scummvm/engines/wage/gui.cpp
2016-02-14 17:12:47 +01:00

643 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/timer.h"
#include "common/unzip.h"
#include "graphics/cursorman.h"
#include "graphics/fonts/bdf.h"
#include "graphics/palette.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/entities.h"
#include "wage/menu.h"
#include "wage/gui.h"
#include "wage/world.h"
namespace Wage {
static const byte palette[] = {
0, 0, 0, // Black
0x80, 0x80, 0x80, // Gray
0xff, 0xff, 0xff, // White
0x00, 0xff, 0x00 // Green
};
static byte fillPattern[8] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
static byte fillPatternStripes[8] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 };
static byte fillPatternCheckers[8] = { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 };
static byte fillPatternCheckers2[8] = { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa };
static const byte macCursorArrow[] = {
2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3,
2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3,
2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3,
2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3,
2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3,
2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3,
2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3,
2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3,
2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3,
2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3,
2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3
};
static const byte macCursorBeam[] = {
0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
};
static void cursor_timer_handler(void *refCon) {
Gui *gui = (Gui *)refCon;
int x = gui->_cursorX;
int y = gui->_cursorY;
if (x == 0 && y == 0)
return;
if (!gui->_screen.getPixels())
return;
x += gui->_consoleTextArea.left;
y += gui->_consoleTextArea.top;
gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
if (!gui->_cursorOff)
gui->_cursorState = !gui->_cursorState;
g_system->copyRectToScreen(gui->_screen.getBasePtr(x, y), gui->_screen.pitch, x, y, 1, kCursorHeight);
}
Gui::Gui(WageEngine *engine) {
_engine = engine;
_scene = NULL;
_sceneDirty = true;
_consoleDirty = true;
_bordersDirty = true;
_menuDirty = true;
_consoleFullRedraw = true;
_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
_scrollPos = 0;
_consoleLineHeight = 8; // Dummy value which makes sense
_consoleNumLines = 24; // Dummy value
_builtInFonts = false;
_sceneIsActive = false;
_cursorX = 0;
_cursorY = 0;
_cursorState = false;
_cursorOff = false;
g_system->getPaletteManager()->setPalette(palette, 0, 4);
CursorMan.replaceCursorPalette(palette, 0, 4);
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
_cursorIsArrow = true;
CursorMan.showMouse(true);
_patterns.push_back(fillPattern);
_patterns.push_back(fillPatternStripes);
_patterns.push_back(fillPatternCheckers);
_patterns.push_back(fillPatternCheckers2);
loadFonts();
g_system->getTimerManager()->installTimerProc(&cursor_timer_handler, 200000, this, "wageCursor");
_menu = new Menu(this);
}
Gui::~Gui() {
_screen.free();
_console.free();
g_system->getTimerManager()->removeTimerProc(&cursor_timer_handler);
delete _menu;
}
const Graphics::Font *Gui::getFont(const char *name, Graphics::FontManager::FontUsage fallback) {
const Graphics::Font *font;
if (!_builtInFonts) {
font = FontMan.getFontByName(name);
if (!font)
warning("Cannot load font %s", name);
}
if (_builtInFonts || !font)
font = FontMan.getFontByUsage(fallback);
return font;
}
const Graphics::Font *Gui::getConsoleFont() {
char fontName[128];
Scene *scene = _engine->_world->_player->_currentScene;
snprintf(fontName, 128, "%s-%d", scene->getFontName(), scene->_fontSize);
return getFont(fontName, Graphics::FontManager::kConsoleFont);
}
const Graphics::Font *Gui::getTitleFont() {
return getFont("Chicago-12", Graphics::FontManager::kBigGUIFont);
}
void Gui::clearOutput() {
_out.clear();
_lines.clear();
_consoleFullRedraw = true;
}
void Gui::appendText(String &str) {
_consoleDirty = true;
if (!str.contains('\n')) {
_out.push_back(str);
flowText(str);
return;
}
// Okay, we got new lines, need to split it
// and push substrings individually
Common::String tmp = "";
for (uint i = 0; i < str.size(); i++) {
if (str[i] == '\n') {
_out.push_back(tmp);
flowText(tmp);
tmp = "";
continue;
}
tmp += str[i];
}
_out.push_back(tmp);
flowText(tmp);
}
void Gui::draw() {
if (_scene != _engine->_world->_player->_currentScene || _sceneDirty) {
_scene = _engine->_world->_player->_currentScene;
// Draw desktop
Common::Rect r(0, 0, _screen.w - 1, _screen.h - 1);
Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers);
g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h);
_sceneDirty = true;
_consoleDirty = true;
_menuDirty = true;
_consoleFullRedraw = true;
_scene->paint(&_screen, _scene->_designBounds->left, _scene->_designBounds->top);
_sceneArea.left = _scene->_designBounds->left + kBorderWidth - 2;
_sceneArea.top = _scene->_designBounds->top + kBorderWidth - 2;
_sceneArea.setWidth(_scene->_designBounds->width() - 2 * kBorderWidth);
_sceneArea.setHeight(_scene->_designBounds->height() - 2 * kBorderWidth);
_consoleTextArea.left = _scene->_textBounds->left + kBorderWidth - 2;
_consoleTextArea.top = _scene->_textBounds->top + kBorderWidth - 2;
_consoleTextArea.setWidth(_scene->_textBounds->width() - 2 * kBorderWidth);
_consoleTextArea.setHeight(_scene->_textBounds->height() - 2 * kBorderWidth);
}
if (_scene && (_bordersDirty || _sceneDirty))
paintBorder(&_screen, _sceneArea, kWindowScene);
// Render console
if (_consoleDirty || _consoleFullRedraw)
renderConsole(&_screen, _consoleTextArea);
if (_bordersDirty || _consoleDirty || _consoleFullRedraw)
paintBorder(&_screen, _consoleTextArea, kWindowConsole);
if (_menuDirty)
_menu->render();
_sceneDirty = false;
_consoleDirty = false;
_bordersDirty = false;
_menuDirty = false;
_consoleFullRedraw = false;
}
void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) {
Common::Rect r(x, y, x + w + 1, y + h + 1);
g->fillRect(r, kColorWhite);
g->frameRect(r, kColorBlack);
}
void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h) {
Common::Rect r(x, y, x + w, y + h);
g->fillRect(r, kColorBlack);
}
#define ARROW_W 12
#define ARROW_H 6
const int arrowPixels[ARROW_H][ARROW_W] = {
{0,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0},
{0,0,0,1,1,1,1,1,1,0,0,0},
{0,0,1,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,1,0},
{1,1,1,1,1,1,1,1,1,1,1,1}};
void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType) {
bool active, scrollable, closeable, closeBoxPressed, drawTitle;
const int size = kBorderWidth;
int x = r.left - size;
int y = r.top - size;
int width = r.width() + 2 * size;
int height = r.height() + 2 * size;
switch (windowType) {
case kWindowScene:
active = _sceneIsActive;
scrollable = false;
closeable = _sceneIsActive;
closeBoxPressed = false;
drawTitle = true;
break;
case kWindowConsole:
active = !_sceneIsActive;
scrollable = true;
closeable = !_sceneIsActive;
closeBoxPressed = false;
drawTitle = false;
break;
}
drawBox(g, x, y, size, size);
drawBox(g, x+width-size-1, y, size, size);
drawBox(g, x+width-size-1, y+height-size-1, size, size);
drawBox(g, x, y+height-size-1, size, size);
drawBox(g, x + size, y + 2, width - 2*size - 1, size - 4);
drawBox(g, x + size, y + height - size + 1, width - 2*size - 1, size - 4);
drawBox(g, x + 2, y + size, size - 4, height - 2*size - 1);
drawBox(g, x + width - size + 1, y + size, size - 4, height - 2*size-1);
if (active) {
fillRect(g, x + size, y + 5, width - 2*size - 1, 8);
fillRect(g, x + size, y + height - 13, width - 2*size - 1, 8);
fillRect(g, x + 5, y + size, 8, height - 2*size - 1);
if (!scrollable) {
fillRect(g, x + width - 13, y + size, 8, height - 2*size - 1);
} else {
int x1 = x + width - 15;
int y1 = y + size + 1;
for (int yy = 0; yy < ARROW_H; yy++) {
for (int xx = 0; xx < ARROW_W; xx++) {
if (arrowPixels[yy][xx] != 0) {
g->hLine(x1+xx, y1+yy, x1+xx, kColorBlack);
} else {
g->hLine(x1+xx, y1+yy, x1+xx, kColorWhite);
}
}
}
fillRect(g, x + width - 13, y + size + ARROW_H, 8, height - 2*size - 1 - ARROW_H*2);
y1 += height - 2*size - ARROW_H - 2;
for (int yy = 0; yy < ARROW_H; yy++) {
for (int xx = 0; xx < ARROW_W; xx++) {
if (arrowPixels[ARROW_H-yy-1][xx] != 0) {
g->hLine(x1+xx, y1+yy, x1+xx, kColorBlack);
} else {
g->hLine(x1+xx, y1+yy, x1+xx, kColorWhite);
}
}
}
}
if (closeable) {
if (closeBoxPressed) {
fillRect(g, x + 6, y + 6, 6, 6);
} else {
drawBox(g, x + 5, y + 5, 7, 7);
}
}
}
if (drawTitle) {
const Graphics::Font *font = getTitleFont();
int yOff = _builtInFonts ? 3 : 1;
int w = font->getStringWidth(_scene->_name) + 6;
int maxWidth = width - size*2 - 7;
if (w > maxWidth)
w = maxWidth;
drawBox(g, x + (width - w) / 2, y, w, size);
font->drawString(g, _scene->_name, x + (width - w) / 2 + 3, y + yOff, w, kColorBlack);
}
g_system->copyRectToScreen(g->getBasePtr(x, y), g->pitch, x, y, width, height);
}
enum {
kConWOverlap = 20,
kConHOverlap = 20,
kConWPadding = 3,
kConHPadding = 4,
kConOverscan = 3
};
void Gui::flowText(String &str) {
Common::StringArray wrappedLines;
int textW = _consoleTextArea.width() - kConWPadding * 2;
const Graphics::Font *font = getConsoleFont();
font->wordWrapText(str, textW, wrappedLines);
if (wrappedLines.size() == 0) // Sometimes we have empty lines
_lines.push_back("");
for (Common::StringArray::const_iterator j = wrappedLines.begin(); j != wrappedLines.end(); ++j)
_lines.push_back(*j);
uint pos = _scrollPos;
_scrollPos = MAX<int>(0, (_lines.size() - _consoleNumLines) * _consoleLineHeight);
_cursorX = kConWPadding;
if (_scrollPos)
_cursorY = (_consoleNumLines) * _consoleLineHeight + kConHPadding;
else
_cursorY = (_lines.size()) * _consoleLineHeight + kConHPadding;
if (pos != _scrollPos)
_consoleFullRedraw = true;
if (!_engine->_temporarilyHidden)
draw();
}
void Gui::renderConsole(Graphics::Surface *g, Common::Rect &r) {
bool fullRedraw = _consoleFullRedraw;
bool textReflow = false;
int surfW = r.width() + kConWOverlap * 2;
int surfH = r.height() + kConHOverlap * 2;
Common::Rect boundsR(kConWOverlap - kConOverscan, kConHOverlap - kConOverscan,
r.width() + kConWOverlap + kConOverscan, r.height() + kConHOverlap + kConOverscan);
Common::Rect fullR(0, 0, surfW, surfH);
if (_console.w != surfW || _console.h != surfH) {
if (_console.w != surfW)
textReflow = true;
_console.free();
_console.create(surfW, surfH, Graphics::PixelFormat::createFormatCLUT8());
fullRedraw = true;
}
if (fullRedraw)
_console.fillRect(fullR, kColorWhite);
const Graphics::Font *font = getConsoleFont();
_consoleLineHeight = font->getFontHeight();
int textW = r.width() - kConWPadding * 2;
int textH = r.height() - kConHPadding * 2;
if (textReflow) {
_lines.clear();
for (uint i = 0; i < _out.size(); i++)
flowText(_out[i]);
}
const int firstLine = _scrollPos / _consoleLineHeight;
const int lastLine = MIN((_scrollPos + textH) / _consoleLineHeight + 1, _lines.size());
const int xOff = kConWOverlap;
const int yOff = kConHOverlap;
int x1 = xOff + kConWPadding;
int y1 = yOff - (_scrollPos % _consoleLineHeight) + kConHPadding;
if (fullRedraw)
_consoleNumLines = (r.height() - 2 * kConWPadding) / _consoleLineHeight - 2;
for (int line = firstLine; line < lastLine; line++) {
const char *str = _lines[line].c_str();
if (*str)
font->drawString(&_console, _lines[line], x1, y1, textW, kColorBlack);
y1 += _consoleLineHeight;
}
g->copyRectToSurface(_console, r.left - kConOverscan, r.top - kConOverscan, boundsR);
g_system->copyRectToScreen(g->getBasePtr(r.left, r.top), g->pitch, r.left, r.top, r.width(), r.height());
}
void Gui::drawInput() {
if (!_screen.getPixels())
return;
if (_sceneIsActive) {
_sceneIsActive = false;
_bordersDirty = true;
}
const Graphics::Font *font = getConsoleFont();
int x = kConWPadding + _consoleTextArea.left;
int y = _cursorY + _consoleTextArea.top;
Common::String text(_engine->_inputText);
int textW = font->getStringWidth(text);
// undraw cursor
_cursorOff = true;
_cursorState = false;
cursor_timer_handler(this);
_cursorOff = false;
Common::Rect r(x, y, x + textW + 10, y + font->getFontHeight());
_screen.fillRect(r, kColorWhite);
font->drawString(&_screen, text, x, y, _screen.w, kColorBlack);
g_system->copyRectToScreen(_screen.getBasePtr(x, y), _screen.pitch, x, y, textW + 10, font->getFontHeight());
_cursorX = font->getStringWidth(_engine->_inputText) + kConHPadding;
}
void Gui::loadFonts() {
Common::Archive *dat;
dat = Common::makeZipArchive("wage.dat");
if (!dat) {
warning("Could not find wage.dat. Falling back to built-in fonts");
_builtInFonts = true;
return;
}
Common::ArchiveMemberList list;
dat->listMembers(list);
for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName());
Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream);
delete stream;
Common::String fontName = (*it)->getName();
// Trim the .bdf extension
for (int i = fontName.size() - 1; i >= 0; --i) {
if (fontName[i] == '.') {
while ((uint)i < fontName.size()) {
fontName.deleteLastChar();
}
break;
}
}
FontMan.assignFontToName(fontName, font);
debug(2, " %s", fontName.c_str());
}
_builtInFonts = false;
delete dat;
}
void Gui::regenWeaponsMenu() {
_menu->regenWeaponsMenu();
}
void Gui::mouseMove(int x, int y) {
if (_menu->_menuActivated) {
if (_menu->mouseMove(x, y))
_menuDirty = true;
return;
}
if (_consoleTextArea.contains(x, y)) {
if (_cursorIsArrow) {
CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3);
_cursorIsArrow = false;
}
} else if (_cursorIsArrow == false) {
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
_cursorIsArrow = true;
}
}
Designed *Gui::getClickTarget(int x, int y) {
if (_menu->_menuActivated) {
if (_menu->mouseRelease(x, y)) {
_sceneDirty = true;
_consoleDirty = true;
_bordersDirty = true;
_menuDirty = true;
}
return NULL;
}
if (_sceneArea.contains(x, y)) {
if (!_sceneIsActive) {
_sceneIsActive = true;
_bordersDirty = true;
}
for (ObjList::const_iterator it = _scene->_objs.begin(); it != _scene->_objs.end(); ++it) {
if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
return *it;
}
for (ChrList::const_iterator it = _scene->_chrs.begin(); it != _scene->_chrs.end(); ++it) {
if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
return *it;
}
} else if (_consoleTextArea.contains(x, y)) {
if (_sceneIsActive) {
_sceneIsActive = false;
_bordersDirty = true;
}
}
return NULL;
}
void Gui::mouseClick(int x, int y) {
if (_menu->mouseClick(x, y))
_menuDirty = true;
}
} // End of namespace Wage