scummvm/engines/sword25
Christian Krause d39f93af68 SWORD25: Draw next movie frame only when an update is needed
This fixes the problem that the movies are played too fast
and get out of sync with additionally played speech samples.
2015-05-03 12:19:17 +02:00
..
fmv SWORD25: Draw next movie frame only when an update is needed 2015-05-03 12:19:17 +02:00
gfx SWORD25: Remove trailing whitespace 2014-10-28 16:13:07 +02:00
input SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
kernel SWORD25: Use new lua serialization functions to persist state 2014-12-30 13:42:45 -06:00
math SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
package SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
script SWORD25: Rename lua serialization functions to use 'persist' in order to match the rest of the engine 2014-12-30 15:40:29 -06:00
sfx SWORD25: Use float constant values in expressions which result in float. 2014-06-02 01:00:15 +02:00
util SWORD25: Use fabs for absolute value of doubles 2015-04-11 16:12:47 -04:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
console.h SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
detection_tables.h SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
detection.cpp SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
module.mk SWORD25: Rename double serialization file to better represent what it is 2014-12-30 15:40:33 -06:00
sword25.cpp SWORD25: Disable unused code 2014-12-07 17:49:52 +02:00
sword25.h SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00