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4bd2a36ba9
This is only through the debugger mouse command
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SHAPE_H
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#define BLADERUNNER_SHAPE_H
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#include "common/array.h"
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#include "common/str.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Shape {
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friend class Shapes;
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int _width;
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int _height;
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byte *_data;
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bool load(Common::SeekableReadStream *stream);
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public:
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~Shape();
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void draw(Graphics::Surface &surface, int x, int y, uint8 drawModeBitFlags = 0) const;
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int getWidth() const { return _width; }
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int getHeight() const { return _height; }
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};
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class Shapes {
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BladeRunnerEngine *_vm;
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Common::Array<Shape> _shapes;
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public:
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Shapes(BladeRunnerEngine *vm);
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~Shapes();
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bool load(const Common::String &container);
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void unload();
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const Shape *get(uint32 index) const {
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assert(index < _shapes.size());
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return &_shapes[index];
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}
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};
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} // End of namespace BladeRunner
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#endif
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