scummvm/engines/bbvs/detection.cpp
2014-10-28 16:24:45 +02:00

163 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bbvs/bbvs.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
static const PlainGameDescriptor bbvsGames[] = {
{ "bbvs", "Beavis and Butthead in Virtual Stupidity" },
{ 0, 0 }
};
namespace Bbvs {
static const ADGameDescription gameDescriptions[] = {
{
"bbvs",
0,
AD_ENTRY1s("game0001.vnm", "637e5411751c7065bc385dd73d224561", 64004),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO0()
},
AD_TABLE_END_MARKER
};
} // End of namespace Bbvs
static const char * const directoryGlobs[] = {
"vnm",
0
};
class BbvsMetaEngine : public AdvancedMetaEngine {
public:
BbvsMetaEngine() : AdvancedMetaEngine(Bbvs::gameDescriptions, sizeof(ADGameDescription), bbvsGames) {
_singleid = "bbvs";
_maxScanDepth = 3;
_directoryGlobs = directoryGlobs;
}
virtual const char *getName() const {
return "MTV's Beavis and Butt-Head in Virtual Stupidity";
}
virtual const char *getOriginalCopyright() const {
return "(C) 1995 Viacom New Media";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual int getMaximumSaveSlot() const;
virtual SaveStateList listSaves(const char *target) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
void BbvsMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
int BbvsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Bbvs::BbvsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Bbvs::BbvsEngine::readSaveHeader(in, false, header) == Bbvs::BbvsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
}
delete in;
}
}
}
return saveList;
}
SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Bbvs::BbvsEngine::SaveHeader header;
Bbvs::BbvsEngine::kReadSaveHeaderError error;
error = Bbvs::BbvsEngine::readSaveHeader(in, true, header);
delete in;
if (error == Bbvs::BbvsEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
// Slot 0 is used for the "Continue" save
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
desc.setPlayTime(header.playTime * 1000);
return desc;
}
}
return SaveStateDescriptor();
}
bool BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Bbvs::BbvsEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(BBVS)
REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
#endif