scummvm/engines/groovie/detection.h

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GROOVIE_DETECTION_H
#define GROOVIE_DETECTION_H
#include "engines/advancedDetector.h"
namespace Groovie {
enum EngineVersion {
kGroovieT7G,
kGroovieT11H,
kGroovieCDY,
kGroovieUHP,
kGroovieTLC
};
struct GroovieGameDescription {
ADGameDescription desc;
EngineVersion version; // Version of the engine
};
#define GAMEOPTION_T7G_FAST_MOVIE_SPEED GUIO_GAMEOPTIONS1
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2
#define GAMEOPTION_EASIER_AI GUIO_GAMEOPTIONS3
#define GAMEOPTION_FINAL_HOUR GUIO_GAMEOPTIONS4
#define GAMEOPTION_SPEEDRUN GUIO_GAMEOPTIONS5
#define GAMEOPTION_EASIER_AI_DEFAULT GUIO_GAMEOPTIONS6
#define GAMEOPTION_SLIMHOTSPOTS GUIO_GAMEOPTIONS7
} // End of namespace Groovie
#endif