scummvm/sound/wave.h
Eugene Sandulenko 575e94602c o Fixed ADPCM decoder length bug
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech
  though it is somewhat noisy don't know why as decoder is based on ADPCM
   reference implementation.

svn-id: r17904
2005-05-03 22:12:23 +00:00

42 lines
1.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SOUND_WAVE_H
#define SOUND_WAVE_H
#include "stdafx.h"
#include "common/scummsys.h"
class AudioStream;
namespace Common { class SeekableReadStream; }
/**
* Try to load a WAVE from the given seekable stream. Returns true if successful; in that case,
* the stream will point at the start of the audio data, and size, rate and flags contain
* all information about the data necessary for playback.
* Currently this only support uncompressed raw PCM data.
*/
extern bool loadWAVFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags, uint16 *wavType = 0);
AudioStream *makeWAVStream(Common::SeekableReadStream &stream);
#endif