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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ADPCM_DECODER_H
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#define BLADERUNNER_ADPCM_DECODER_H
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#include "common/types.h"
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namespace BladeRunner {
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class ADPCMWestwoodDecoder {
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int16 _stepIndex;
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int32 _predictor;
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public:
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ADPCMWestwoodDecoder()
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: _stepIndex(0), _predictor(0) {
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}
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void setParameters(int16 stepIndex, int32 predictor) {
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_stepIndex = stepIndex;
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_predictor = predictor;
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}
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void decode(uint8 *in, size_t size, int16 *out, bool forceLittleEndianOut);
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};
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} // End of namespace BladeRunner
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#endif
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