mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 01:00:48 +00:00
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_RECT32_H
|
|
#define WINTERMUTE_RECT32_H
|
|
|
|
#include "common/system.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
struct Point32 {
|
|
int32 x;
|
|
int32 y;
|
|
};
|
|
|
|
struct Rect32 {
|
|
int32 top, left; ///< The point at the top left of the rectangle (part of the rect).
|
|
int32 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect).
|
|
|
|
Rect32() : top(0), left(0), bottom(0), right(0) {}
|
|
Rect32(int32 w, int32 h) : top(0), left(0), bottom(h), right(w) {}
|
|
Rect32(int32 x1, int32 y1, int32 x2, int32 y2) : top(y1), left(x1), bottom(y2), right(x2) {
|
|
assert(isValidRect());
|
|
}
|
|
bool operator==(const Rect32 &rhs) const {
|
|
return equals(rhs);
|
|
}
|
|
bool operator!=(const Rect32 &rhs) const {
|
|
return !equals(rhs);
|
|
}
|
|
|
|
int32 width() const {
|
|
return right - left;
|
|
}
|
|
int32 height() const {
|
|
return bottom - top;
|
|
}
|
|
|
|
void setWidth(int32 aWidth) {
|
|
right = left + aWidth;
|
|
}
|
|
|
|
void setHeight(int32 aHeight) {
|
|
bottom = top + aHeight;
|
|
}
|
|
|
|
void setEmpty() {
|
|
left = right = top = bottom = 0;
|
|
}
|
|
|
|
void offsetRect(int dx, int dy) {
|
|
left += dx;
|
|
top += dy;
|
|
right += dx;
|
|
bottom += dy;
|
|
}
|
|
/**
|
|
* Check if the given rect is equal to this one.
|
|
*
|
|
* @param r The rectangle to check
|
|
*
|
|
* @return true if the given rect is equal, false otherwise
|
|
*/
|
|
bool equals(const Rect32 &r) const {
|
|
return (left == r.left) && (right == r.right) && (top == r.top) && (bottom == r.bottom);
|
|
}
|
|
|
|
bool isValidRect() const {
|
|
return (left <= right && top <= bottom);
|
|
}
|
|
};
|
|
|
|
} // end of namespace Wintermute
|
|
|
|
#endif
|