mirror of
https://github.com/libretro/scummvm.git
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7b9f0ab75d
This makes it compatible with other resource fork formats after update of detection entries
58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// RSC Resource file management module (SAGA 1, used in ITE)
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#include "saga/saga.h"
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#include "saga/resource.h"
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namespace Saga {
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void ResourceContext_RSC::processPatches(Resource *resource, const GamePatchDescription *patchFiles) {
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const GamePatchDescription *patchDescription;
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ResourceData *resourceData;
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// Process external patch files
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for (patchDescription = patchFiles; patchDescription && patchDescription->fileName; ++patchDescription) {
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if ((patchDescription->fileType & _fileType) != 0) {
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if (patchDescription->resourceId < _table.size()) {
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resourceData = &_table[patchDescription->resourceId];
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// Check if we've already found a patch for this resource. One is enough.
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if (!resourceData->patchData) {
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resourceData->patchData = new PatchData(patchDescription->fileName);
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Common::SeekableReadStream *s = resourceData->patchData->getStream();
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if (s) {
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resourceData->offset = 0;
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resourceData->size = s->size();
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// The patched ITE file is in memory, so close the patch file
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resourceData->patchData->closeStream();
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} else {
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delete resourceData->patchData;
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resourceData->patchData = nullptr;
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}
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}
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}
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}
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}
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}
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} // End of namespace Saga
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