mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
458 lines
15 KiB
C++
458 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Hugo Trilogy source code
|
|
*
|
|
* Copyright (c) 1989-1995 David P. Gray
|
|
*
|
|
*/
|
|
|
|
// parser.c - handles all keyboard/command input
|
|
|
|
#include "common/debug.h"
|
|
#include "common/system.h"
|
|
|
|
#include "hugo/hugo.h"
|
|
#include "hugo/parser.h"
|
|
#include "hugo/file.h"
|
|
#include "hugo/schedule.h"
|
|
#include "hugo/util.h"
|
|
#include "hugo/sound.h"
|
|
#include "hugo/object.h"
|
|
#include "hugo/text.h"
|
|
|
|
namespace Hugo {
|
|
|
|
Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser_v1d(vm) {
|
|
}
|
|
|
|
Parser_v3d::~Parser_v3d() {
|
|
}
|
|
|
|
/**
|
|
* Parse the user's line of text input. Generate events as necessary
|
|
*/
|
|
void Parser_v3d::lineHandler() {
|
|
debugC(1, kDebugParser, "lineHandler()");
|
|
|
|
Status &gameStatus = _vm->getGameStatus();
|
|
|
|
// Toggle God Mode
|
|
if (!strncmp(_vm->_line, "PPG", 3)) {
|
|
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
|
|
gameStatus._godModeFl = !gameStatus._godModeFl;
|
|
return;
|
|
}
|
|
|
|
Utils::strlwr(_vm->_line); // Convert to lower case
|
|
|
|
// God Mode cheat commands:
|
|
// goto <screen> Takes hero to named screen
|
|
// fetch <object name> Hero carries named object
|
|
// fetch all Hero carries all possible objects
|
|
// find <object name> Takes hero to screen containing named object
|
|
if (gameStatus._godModeFl) {
|
|
// Special code to allow me to go straight to any screen
|
|
if (strstr(_vm->_line, "goto")) {
|
|
for (int i = 0; i < _vm->_numScreens; i++) {
|
|
if (!scumm_stricmp(&_vm->_line[strlen("goto") + 1], _vm->_text->getScreenNames(i))) {
|
|
_vm->_scheduler->newScreen(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Special code to allow me to get objects from anywhere
|
|
if (strstr(_vm->_line, "fetch all")) {
|
|
for (int i = 0; i < _vm->_object->_numObj; i++) {
|
|
if (_vm->_object->_objects[i]._genericCmd & TAKE)
|
|
takeObject(&_vm->_object->_objects[i]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (strstr(_vm->_line, "fetch")) {
|
|
for (int i = 0; i < _vm->_object->_numObj; i++) {
|
|
if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
|
|
takeObject(&_vm->_object->_objects[i]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Special code to allow me to goto objects
|
|
if (strstr(_vm->_line, "find")) {
|
|
for (int i = 0; i < _vm->_object->_numObj; i++) {
|
|
if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
|
|
_vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Special meta commands
|
|
// EXIT/QUIT
|
|
if (!strcmp("exit", _vm->_line) || strstr(_vm->_line, "quit")) {
|
|
if (Utils::yesNoBox(_vm->_text->getTextParser(kTBExit_1d)))
|
|
_vm->endGame();
|
|
return;
|
|
}
|
|
|
|
// SAVE/RESTORE
|
|
if (!strcmp("save", _vm->_line)) {
|
|
if (gameStatus._gameOverFl)
|
|
_vm->gameOverMsg();
|
|
else
|
|
_vm->_file->saveGame(-1, Common::String());
|
|
return;
|
|
}
|
|
|
|
if (!strcmp("restore", _vm->_line)) {
|
|
_vm->_file->restoreGame(-1);
|
|
return;
|
|
}
|
|
|
|
// Empty line
|
|
if (*_vm->_line == '\0') // Empty line
|
|
return;
|
|
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
|
|
return;
|
|
|
|
if (gameStatus._gameOverFl) {
|
|
// No commands allowed!
|
|
_vm->gameOverMsg();
|
|
return;
|
|
}
|
|
|
|
char farComment[kCompLineSize * 5] = ""; // hold 5 line comment if object not nearby
|
|
|
|
// Test for nearby objects referenced explicitly
|
|
for (int i = 0; i < _vm->_object->_numObj; i++) {
|
|
Object *obj = &_vm->_object->_objects[i];
|
|
if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
|
|
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Test for nearby objects that only require a verb
|
|
// Note comment is unused if not near.
|
|
for (int i = 0; i < _vm->_object->_numObj; i++) {
|
|
Object *obj = &_vm->_object->_objects[i];
|
|
if (obj->_verbOnlyFl) {
|
|
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
|
|
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
|
|
return;
|
|
}
|
|
}
|
|
|
|
// No objects match command line, try background and catchall commands
|
|
if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
|
|
return;
|
|
if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
|
|
return;
|
|
|
|
if (isBackgroundWord_v3(_catchallList))
|
|
return;
|
|
if (isCatchallVerb_v3(_catchallList))
|
|
return;
|
|
|
|
// If a not-near comment was generated, print it
|
|
if (*farComment != '\0') {
|
|
Utils::notifyBox(farComment);
|
|
return;
|
|
}
|
|
|
|
// Nothing matches. Report recognition success to user.
|
|
const char *verb = findVerb();
|
|
const char *noun = findNoun();
|
|
|
|
if (verb && noun) { // A combination I didn't think of
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBNoPoint));
|
|
} else if (noun) {
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBNoun));
|
|
} else if (verb) {
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBVerb));
|
|
} else {
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBEh));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Test whether command line contains a verb allowed by this object.
|
|
* If it does, and the object is near and passes the tests in the command
|
|
* list then carry out the actions in the action list and return TRUE
|
|
*/
|
|
bool Parser_v3d::isObjectVerb_v3(Object *obj, char *comment) {
|
|
debugC(1, kDebugParser, "isObjectVerb(Object *obj, %s)", comment);
|
|
|
|
// First, find matching verb in cmd list
|
|
uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
|
|
if (cmdIndex == 0) // No commands for this obj
|
|
return false;
|
|
|
|
int i;
|
|
for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
|
|
if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex))) // Was this verb used?
|
|
break;
|
|
}
|
|
|
|
if (_cmdList[cmdIndex][i]._verbIndex == 0) // No verbs used.
|
|
return false;
|
|
|
|
// Verb match found. Check if object is Near
|
|
char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex);
|
|
if (!isNear_v3(obj, verb, comment))
|
|
return false;
|
|
|
|
// Check all required objects are being carried
|
|
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
|
|
if (cmnd->_reqIndex) { // At least 1 thing in list
|
|
uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
|
|
for (i = 0; reqs[i]; i++) { // for each obj
|
|
if (!_vm->_object->isCarrying(reqs[i])) {
|
|
Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Required objects are present, now check state is correct
|
|
if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) {
|
|
Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
|
|
return true;
|
|
}
|
|
|
|
// Everything checked. Change the state and carry out any actions
|
|
if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
|
|
obj->_state = cmnd->_newState;
|
|
Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
|
|
_vm->_scheduler->insertActionList(cmnd->_actIndex);
|
|
|
|
// See if any additional generic actions
|
|
if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0)))
|
|
isGenericVerb_v3(obj, comment);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Test whether command line contains one of the generic actions
|
|
*/
|
|
bool Parser_v3d::isGenericVerb_v3(Object *obj, char *comment) {
|
|
debugC(1, kDebugParser, "isGenericVerb(Object *obj, %s)", comment);
|
|
|
|
if (!obj->_genericCmd)
|
|
return false;
|
|
|
|
// Following is equivalent to switch, but couldn't do one
|
|
if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) {
|
|
// Test state-dependent look before general look
|
|
if ((obj->_genericCmd & LOOK_S) == LOOK_S) {
|
|
Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state]));
|
|
} else {
|
|
if ((LOOK & obj->_genericCmd) == LOOK) {
|
|
if (obj->_dataIndex != 0)
|
|
Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
|
|
else
|
|
return false;
|
|
} else {
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual));
|
|
}
|
|
}
|
|
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) {
|
|
if (obj->_carriedFl)
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
|
|
else if ((TAKE & obj->_genericCmd) == TAKE)
|
|
takeObject(obj);
|
|
else if (obj->_cmdIndex) // No comment if possible commands
|
|
return false;
|
|
else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE) // Make sure not taking object in context!
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
|
|
else
|
|
return false;
|
|
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) {
|
|
if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
|
|
else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
|
|
dropObject(obj);
|
|
else if (obj->_cmdIndex == 0)
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
|
|
else
|
|
return false;
|
|
} else { // It was not a generic cmd
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Test whether hero is close to object. Return TRUE or FALSE
|
|
* If object not near, return suitable comment; may be another object close
|
|
* If radius is -1, treat radius as infinity
|
|
* Verb is included to determine correct comment if not near
|
|
*/
|
|
bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const {
|
|
debugC(1, kDebugParser, "isNear(Object *obj, %s, %s)", verb, comment);
|
|
|
|
if (obj->_carriedFl) // Object is being carried
|
|
return true;
|
|
|
|
if (obj->_screenIndex != *_vm->_screenPtr) {
|
|
// Not in same screen
|
|
if (obj->_objValue)
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
|
|
else
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtAny2));
|
|
return false;
|
|
}
|
|
|
|
if (obj->_cycling == kCycleInvisible) {
|
|
if (obj->_seqNumb) {
|
|
// There is an image
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtAny3));
|
|
return false;
|
|
} else {
|
|
// No image, assume visible
|
|
if ((obj->_radius < 0) ||
|
|
((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
|
|
(abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
|
|
return true;
|
|
} else {
|
|
// User is not close enough
|
|
if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
|
|
else
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((obj->_radius < 0) ||
|
|
((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
|
|
(abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
|
|
return true;
|
|
} else {
|
|
// User is not close enough
|
|
if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
|
|
else
|
|
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Do all things necessary to carry an object
|
|
*/
|
|
void Parser_v3d::takeObject(Object *obj) {
|
|
debugC(1, kDebugParser, "takeObject(Object *obj)");
|
|
|
|
obj->_carriedFl = true;
|
|
if (obj->_seqNumb) { // Don't change if no image to display
|
|
obj->_cycling = kCycleInvisible;
|
|
}
|
|
_vm->adjustScore(obj->_objValue);
|
|
|
|
if (obj->_seqNumb > 0) // If object has an image, force walk to dropped
|
|
obj->_viewx = -1; // (possibly moved) object next time taken!
|
|
Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
|
|
}
|
|
|
|
/**
|
|
* Do all necessary things to drop an object
|
|
*/
|
|
void Parser_v3d::dropObject(Object *obj) {
|
|
debugC(1, kDebugParser, "dropObject(Object *obj)");
|
|
|
|
obj->_carriedFl = false;
|
|
obj->_screenIndex = *_vm->_screenPtr;
|
|
if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
|
|
obj->_cycling = kCycleForward;
|
|
else
|
|
obj->_cycling = kCycleNotCycling;
|
|
obj->_x = _vm->_hero->_x - 1;
|
|
obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
|
|
obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10;
|
|
_vm->adjustScore(-obj->_objValue);
|
|
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
|
|
}
|
|
|
|
/**
|
|
* Search for matching verbs in background command list.
|
|
* Noun is not required. Return TRUE if match found
|
|
* Note that if the background command list has match set TRUE then do not
|
|
* print text if there are any recognizable nouns in the command line
|
|
*/
|
|
bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const {
|
|
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
|
|
|
|
if (_vm->_maze._enabledFl)
|
|
return false;
|
|
|
|
for (int i = 0; obj[i]._verbIndex != 0; i++) {
|
|
if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
|
|
(!obj[i]._matchFl || !findNoun()) &&
|
|
((obj[i]._roomState == kStateDontCare) ||
|
|
(obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
|
|
Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
|
|
_vm->_scheduler->processBonus(obj[i]._bonusIndex);
|
|
|
|
// If this is LOOK (without a noun), show any takeable objects
|
|
if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
|
|
_vm->_object->showTakeables();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Search for matching verb/noun pairs in background command list
|
|
* Print text for possible background object. Return TRUE if match found
|
|
*/
|
|
bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const {
|
|
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
|
|
|
|
if (_vm->_maze._enabledFl)
|
|
return false;
|
|
|
|
for (int i = 0; obj[i]._verbIndex != 0; i++) {
|
|
if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
|
|
isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
|
|
((obj[i]._roomState == kStateDontCare) ||
|
|
(obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
|
|
Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
|
|
_vm->_scheduler->processBonus(obj[i]._bonusIndex);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Hugo
|