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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GROOVIE_DETECTION_H
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#define GROOVIE_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Groovie {
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enum EngineVersion {
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kGroovieT7G,
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kGroovieT11H,
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kGroovieCDY,
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kGroovieUHP,
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kGroovieTLC
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};
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struct GroovieGameDescription {
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ADGameDescription desc;
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EngineVersion version; // Version of the engine
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};
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#define GAMEOPTION_T7G_FAST_MOVIE_SPEED GUIO_GAMEOPTIONS1
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2
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#define GAMEOPTION_EASIER_AI GUIO_GAMEOPTIONS3
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#define GAMEOPTION_FINAL_HOUR GUIO_GAMEOPTIONS4
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#define GAMEOPTION_SPEEDRUN GUIO_GAMEOPTIONS5
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#define GAMEOPTION_EASIER_AI_DEFAULT GUIO_GAMEOPTIONS6
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#define GAMEOPTION_SLIMHOTSPOTS GUIO_GAMEOPTIONS7
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} // End of namespace Groovie
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#endif
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