mirror of
https://github.com/libretro/scummvm.git
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94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/detection_tables.h"
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#include "bladerunner/savefile.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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static const DebugChannelDef debugFlagList[] = {
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{BladeRunner::kDebugScript, "Script", "Debug the scripts"},
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DEBUG_CHANNEL_END
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};
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namespace BladeRunner {
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static const PlainGameDescriptor bladeRunnerGames[] = {
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{"bladerunner", "Blade Runner"},
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{"bladerunner-final", "Blade Runner with restored content"},
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{"bladerunner-ee", "Blade Runner: Enhanced Edition"},
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{nullptr, nullptr}
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};
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} // End of namespace BladeRunner
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class BladeRunnerMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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BladeRunnerMetaEngineDetection();
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const char *getName() const override;
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const char *getEngineName() const override;
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const char *getOriginalCopyright() const override;
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const DebugChannelDef *getDebugChannels() const override;
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};
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BladeRunnerMetaEngineDetection::BladeRunnerMetaEngineDetection()
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: AdvancedMetaEngineDetection(
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BladeRunner::gameDescriptions,
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sizeof(BladeRunner::gameDescriptions[0]),
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BladeRunner::bladeRunnerGames) {
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// Setting this, allows the demo files to be copied in the BladeRunner
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// game data folder and be detected and subsequently launched without
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// any issues (eg. like ScummVM launching Blade Runner instead of the demo).
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// Although the demo files are not part of the original game's installation
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// or CD content, it's nice to support the use case whereby the user
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// manually copies the demo files in the Blade Runner game data folder
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// and expects ScummVM to detect both, offer a choice on which to add,
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// and finally launch the proper one depending on which was added.
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_flags = kADFlagUseExtraAsHint;
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}
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const char *BladeRunnerMetaEngineDetection::getName() const {
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return "bladerunner";
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}
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const char *BladeRunnerMetaEngineDetection::getEngineName() const {
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return "Blade Runner";
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}
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const char *BladeRunnerMetaEngineDetection::getOriginalCopyright() const {
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return "Blade Runner (C) 1997 Westwood Studios";
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}
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const DebugChannelDef *BladeRunnerMetaEngineDetection::getDebugChannels() const {
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return debugFlagList;
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}
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REGISTER_PLUGIN_STATIC(BLADERUNNER_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BladeRunnerMetaEngineDetection);
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