scummvm/engines/bladerunner/shape.h
antoniou79 4bd2a36ba9 BLADERUNNER: Allow use of beta crosshairs and additive draw
This is only through the debugger mouse command
2022-02-21 22:46:48 +02:00

80 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_SHAPE_H
#define BLADERUNNER_SHAPE_H
#include "common/array.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Shape {
friend class Shapes;
int _width;
int _height;
byte *_data;
bool load(Common::SeekableReadStream *stream);
public:
~Shape();
void draw(Graphics::Surface &surface, int x, int y, uint8 drawModeBitFlags = 0) const;
int getWidth() const { return _width; }
int getHeight() const { return _height; }
};
class Shapes {
BladeRunnerEngine *_vm;
Common::Array<Shape> _shapes;
public:
Shapes(BladeRunnerEngine *vm);
~Shapes();
bool load(const Common::String &container);
void unload();
const Shape *get(uint32 index) const {
assert(index < _shapes.size());
return &_shapes[index];
}
};
} // End of namespace BladeRunner
#endif