mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/audio_speech.h"
|
|
|
|
#include "bladerunner/actor.h"
|
|
#include "bladerunner/aud_stream.h"
|
|
#include "bladerunner/audio_mixer.h"
|
|
#include "bladerunner/audio_player.h"
|
|
#include "bladerunner/bladerunner.h"
|
|
|
|
#include "common/str.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
// Note: Speech samples here should be from A.TLK file
|
|
const int kSpeechSamplesNumber = 23;
|
|
const int AudioSpeech::kSpeechSamples[kSpeechSamplesNumber] = { 65, 355, 490, 465, 480, 485, 505, 760, 7655, 7770, 7740, 8170, 2705, 7200, 6460, 5560, 4870, 4555, 3880, 3525, 3595, 3250, 3070 };
|
|
|
|
void AudioSpeech::ended() {
|
|
//Common::StackLock lock(_mutex);
|
|
_isActive = false;
|
|
_channel = -1;
|
|
}
|
|
|
|
void AudioSpeech::mixerChannelEnded(int channel, void *data) {
|
|
AudioSpeech *audioSpeech = (AudioSpeech *)data;
|
|
audioSpeech->ended();
|
|
}
|
|
|
|
AudioSpeech::AudioSpeech(BladeRunnerEngine *vm) {
|
|
_vm = vm;
|
|
// _speechVolume here sets a percentage to be appied on the specified voice cue volume
|
|
// before sending it to the audio player
|
|
// (setting _speechVolume to 100 renders it indifferent)
|
|
_speechVolume = BLADERUNNER_ORIGINAL_SETTINGS ? 50 : 100;
|
|
_isActive = false;
|
|
_data = new byte[kBufferSize];
|
|
_channel = -1;
|
|
}
|
|
|
|
AudioSpeech::~AudioSpeech() {
|
|
stopSpeech();
|
|
while (isPlaying()) {
|
|
// wait for the mixer to finish
|
|
}
|
|
|
|
delete[] _data;
|
|
}
|
|
|
|
bool AudioSpeech::playSpeech(const Common::String &name, int pan) {
|
|
if (isPlaying()) {
|
|
stopSpeech();
|
|
}
|
|
|
|
// Audio cache is not usable as hash function is producing collision for speech lines.
|
|
// It was not used in the original game either
|
|
|
|
Common::ScopedPtr<Common::SeekableReadStream> r(_vm->getResourceStream(_vm->_enhancedEdition ? ("audio/" + name) : name));
|
|
|
|
if (!r) {
|
|
warning("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (r->size() > kBufferSize) {
|
|
warning("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", (int)r->size(), kBufferSize);
|
|
return false;
|
|
}
|
|
|
|
if (isPlaying()) {
|
|
stopSpeech();
|
|
}
|
|
|
|
r->read(_data, r->size());
|
|
if (r->err()) {
|
|
warning("AudioSpeech::playSpeech: Error reading resource \"%s\"", name.c_str());
|
|
return false;
|
|
}
|
|
|
|
AudStream *audioStream = new AudStream(_data, _vm->_shortyMode ? 33000 : -1);
|
|
|
|
_channel = _vm->_audioMixer->play(
|
|
Audio::Mixer::kSpeechSoundType,
|
|
audioStream,
|
|
100,
|
|
false,
|
|
_speechVolume,
|
|
pan,
|
|
mixerChannelEnded,
|
|
this,
|
|
audioStream->getLength());
|
|
|
|
_isActive = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void AudioSpeech::stopSpeech() {
|
|
//Common::StackLock lock(_mutex);
|
|
if (_channel != -1) {
|
|
_vm->_audioMixer->stop(_channel, 0u);
|
|
}
|
|
}
|
|
|
|
bool AudioSpeech::isPlaying() const {
|
|
if (_channel == -1) {
|
|
return false;
|
|
}
|
|
return _isActive;
|
|
}
|
|
|
|
bool AudioSpeech::playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority) {
|
|
int pan = _vm->_actors[actorId]->soundPan();
|
|
Common::String name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str());
|
|
return _vm->_audioPlayer->playAud(name, _speechVolume * volume / 100, pan, pan, priority, kAudioPlayerOverrideVolume, Audio::Mixer::kSpeechSoundType);
|
|
}
|
|
|
|
// We no longer set the _speechVolume (speech default volume percent) via a public method
|
|
// It is set in AudioSpeech::AudioSpeech() constructor and keeps its value constant.
|
|
//void AudioSpeech::setVolume(int volume) {
|
|
// _speechVolume = volume;
|
|
//}
|
|
|
|
int AudioSpeech::getVolume() const {
|
|
return _speechVolume;
|
|
}
|
|
|
|
void AudioSpeech::playSample() {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(kSpeechSamplesNumber-1)], true);
|
|
#else
|
|
if (_vm->openArchive("A.TLK")) {
|
|
// load sample speech even when in initial KIA screen (upon launch - but before loading a game)
|
|
_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(kSpeechSamplesNumber-1)], true);
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|