mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
a90fdce46d
svn-id: r54902
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/intro.h"
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#include "hugo/display.h"
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namespace Hugo {
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intro_v2w::intro_v2w(HugoEngine *vm) : IntroHandler(vm) {
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}
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intro_v2w::~intro_v2w() {
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}
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void intro_v2w::preNewGame() {
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}
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void intro_v2w::introInit() {
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_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
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_vm->_screen->displayBackground();
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g_system->updateScreen();
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g_system->delayMillis(3000);
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}
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bool intro_v2w::introPlay() {
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return true;
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}
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} // End of namespace Hugo
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