mirror of
https://github.com/libretro/scummvm.git
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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_FONT_H
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#define TEENAGENT_FONT_H
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace TeenAgent {
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class Pack;
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class Font {
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public:
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byte grid_color, shadow_color;
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byte height, width_pack;
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Font();
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void load(const Pack &pack, int id);
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uint render(Graphics::Surface *surface, int x, int y, const Common::String &str, byte color, bool grid = false);
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uint render(Graphics::Surface *surface, int x, int y, char c, byte color);
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static void grid(Graphics::Surface *surface, int x, int y, int w, int h, byte color);
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~Font();
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private:
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byte *data;
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};
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} // End of namespace TeenAgent
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#endif
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