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575e94602c
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SOUND_WAVE_H
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#define SOUND_WAVE_H
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#include "stdafx.h"
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#include "common/scummsys.h"
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class AudioStream;
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namespace Common { class SeekableReadStream; }
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/**
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* Try to load a WAVE from the given seekable stream. Returns true if successful; in that case,
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* the stream will point at the start of the audio data, and size, rate and flags contain
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* all information about the data necessary for playback.
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* Currently this only support uncompressed raw PCM data.
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*/
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extern bool loadWAVFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags, uint16 *wavType = 0);
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AudioStream *makeWAVStream(Common::SeekableReadStream &stream);
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#endif
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