mirror of
https://github.com/libretro/scummvm.git
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333 lines
6.7 KiB
C++
333 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_GLOBALS_H
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#define HOPKINS_GLOBALS_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/events.h"
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namespace Hopkins {
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struct BqeAnimItem {
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byte *_data;
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bool _enabledFl;
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};
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struct BankItem {
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byte *_data;
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bool _loadedFl;
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Common::String _filename;
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int _fileHeader;
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int _objDataIdx;
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};
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struct ListeItem {
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bool _visibleFl;
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int _posX;
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int _posY;
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int _width;
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int _height;
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};
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struct LockAnimItem {
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bool _enableFl;
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int _posX;
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};
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struct VBobItem {
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byte *_spriteData;
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int _displayMode;
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int _xp;
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int _yp;
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int _frameIndex;
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byte *_surface;
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int _oldX;
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int _oldY;
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int _oldFrameIndex;
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byte *_oldSpriteData;
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};
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struct ObjectAuthIcon {
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byte _objectFileNum;
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byte _idx;
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byte _flag1;
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byte _flag2;
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byte _flag3;
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byte _flag4;
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byte _flag5;
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byte _flag6;
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};
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/**
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* Mode for SortItem records
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*/
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enum SortMode { SORT_NONE = 0, SORT_BOB = 1, SORT_SPRITE = 2, SORT_HIDING = 3 };
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/**
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* Structure to represent a pending display of either a Bob, Sprite, or Cache Item.
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*/
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struct SortItem {
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SortMode _sortMode;
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int _index;
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int _priority;
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};
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struct HidingItem {
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int _x;
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int _y;
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int _spriteIndex;
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int _width;
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int _height;
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int _useCount;
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byte *_spriteData;
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bool _resetUseCount;
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int _yOffset;
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};
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struct HopkinsItem {
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int _speedX;
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int _speedY;
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};
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struct CharacterLocation {
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Common::Point _pos;
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int _startSpriteIndex;
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int _location;
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int _zoomFactor;
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};
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enum SauvegardeOffset {
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svLastMouseCursor = 1
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, svLastZoneNum = 2
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, svLastObjectIndex = 3
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, svDialogField4 = 4
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, svLastScreenId = 5
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, svLastPrevScreenId = 6
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, svLastInventoryItem = 8
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, svLastInvMouseCursor = 9
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, svLastSavegameSlot = 10
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, svFreedHostageFl = 80
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, svField94 = 94
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, svField95 = 95
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, svForestAvailableFl = 113
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, svHutBurningFl = 117
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, svHopkinsCloneFl = 121
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, svAlternateSpriteFl = 122
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, svHeavenGuardGoneFl = 123
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, svField132 = 132
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, svField133 = 133
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, svGameWonFl = 135
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, svCinemaCurtainCond1 = 166
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, svCinemaCurtainCond2 = 167
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, svBankAttackAnimPlayedFl = 170
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, svCopCall1PlayedFl = 171
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, svCopCall2PlayedFl = 172
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, svField173 = 173
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, svField176 = 176
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, svPoolDogGoneFl = 177
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, svCinemaDogGoneFl = 181
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, svField183 = 183
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, svField184 = 184
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, svField186 = 186
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, svField188 = 188
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, svField200 = 200
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, svField214 = 214
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, svBombBoxOpenedFl = 220
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, svBombDisarmedFl = 225
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, svField228 = 228
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, svField231 = 231
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, svField253 = 253
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, svField261 = 261
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, svField270 = 270
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, svField300 = 300
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, svBaseElevatorCond1 = 311
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, svBaseFireFl = 312
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, svSecondElevatorAvailableFl = 318
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, svField320 = 320
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, svEscapeLeftJailFl = 330
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, svField333 = 333
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, svField338 = 338
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, svField339 = 339
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, svField340 = 340
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, svField341 = 341
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, svField352 = 352
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, svField353 = 353
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, svField354 = 354
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, svField355 = 355
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, svField356 = 356
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, svField357 = 357
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, svField399 = 399
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, svField401 = 401
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};
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// TODO: Sauvegrade1 fields should really be mapped into data array
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struct Savegame {
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byte _data[2050];
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CharacterLocation _cloneHopkins;
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CharacterLocation _realHopkins;
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CharacterLocation _samantha;
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int16 _inventory[35]; // Originally at offset 1300 of data array
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int16 _mapCarPosX;
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int16 _mapCarPosY;
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};
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struct CreditItem {
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bool _actvFl;
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int _color;
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int _linePosY;
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int _lineSize;
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byte _line[50];
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};
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enum Language { LANG_EN = 0, LANG_FR = 1, LANG_SP = 2};
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enum PlayerCharacter { CHARACTER_HOPKINS = 0, CHARACTER_HOPKINS_CLONE = 1, CHARACTER_SAMANTHA = 2 };
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enum Directions {
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DIR_NONE = -1,
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DIR_UP = 1,
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DIR_UP_RIGHT = 2,
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DIR_RIGHT = 3,
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DIR_DOWN_RIGHT = 4,
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DIR_DOWN = 5,
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DIR_DOWN_LEFT = 6,
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DIR_LEFT = 7,
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DIR_UP_LEFT = 8
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};
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class HopkinsEngine;
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/**
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* Engine Globals
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*/
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class Globals {
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private:
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HopkinsEngine *_vm;
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void initAnimBqe();
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void initVBob();
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public:
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bool _disableInventFl;
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bool _cityMapEnabledFl;
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bool _linuxEndDemoFl;
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bool _censorshipFl;
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bool _introSpeechOffFl;
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bool _hidingActiveFl;
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int _exitId;
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Directions _oceanDirection;
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int _actionDirection;
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int _inventory[36];
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int _objectWidth, _objectHeight;
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int _screenId;
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int _prevScreenId;
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int _characterMaxPosY;
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int _baseMapColor;
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int _spriteSize[500];
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int _sortedDisplayCount;
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int _oldMouseZoneId;
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int _oldMouseX, _oldMouseY;
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int _characterType;
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uint _speed;
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byte *_answerBuffer;
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Savegame *_saveData;
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Language _language;
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HopkinsItem _hopkinsItem[70];
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SortItem _sortedDisplay[51];
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CreditItem _creditsItem[200];
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int _creditsLineNumb;
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int _creditsStep;
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int _creditsPosY;
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int _creditsStartX;
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int _creditsEndX;
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int _creditsStartY;
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int _creditsEndY;
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int _menuSpeed;
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int _menuSoundOff;
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int _menuTextOff;
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int _menuVoiceOff;
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int _menuMusicOff;
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int _menuDisplayType;
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int _menuScrollSpeed;
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byte *_optionDialogSpr;
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bool _optionDialogFl;
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uint32 _catalogPos;
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uint32 _catalogSize;
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LockAnimItem _lockedAnims[30];
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int _oldRouteFromX;
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int _oldRouteFromY;
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int _oldRouteDestX;
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int _oldRouteDestY;
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int _oldZoneNum;
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bool _actionMoveTo;
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bool _freezeCharacterFl;
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bool _checkDistanceFl;
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byte *_hidingItemData[6];
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HidingItem _hidingItem[25];
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BqeAnimItem _animBqe[35];
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ObjectAuthIcon _objectAuthIcons[300];
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int _curObjectFileNum;
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byte *_objectDataBuf;
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byte *_characterSpriteBuf;
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Common::String _zoneFilename;
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Common::String _textFilename;
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byte *_levelSpriteBuf;
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int iRegul;
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ListeItem Liste[6];
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ListeItem Liste2[35];
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BankItem Bank[8];
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VBobItem VBob[30];
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Globals(HopkinsEngine *vm);
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~Globals();
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byte *allocMemory(int count);
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byte *freeMemory(byte *p);
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void setConfig();
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void loadObjects();
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void clearAll();
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void loadCharacterData();
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void resetHidingItems();
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void loadHidingItems(const Common::String &file);
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void enableHiding();
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void disableHiding();
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void resetHidingUseCount(int idx);
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void setHidingUseCount(int idx);
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void clearVBob();
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void B_CACHE_OFF(int idx);
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};
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// Global null pointer
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extern byte *g_PTRNUL;
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} // End of namespace Hopkins
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#endif /* HOPKINS_GLOBALS_H */
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