scummvm/engines/bladerunner/music.h
D G Turner a194d93ca0 BLADERUNNER: Fix Usage of Original Bugs Macro Define
This was not previously taking effect as the defining header was not
included in all used locations.

This causes GCC compiler warnings when -Wundef was passed.
2022-03-14 22:04:35 +00:00

106 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_MUSIC_H
#define BLADERUNNER_MUSIC_H
#include "common/mutex.h"
#include "common/str.h"
#include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS symbol
namespace BladeRunner {
class AudStream;
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class Music {
struct Track {
Common::String name;
int volume; // A value between 0 and 100 - It is the set volume for the track regardless of fadeIn and fadeOut transitions
int pan; // A value between -100 (left) and 100 (right) (0 is center) - It is the set pan/balance for the track regardless of any ongoing adjustments
int32 timeFadeInSeconds; // how long will it take for the track to reach target volume (in seconds)
int32 timePlaySeconds; // how long the track will play before starting fading out (in seconds) - uses timeFadeOutSeconds for fadeout
// -1: Special value for playing the whole track
int loop; // values from enum MusicTrackLoop (see game_constants.h)
int32 timeFadeOutSeconds; // how long the fade out will be for the track at its end (in seconds)
};
BladeRunnerEngine *_vm;
Common::Mutex _mutex;
int _musicVolume;
int _channel;
bool _isNextPresent;
bool _isPlaying;
bool _isPaused;
Track _current;
Track _next;
byte *_data;
AudStream *_stream;
public:
Music(BladeRunnerEngine *vm);
~Music();
bool play(const Common::String &trackName, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds);
void stop(uint32 delaySeconds);
void adjust(int volume, int pan, uint32 delaySeconds);
bool isPlaying();
void setVolume(int volume);
int getVolume();
void playSample();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
#if !BLADERUNNER_ORIGINAL_BUGS
// moved to public access
void fadeOut();
void next();
#endif // !BLADERUNNER_ORIGINAL_BUGS
private:
void reset();
void adjustVolume(int volume, uint32 delaySeconds);
void adjustPan(int pan, uint32 delaySeconds);
void ended();
#if BLADERUNNER_ORIGINAL_BUGS
void fadeOut();
void next();
static void timerCallbackFadeOut(void *refCon);
static void timerCallbackNext(void *refCon);
#endif // BLADERUNNER_ORIGINAL_BUGS
static void mixerChannelEnded(int channel, void *data);
byte *getData(const Common::String &name);
};
} // End of namespace BladeRunner
#endif