scummvm/engines/agos/cursor.cpp
Torbjörn Andersson dde6dabac9 Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
because that would cause some nasty regressions...)

svn-id: r50643
2010-07-04 07:32:12 +00:00

876 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "agos/agos.h"
namespace AGOS {
static const uint16 _common_mouseInfo[32] = {
0xC000, 0x8000, 0xE000, 0xC000, 0xF000, 0xE000, 0xF800, 0xF000,
0xFC00, 0xF800, 0xFE00, 0xFC00, 0xFC00, 0xF000, 0x9800, 0x9000,
0x0C00, 0x0800, 0x0C00, 0x0800, 0x0600, 0x0400, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
static const uint16 _common_handInfo[32] = {
0x01C0, 0x01C0, 0x07F0, 0x0770, 0x07F0, 0x0550, 0x07FC, 0x055C,
0x07FC, 0x0554, 0x3FFC, 0x3D54, 0x3FFC, 0x2554, 0x3FFE, 0x2402,
0x1FFC, 0x1204, 0x1FFC, 0x1004, 0x0FF8, 0x0808, 0x07F8, 0x0408,
0x03F8, 0x03F8, 0x03F8, 0x0208, 0x03F8, 0x03F8, 0x0000, 0x0000
};
static const uint16 _common_shieldInfo1[32] = {
0x0000, 0x0000, 0x2184, 0x2004, 0x33CC, 0x300C, 0x3FFC, 0x3E7C,
0x3FFC, 0x3E7C, 0x3FFC, 0x3E7C, 0x3FFC, 0x0000, 0x3FFC, 0x3E7C,
0x3FFC, 0x3E7C, 0x1FF8, 0x1E78, 0x1FF8, 0x1E78, 0x0FF0, 0x0E70,
0x07E0, 0x0660, 0x03C0, 0x0240, 0x0180, 0x0000, 0x0000, 0x0000
};
static const uint16 _common_shieldInfo2[32] = {
0x0000, 0x0000, 0x2184, 0x2004, 0x33CC, 0x300C, 0x3FFC, 0x3E7C,
0x3FFC, 0x2004, 0x3FFC, 0x2004, 0x3FFC, 0x0000, 0x3FFC, 0x2000,
0x3FFC, 0x2004, 0x1FF8, 0x1008, 0x1FF8, 0x1008, 0x0FF0, 0x0810,
0x07E0, 0x0420, 0x03C0, 0x0240, 0x0180, 0x0000, 0x0000, 0x0000,
};
static const uint16 _common_swordInfo1[32] = {
0x0000, 0x0000, 0xC000, 0x4000, 0xF000, 0x7000, 0x7800, 0x3800,
0x3C00, 0x1C00, 0x1E00, 0x0E00, 0x0F00, 0x0700, 0x0780, 0x0380,
0x03C6, 0x01C0, 0x01FF, 0x00E6, 0x00FE, 0x007C, 0x007C, 0x0038,
0x00FC, 0x0078, 0x01FE, 0x00CC, 0x01CF, 0x0086, 0x0086, 0x0000
};
static const uint16 _common_swordInfo2[32] = {
0x0000, 0x0000, 0x4000, 0x0000, 0x7000, 0x0000, 0x3800, 0x0000,
0x1C00, 0x0000, 0x0E00, 0x0000, 0x0700, 0x0000, 0x0380, 0x0000,
0x01C0, 0x0000, 0x00E6, 0x0000, 0x007C, 0x0000, 0x0038, 0x0000,
0x0078, 0x0000, 0x00CC, 0x0000, 0x0086, 0x0000, 0x0000, 0x0000,
};
static const uint16 _common_lightningInfo1[32] = {
0x0000, 0x0000, 0xC000, 0x4000, 0xE000, 0x6000, 0xF020, 0x7000,
0x7860, 0x3820, 0x7CE0, 0x3C60, 0x3FF0, 0x1EF0, 0x3FF0, 0x1FF0,
0x1FF8, 0x0FF8, 0x1FF8, 0x0FF8, 0x0F7C, 0x073C, 0x0E3C, 0x061C,
0x061E, 0x020E, 0x040E, 0x0006, 0x0006, 0x0002, 0x0002, 0x0000,
};
static const uint16 _common_lightningInfo2[32] = {
0x0000, 0x0000, 0xC000, 0x0000, 0xE000, 0x0000, 0xF020, 0x0000,
0x7860, 0x0000, 0x7CE0, 0x0000, 0x3FF0, 0x0000, 0x3FF0, 0x0000,
0x1FF8, 0x0000, 0x1FF8, 0x0000, 0x0F7C, 0x0000, 0x0E3C, 0x0000,
0x061E, 0x0000, 0x040E, 0x0000, 0x0006, 0x0000, 0x0002, 0x0000,
};
static const uint16 _common_crossbowInfo1[32] = {
0x0000, 0x0000, 0x03E0, 0x07C0, 0x1FF8, 0x1FF0, 0x3FFC, 0x3FF8,
0x7FFE, 0x7FFC, 0x7FFE, 0x7FFC, 0xF39E, 0xF39E, 0xE38E, 0xE38E,
0xC386, 0xC386, 0xC386, 0xC386, 0xC386, 0xC386, 0xC386, 0xC386,
0x8002, 0x8002, 0x8002, 0x8002, 0x0000, 0x0000, 0x0000, 0x0000,
};
static const uint16 _common_crossbowInfo2[32] = {
0x0000, 0x0000, 0x03E0, 0x0000, 0x1FF8, 0x0000, 0x3FFC, 0x0000,
0x7FFE, 0x0000, 0x7FFE, 0x0000, 0xF39E, 0x0000, 0xE38E, 0x0000,
0xC386, 0x0000, 0xC386, 0x0000, 0xC386, 0x0000, 0xC386, 0x0000,
0x8002, 0x0000, 0x8002, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
};
static const uint16 _common_moveForward[32] = {
0x0180, 0x0100, 0x03C0, 0x0380, 0x07E0, 0x07C0, 0x0FF0, 0x0FE0,
0x1FF8, 0x1FF0, 0x03C0, 0x0380, 0x03C0, 0x0380, 0x03C0, 0x0380,
0x03C0, 0x0380, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
static const uint16 _common_moveRight[32] = {
0x00C0, 0x0080, 0x00E0, 0x00C0, 0x00F0, 0x00E0, 0x1FF8, 0x1FF0,
0x3FFC, 0x3FF8, 0x3FF8, 0x3FF0, 0x3CF0, 0x38E0, 0x3CE0, 0x38C0,
0x3CC0, 0x3880, 0x3C00, 0x3800, 0x3C00, 0x3800, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
static const uint16 _common_moveBack[32] = {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x03C0, 0x0380, 0x03C0, 0x0380, 0x03C0, 0x0380, 0x03C0, 0x0380,
0x1FF8, 0x1FF0, 0x0FF0, 0x0FE0, 0x07E0, 0x07C0, 0x03C0, 0x0380,
0x0180, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
static const uint16 _common_moveLeft[32] = {
0x0C00, 0x0800, 0x1C00, 0x1800, 0x3C00, 0x3800, 0x7FE0, 0x7FC0,
0xFFF0, 0xFFE0, 0x7FF0, 0x7FE0, 0x3CF0, 0x38E0, 0x1CF0, 0x18E0,
0x0CF0, 0x08E0, 0x00F0, 0x00E0, 0x00F0, 0x00E0, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
static const byte _simon2_cursors[10][256] = {
// cross hair
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xec,0xec,0xec,0xec,0xec,0xef,0xff,0xea,0xff,0xef,0xec,0xec,0xec,0xec,0xec,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// examine
{ 0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xef,0xee,0xeb,0xe4,0xe4,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xef,0xee,0xeb,0xee,0xef,0xef,0xee,0xec,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
0xef,0xeb,0xee,0xef,0xee,0xee,0xef,0xee,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
0xef,0xeb,0xef,0xef,0xef,0xec,0xee,0xef,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
0xef,0xeb,0xef,0xef,0xee,0xef,0xef,0xef,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
0xef,0xeb,0xee,0xef,0xef,0xef,0xef,0xee,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
0xef,0xee,0xeb,0xee,0xef,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xef,0xee,0xeb,0xeb,0xeb,0xeb,0xee,0xe4,0xec,0xef,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xeb,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xee,0xe4,0xeb,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xe4,0xeb,0xef,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xec,0xeb,0xef,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xe4,0xef,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xef,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// pick up
{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xe5,0xe6,0xe6,0xe7,0xe7,0xe6,0xe6,0xe5,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xe5,0xe7,0xe7,0xe7,0xe7,0xe8,0xe8,0xe8,0xe8,0xe5,0xff,0xff,0xff,
0xff,0xff,0xe5,0xe6,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xe8,0xe9,0xe7,0xe5,0xff,0xff,
0xff,0xe5,0xe6,0xe7,0xe6,0xe5,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe8,0xe6,0xe5,0xff,
0xff,0xe5,0xe7,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe7,0xe5,0xff,
0xff,0xe5,0xe7,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe7,0xe5,0xff,
0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,
0xff,0xef,0xee,0xeb,0xee,0xef,0xff,0xff,0xff,0xff,0xef,0xee,0xeb,0xee,0xef,0xff,
0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,
0xff,0xff,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,
0xff,0xff,0xff,0xef,0xe4,0xeb,0xef,0xff,0xff,0xef,0xeb,0xe4,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xeb,0xeb,0xeb,0xef,0xef,0xeb,0xeb,0xeb,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xef,0xee,0xee,0xee,0xee,0xe1,0xe1,0xef,0xff,0xff,0xff,0xe4,
0xef,0xee,0xeb,0xeb,0xeb,0xeb,0xeb,0xe4,0xe4,0xe4,0xe4,0xe4,0xe4,0xe4,0xeb,0xec,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe4 },
// give
{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xe9,0xe7,0xe8,0xe8,0xe8,0xe7,0xe9,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xe5,0xe7,0xea,0xe8,0xe8,0xe8,0xea,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe7,0xe8,0xe8,0xea,0xe9,0xea,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,
0xe5,0xe7,0xe9,0xe8,0xe8,0xe9,0xec,0xe9,0xe8,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,
0xe5,0xe7,0xe7,0xe9,0xe8,0xec,0xe9,0xec,0xe8,0xe9,0xe7,0xe6,0xe5,0xff,0xff,0xff,
0xe5,0xe7,0xe7,0xe8,0xec,0xe9,0xe9,0xe9,0xec,0xe7,0xe6,0xe6,0xe5,0xff,0xff,0xff,
0xe5,0xe7,0xe7,0xea,0xe8,0xe9,0xe9,0xe9,0xe7,0xec,0xec,0xe4,0xe5,0xff,0xff,0xff,
0xe5,0xe7,0xe7,0xe9,0xe7,0xe8,0xe9,0xe7,0xe6,0xec,0xe4,0xec,0xe4,0xef,0xff,0xff,
0xe5,0xe6,0xe7,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe4,0xec,0xe4,0xec,0xe4,0xef,0xff,
0xff,0xe5,0xe6,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe8,0xe4,0xec,0xe4,0xec,0xeb,0xff,
0xff,0xff,0xe5,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe8,0xe6,0xe4,0xec,0xeb,0xef,0xff,
0xff,0xff,0xff,0xe8,0xe7,0xe7,0xe8,0xe6,0xe6,0xe7,0xff,0xef,0xeb,0xef,0xff,0xff,
0xff,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// talk
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xe5,0xe7,0xe8,0xe8,0xe8,0xe7,0xe6,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe6,0xe9,0xea,0xe6,0xea,0xe9,0xe8,0xe9,0xe8,0xe7,0xe5,0xff,0xff,0xff,
0xff,0xe5,0xe7,0xe5,0xef,0xe5,0xec,0xea,0xe5,0xea,0xec,0xe5,0xe9,0xe6,0xff,0xff,
0xff,0xe5,0xe6,0xe5,0xef,0xef,0xef,0xe5,0xef,0xef,0xe5,0xef,0xef,0xe8,0xe5,0xff,
0xff,0xe5,0xe9,0xea,0xe5,0xe8,0xe7,0xe6,0xe6,0xe8,0xe7,0xe5,0xec,0xe9,0xe5,0xff,
0xff,0xe5,0xe9,0xe8,0xe5,0xe7,0xe8,0xe8,0xe9,0xe9,0xe8,0xe5,0xe9,0xe9,0xe5,0xff,
0xff,0xe5,0xe6,0xec,0xea,0xe5,0xe6,0xe6,0xe7,0xe7,0xe6,0xe5,0xec,0xe8,0xe5,0xff,
0xff,0xff,0xe5,0xe9,0xe8,0xe9,0xe5,0xe8,0xe5,0xe8,0xe5,0xe9,0xe9,0xe7,0xe5,0xff,
0xff,0xff,0xe5,0xe7,0xe9,0xec,0xe8,0xec,0xe8,0xec,0xe8,0xec,0xe8,0xe5,0xff,0xff,
0xff,0xff,0xff,0xe5,0xe6,0xe8,0xe9,0xe9,0xe9,0xe9,0xe9,0xe8,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// use
{ 0xff,0xff,0xff,0xff,0xff,0xee,0xe1,0xeb,0xee,0xef,0xef,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xef,0xef,0xef,0xe4,0xeb,0xee,0xe5,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xe4,0xe4,0xeb,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xe4,0xec,0xe4,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xeb,0xe4,0xe4,0xee,0xef,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xee,0xeb,0xeb,0xeb,0xe1,0xef,0xee,0xef,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xef,0xef,0xee,0xeb,0xeb,0xe4,0xee,
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xff,0xff,0xff,0xef,0xeb,0xec,0xeb,0xef,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xee,0xe4,0xeb,0xef,0xff,
0xff,0xff,0xff,0xe5,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xff,0xef,0xee,0xef,0xff,0xff,
0xff,0xff,0xe5,0xe6,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,
0xff,0xe5,0xe6,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xe5,0xe6,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xe5,0xe6,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// wear
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xef,0xeb,0xed,0xe4,0xe2,0xeb,0xee,0xee,0xee,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xef,0xe2,0xec,0xe2,0xe1,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xef,0xeb,0xed,0xeb,0xee,0xef,0xef,0xef,0xee,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xef,0xee,0xe4,0xeb,0xee,0xef,0xef,0xee,0xef,0xef,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xef,0xe4,0xeb,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xef,0xe2,0xeb,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xef,0xeb,0xe1,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xef,0xeb,0xe1,0xee,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,
0xff,0xef,0xef,0xef,0xe1,0xe4,0xe4,0xe4,0xe1,0xeb,0xee,0xef,0xef,0xef,0xff,0xff,
0xef,0xee,0xee,0xef,0xee,0xee,0xee,0xee,0xee,0xef,0xef,0xef,0xee,0xee,0xef,0xff,
0xff,0xef,0xef,0xee,0xe1,0xe2,0xe4,0xe4,0xe4,0xeb,0xe1,0xee,0xef,0xef,0xff,0xff,
0xff,0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// move
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,
0xff,0xe1,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe1,0xff,
0xff,0xe1,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe1,0xff,
0xff,0xe1,0xe3,0xe3,0xed,0xec,0xe3,0xe3,0xe3,0xe3,0xec,0xed,0xe3,0xe3,0xe1,0xff,
0xff,0xe1,0xe3,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe3,0xe1,0xff,
0xff,0xe1,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe1,0xff,
0xff,0xe1,0xe3,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe3,0xe1,0xff,
0xff,0xe1,0xe3,0xe3,0xed,0xec,0xe3,0xe3,0xe3,0xe3,0xec,0xed,0xe3,0xe3,0xe1,0xff,
0xff,0xe1,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe1,0xff,
0xff,0xe1,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe1,0xff,
0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
// open
{ 0xff,0xff,0xe5,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xe5,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xe5,0xe7,0xe5,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xe5,0xff,0xe5,0xe7,0xe6,0xe9,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xe7,0xe5,0xff,0xe5,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xe5,0xe7,0xe5,0xe7,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe5,0xff,0xff,0xff,
0xff,0xe5,0xe6,0xea,0xe6,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe8,0xe5,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xea,0xea,0xea,0xea,0xea,0xea,0xea,0xea,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xea,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe9,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xe8,0xe8,0xe8,0xe8,0xe8,0xe7,0xe7,0xe9,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xe6,0xe6,0xe6,0xe6,0xe6,0xe6,0xe5,0xe9,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xe8,0xe8,0xe8,0xe8,0xe8,0xe8,0xe7,0xe9,0xe5,0xff,0xff,0xff,0xff,
0xff,0xe5,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe5,0xff,0xff,0xff,0xff },
// question mark
{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xe5,0xe7,0xea,0xec,0xec,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xe5,0xe7,0xea,0xec,0xea,0xe9,0xea,0xec,0xe9,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe8,0xe7,0xe8,0xea,0xec,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xe5,0xe8,0xe9,0xec,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe8,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xec,0xea,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xea,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe9,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
};
// Feeble Files specific
static const byte _mouseOffs[29 * 32] = {
6,0,15,21,16,21,14,21,15,21,16,21,16,21,16,21,15,21,15,21,15,21,14,21,12,21,12,21,12,21,12,21,
6,2,10,12,9,12,8,11,7,10,6,9,4,8,3,7,1,7,0,6,3,7,4,8,6,9,7,10,8,11,9,12,
0,0,0,0,0,0,0,0,0,1,0,3,0,3,0,4,1,4,1,3,2,3,2,2,1,3,0,4,0,3,0,0,
0,0,5,16,4,19,2,21,1,21,1,21,1,21,1,18,3,9,6,2,6,0,3,6,4,12,4,13,4,13,4,14,
0,0,6,13,5,15,4,16,3,19,2,19,2,19,2,18,1,16,4,10,7,3,7,0,4,2,4,6,0,0,0,0,
0,0,7,0,7,1,8,1,11,1,13,1,9,1,6,1,6,0,6,0,6,0,7,0,11,0,13,0,9,0,7,0,
0,0,7,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// SAM icons
0,0,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,
0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
0,0,5,5,5,5,5,5,5,5,5,4,1,1,2,2,3,3,5,5,7,6,9,8,11,10,14,13,16,16,0,0,
0,0,4,3,5,2,4,2,4,3,5,3,5,2,4,2,4,3,5,3,5,2,4,3,4,3,5,3,5,2,4,2,
// Asteroid Map icons
0,0,3,0,4,1,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,3,0,4,1,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,8,0,7,0,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// Other icons
0,0,9,9,9,10,8,11,7,11,7,11,8,11,9,10,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,10,7,10,6,10,5,10,4,10,3,10,4,10,5,10,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,7,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,7,3,4,3,2,4,0,5,0,7,0,7,0,5,2,4,4,3,7,3,0,0,0,0,0,0,0,0,0,0,
0,0,12,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// Vent icons
0,0,8,3,7,3,6,3,5,3,4,3,3,3,2,3,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,3,3,3,4,3,8,3,10,3,12,3,14,3,17,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,3,14,4,12,5,10,6,9,7,8,7,7,8,6,9,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,3,3,2,3,4,3,4,3,5,3,4,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,7,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,9,9,9,10,8,11,7,11,7,11,8,11,9,10,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,10,7,10,6,10,5,10,4,10,3,10,4,10,5,10,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
#ifdef ENABLE_AGOS2
void AGOSEngine_PuzzlePack::handleMouseMoved() {
uint x;
if (getGameId() != GID_DIMP && _mouseHideCount) {
CursorMan.showMouse(false);
return;
}
CursorMan.showMouse(true);
_mouse = _eventMan->getMousePos();
x = 0;
if (_lastHitArea3 == 0 && _leftButtonDown) {
_verbHitArea = 300;
_leftButtonDown = false;
x = 1;
}
if (_rightButtonDown) {
_verbHitArea = (getGameId() == GID_DIMP) ? 301 : 300;
_rightButtonDown = false;
x = 1;
}
boxController(_mouse.x, _mouse.y, x);
_lastHitArea3 = _lastHitArea;
if (x == 1 && _lastHitArea == NULL)
_lastHitArea3 = (HitArea *) -1;
drawMousePointer();
}
#endif
void AGOSEngine_Simon1::handleMouseMoved() {
uint x;
if (_mouseHideCount) {
CursorMan.showMouse(false);
return;
}
CursorMan.showMouse(true);
_mouse = _eventMan->getMousePos();
if (_defaultVerb) {
uint id = 101;
if (_mouse.y >= 136)
id = 102;
if (_defaultVerb != id)
resetVerbs();
}
if (getGameType() == GType_FF) {
if (getBitFlag(99)) { // Oracle
if (_mouse.x >= 10 && _mouse.x <= 635 && _mouse.y >= 5 && _mouse.y <= 475) {
setBitFlag(98, true);
} else {
if (getBitFlag(98)) {
_variableArray[254] = 63;
}
}
} else if (getBitFlag(88)) { // Close Up
if (_mouse.x >= 10 && _mouse.x <= 635 && _mouse.y >= 5 && _mouse.y <= 475) {
setBitFlag(87, true);
} else {
if (getBitFlag(87)) {
_variableArray[254] = 75;
}
}
}
if (_rightButtonDown) {
_rightButtonDown = false;
setVerb(NULL);
}
} else if (getGameType() == GType_SIMON2) {
if (getBitFlag(79)) {
if (!_vgaVar9) {
if (_mouse.x >= 315 || _mouse.x < 9)
goto get_out2;
_vgaVar9 = 1;
}
if (_scrollCount == 0) {
if (_mouse.x >= 315) {
if (_scrollX != _scrollXMax)
_scrollFlag = 1;
} else if (_mouse.x < 8) {
if (_scrollX != 0)
_scrollFlag = -1;
}
}
} else {
get_out2:;
_vgaVar9 = 0;
}
}
if (_mouse != _mouseOld)
_needHitAreaRecalc++;
if (_leftButtonOld == 0 && _leftButtonCount != 0) {
boxController(_mouse.x, _mouse.y, 3);
}
_leftButtonOld = _leftButton;
x = 0;
if (_lastHitArea3 == 0 && _leftButtonDown) {
_leftButtonDown = false;
x = 1;
} else {
if (!_litBoxFlag && _needHitAreaRecalc == 0)
goto get_out;
}
boxController(_mouse.x, _mouse.y, x);
_lastHitArea3 = _lastHitArea;
if (x == 1 && _lastHitArea == NULL)
_lastHitArea3 = (HitArea *) -1;
get_out:
_mouseOld = _mouse;
drawMousePointer();
_needHitAreaRecalc = 0;
_litBoxFlag = false;
}
void AGOSEngine_PN::handleMouseMoved() {
if (_mouseHideCount) {
CursorMan.showMouse(false);
return;
}
CursorMan.showMouse(true);
_mouse = _eventMan->getMousePos();
if (_leftClick == true) {
_leftClick = false;
if (_dragFlag) {
_hitCalled = 4;
} else if (_videoLockOut & 0x10) {
if (_oneClick != 0) {
_hitCalled = 2;
_oneClick = 0;
} else {
_oneClick++;
}
} else {
_hitCalled = 1;
}
_dragCount = 0;
}
if (_rightClick == true) {
_rightClick = false;
if (_hitCalled == 0)
_hitCalled = 5;
}
if (_mouse != _mouseOld)
_needHitAreaRecalc++;
if (_leftButton != 0) {
if (_dragCount <= 20) {
_dragCount++;
if (_dragCount > 20) {
if (_videoLockOut & 0x10) {
if (_oneClick == 0)
_hitCalled = 3;
} else {
_hitCalled = 3;
}
}
}
} else if ((_videoLockOut & 0x10) && _oneClick != 0) {
_oneClick++;
if (_oneClick > 10) {
_hitCalled = 1;
_oneClick = 0;
}
}
if (!_wiped)
boxController(_mouse.x, _mouse.y, 0);
_mouseOld = _mouse;
drawMousePointer();
_needHitAreaRecalc = 0;
_litBoxFlag = false;
}
void AGOSEngine::handleMouseMoved() {
uint x;
if (_mouseHideCount) {
CursorMan.showMouse(false);
return;
}
CursorMan.showMouse(true);
_mouse = _eventMan->getMousePos();
if (getGameType() == GType_WW) {
if (_variableArray[51] != 0 && _mouseCursor != _variableArray[51]) {
_mouseCursor = _variableArray[51];
_needHitAreaRecalc++;
}
} else if (getGameType() == GType_ELVIRA2) {
if (_mouseCursor != _variableArray[72]) {
_mouseCursor = _variableArray[72];
_needHitAreaRecalc++;
}
} else if (getGameType() == GType_ELVIRA1) {
if (_mouseCursor != _variableArray[438]) {
_mouseCursor = _variableArray[438];
_needHitAreaRecalc++;
}
}
if (_leftClick == true) {
_leftClick = false;
if (_dragMode) {
_dragEnd = true;
} else {
_oneClick = 1;
}
_dragCount = 0;
}
if (_mouse != _mouseOld)
_needHitAreaRecalc++;
if (_leftButtonOld == 0 && _leftButton != 0) {
_lastClickRem = 0;
boxController(_mouse.x, _mouse.y, 3);
}
_leftButtonOld = _leftButton;
if (_dragMode || _lastHitArea3) {
x = 0;
if (_needHitAreaRecalc == 0)
goto get_out;
else
goto boxstuff;
}
if (_leftButton != 0 && _dragAccept && _lastClickRem != NULL) {
_dragCount++;
if (_dragCount == 20) {
_dragMode = true;
_dragFlag = true;
_needHitAreaRecalc++;
}
}
x = 0;
if (_oneClick > 0) {
_oneClick = 0;
x = 1;
} else {
if (!_litBoxFlag && _needHitAreaRecalc == 0)
goto get_out;
}
boxstuff:
boxController(_mouse.x, _mouse.y, x);
_lastHitArea3 = _lastHitArea;
get_out:
_mouseOld = _mouse;
drawMousePointer();
_needHitAreaRecalc = 0;
_litBoxFlag = false;
}
void AGOSEngine::mouseOff() {
_mouseHideCount++;
}
void AGOSEngine::mouseOn() {
_videoLockOut |= 1;
if (_mouseHideCount != 0)
_mouseHideCount--;
_videoLockOut &= ~1;
}
#ifdef ENABLE_AGOS2
void AGOSEngine_PuzzlePack::initMouse() {
if (getGameId() == GID_DIMP) {
AGOSEngine_Simon1::initMouse();
} else {
_maxCursorWidth = 75;
_maxCursorHeight = 97;
_mouseData = (byte *)calloc(_maxCursorWidth * _maxCursorHeight, 1);
}
}
void AGOSEngine_FeebleDemo::initMouse() {
// TODO: Add larger cursor
AGOSEngine_Simon1::initMouse();
}
void AGOSEngine_Feeble::initMouse() {
_maxCursorWidth = 40;
_maxCursorHeight = 40;
_mouseData = (byte *)calloc(_maxCursorWidth * _maxCursorHeight, 1);
}
void AGOSEngine_PuzzlePack::loadMouseImage() {
loadZone(_variableArray[500]);
VgaPointersEntry *vpe = &_vgaBufferPointers[_variableArray[500]];
byte *src = vpe->vgaFile2 + READ_LE_UINT32(vpe->vgaFile2 + _variableArray[501] * 8);
memcpy(_mouseData, src, _maxCursorWidth * _maxCursorHeight);
}
void AGOSEngine_PuzzlePack::drawMousePointer() {
if (getGameId() != GID_DIMP) {
CursorMan.replaceCursor(_mouseData, _maxCursorWidth, _maxCursorHeight, 37, 48, 0);
}
}
void AGOSEngine_Feeble::drawMousePart(int image, byte x, byte y) {
VgaPointersEntry *vpe = &_vgaBufferPointers[7];
byte *src;
int width, height;
byte *dst = _mouseData + y * _maxCursorWidth + x;
src = vpe->vgaFile2 + image * 8;
width = READ_LE_UINT16(src + 6);
height = READ_LE_UINT16(src + 4);
src = vpe->vgaFile2 + READ_LE_UINT32(src);
assert(width + x <= _maxCursorWidth);
assert(height + y <= _maxCursorWidth);
for (int h = 0; h < height; h++) {
for (int w = 0; w < width; w++) {
if (src[w] != 0)
dst[w] = src[w];
}
src += width;
dst += _maxCursorWidth;
}
}
void AGOSEngine_FeebleDemo::drawMousePointer() {
}
void AGOSEngine_Feeble::drawMousePointer() {
uint cursor;
int image, offs;
if (_animatePointer) {
if (getBitFlag(99)) {
_mouseToggle = !_mouseToggle;
if (_mouseToggle)
_mouseAnim++;
} else {
_mouseAnim++;
}
if (_mouseAnim == _mouseAnimMax)
_mouseAnim = 1;
}
cursor = _mouseCursor;
if (!_animatePointer && getBitFlag(99)) {
_mouseAnim = 1;
cursor = 6;
} else if (_mouseCursor != 5 && getBitFlag(72)) {
cursor += 7;
}
if (cursor != _currentMouseCursor || _mouseAnim != _currentMouseAnim) {
_currentMouseCursor = cursor;
_currentMouseAnim = _mouseAnim;
memset(_mouseData, 0, _maxCursorWidth * _maxCursorHeight);
image = cursor * 16 + 1;
offs = cursor * 32;
drawMousePart(image, _mouseOffs[offs], _mouseOffs[offs + 1]);
image = cursor * 16 + 1 + _mouseAnim;
offs = cursor * 32 + _mouseAnim * 2;
drawMousePart(image, _mouseOffs[offs], _mouseOffs[offs + 1]);
int hotspotX = 19;
int hotspotY = 19;
if (_mouseCursor == 14) {
// Finger pointing away from screen. Not sure where
// this is used.
hotspotX += 4;
hotspotY -= 6;
} else if (_mouseCursor == 15) {
// Finger pointing down. Used for the oh-so-annoying
// Cygnus Alpha tile puzzle.
hotspotY += 18;
}
CursorMan.replaceCursor(_mouseData, _maxCursorWidth, _maxCursorHeight, hotspotX, hotspotY, 0);
}
}
#endif
void AGOSEngine_Simon1::initMouse() {
AGOSEngine::initMouse();
const uint16 *src = _common_mouseInfo;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
if (src[0] & (1 << (15 - (j % 16)))) {
if (src[1] & (1 << (15 - (j % 16)))) {
_mouseData[16 * i + j] = 1;
} else {
_mouseData[16 * i + j] = 0;
}
}
}
src += 2;
}
CursorMan.replaceCursor(_mouseData, 16, 16, 0, 0, 0xFF);
}
static const byte mouseCursorPalette[] = {
0x00, 0x00, 0x00, 0x00, // Black
0xFF, 0xFF, 0xFF, 0x00, // White
};
void AGOSEngine::initMouse() {
_maxCursorWidth = 16;
_maxCursorHeight = 16;
_mouseData = (byte *)calloc(_maxCursorWidth * _maxCursorHeight, 1);
memset(_mouseData, 0xFF, _maxCursorWidth * _maxCursorHeight);
CursorMan.replaceCursorPalette(mouseCursorPalette, 0, ARRAYSIZE(mouseCursorPalette) / 4);
}
void AGOSEngine::drawMousePointer() {
if (getGameType() == GType_SIMON2) {
CursorMan.replaceCursor(_simon2_cursors[_mouseCursor], 16, 16, 7, 7, 0xFF);
} else if (getGameType() != GType_SIMON1) {
const uint16 *src;
int i, j;
memset(_mouseData, 0xFF, _maxCursorWidth * _maxCursorHeight);
if (getGameType() == GType_WW) {
if (_mouseCursor == 0) {
src = _common_mouseInfo;
} else if (_mouseCursor == 2) {
src = _common_handInfo;
} else if (_mouseCursor == 3) {
src = _common_swordInfo1;
} else if (_mouseCursor == 4) {
src = _common_moveForward;
} else if (_mouseCursor == 5) {
src = _common_moveRight;
} else if (_mouseCursor == 6) {
src = _common_moveBack;
} else if (_mouseCursor == 7) {
src = _common_moveLeft;
} else {
src = _common_mouseInfo;
}
} else if (getGameType() == GType_ELVIRA2) {
if (_mouseCursor == 0) {
src = _common_mouseInfo;
} else if (_mouseCursor == 1) {
src = _common_shieldInfo1;
} else if (_mouseCursor == 2) {
src = _common_shieldInfo2;
} else if (_mouseCursor == 3) {
src = _common_swordInfo1;
} else if (_mouseCursor == 4) {
src = _common_swordInfo2;
} else if (_mouseCursor == 5) {
src = _common_lightningInfo1;
} else if (_mouseCursor == 6) {
src = _common_lightningInfo2;
} else if (_mouseCursor == 7) {
src = _common_crossbowInfo1;
} else {
src = _common_crossbowInfo2;
}
} else {
if (_mouseCursor == 0) {
src = _common_mouseInfo;
} else if (_mouseCursor == 1) {
src = _common_shieldInfo1;
} else {
src = _common_swordInfo1;
}
}
if (_dragFlag)
src = _common_handInfo;
for (i = 0; i < 16; i++) {
for (j = 0; j < 16; j++) {
if (src[0] & (1 << (15 - (j % 16)))) {
if (src[1] & (1 << (15 - (j % 16)))) {
_mouseData[16 * i + j] = 1;
} else {
_mouseData[16 * i + j] = 0;
}
}
}
src += 2;
}
CursorMan.replaceCursor(_mouseData, 16, 16, 0, 0, 0xFF);
}
}
} // End of namespace AGOS