSound)
btnIndex = 4;
// Close the dialog
dlg->remove();
delete dlg;
// Execute the given selection
if (btnIndex == 0) {
// Restore button
g_globals->_game->restoreGame();
} else if (btnIndex == 1) {
// Save button
g_globals->_game->saveGame();
} else if (btnIndex == 2) {
// Restart game
g_globals->_game->restartGame();
} else if (btnIndex == 3) {
// Quit game
if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
g_vm->quitGame();
}
} else if (btnIndex == 4) {
// Sound dialog
SoundDialog::execute();
}
}
OptionsDialog::OptionsDialog() {
// Set the element text
_gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
_btnRestore.setText(RESTORE_BTN_STRING);
_btnSave.setText(SAVE_BTN_STRING);
_btnRestart.setText(RESTART_BTN_STRING);
_btnQuit.setText(QUIT_BTN_STRING);
_btnSound.setText(SOUND_BTN_STRING);
_btnResume.setText(RESUME_BTN_STRING);
// Set position of the elements
_gfxMessage._bounds.moveTo(0, 1);
_btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
_btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
_btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
_btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
_btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
_btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
// Set all the buttons to the widest button
GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
int16 btnWidth = 0;
for (int idx = 0; idx < 6; ++idx)
btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
for (int idx = 0; idx < 6; ++idx)
btnList[idx]->_bounds.setWidth(btnWidth);
// Add the items to the dialog
addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
// Set the dialog size and position
frame();
_bounds.collapse(-6, -6);
setCenter(160, 90);
}
} // End of namespace BlueForce
} // End of namespace TsAGE