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b1fcd15cad
The resize() function has the option to do the scaling, but adding it to the construtor avoids having to then call resize(). Also this makes more explicit that by default the sizes are not scaled. The reason for not scaling by default is because values with get from the ThemeEngine are already scaled.
113 lines
2.8 KiB
C++
113 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "gui/object.h"
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#include "gui/widget.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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namespace GUI {
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#define SCALEVALUE(val) (val > 0 ? val * g_gui.getScaleFactor() : val)
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GuiObject::GuiObject(int x, int y, int w, int h, bool scale) : _useRTL(true), _firstWidget(nullptr) {
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if (scale) {
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_x = SCALEVALUE(x);
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_y = SCALEVALUE(y);
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_w = SCALEVALUE(w);
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_h = SCALEVALUE(h);
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} else {
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_x = x;
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_y = y;
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_w = w;
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_h = h;
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}
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}
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GuiObject::GuiObject(const Common::String &name)
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: _x(-1000), _y(-1000), _w(0), _h(0), _useRTL(true), _name(name), _firstWidget(nullptr) {
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}
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GuiObject::~GuiObject() {
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delete _firstWidget;
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_firstWidget = nullptr;
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}
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void GuiObject::resize(int x, int y, int w, int h, bool scale) {
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if (scale) {
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_x = SCALEVALUE(x);
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_y = SCALEVALUE(y);
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_w = SCALEVALUE(w);
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_h = SCALEVALUE(h);
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} else {
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_x = x; _y = y;
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_w = w; _h = h;
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}
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}
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Widget *GuiObject::addChild(Widget *newChild) {
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Widget *oldFirstWidget = _firstWidget;
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_firstWidget = newChild;
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return oldFirstWidget;
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}
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void GuiObject::reflowLayout() {
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if (!_name.empty()) {
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int16 w, h;
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bool useRTL = true;
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if (!g_gui.xmlEval()->getWidgetData(_name, _x, _y, w, h, useRTL) || w == -1 || h == -1) {
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error("Unable to load widget position for '%s'. Please check your theme files for theme '%s'", _name.c_str(), g_gui.theme()->getThemeId().c_str());
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}
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_w = w;
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_h = h;
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_useRTL = useRTL;
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}
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}
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void GuiObject::removeWidget(Widget *del) {
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if (del == _firstWidget) {
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Widget *del_next = del->next();
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del->setNext(nullptr);
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_firstWidget = del_next;
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return;
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}
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Widget *w = _firstWidget;
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while (w) {
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if (w->next() == del) {
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Widget *del_next = del->next();
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del->setNext(nullptr);
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w->setNext(del_next);
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return;
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}
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w = w->next();
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}
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}
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Common::Rect GuiObject::getClipRect() const {
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return Common::Rect(getAbsX(), getAbsY(), getAbsX() + getWidth(), getAbsY() + getHeight());
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}
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} // End of namespace GUI
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