mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
fd6157e778
svn-id: r54504
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_ROUTE_H
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#define HUGO_ROUTE_H
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namespace Hugo {
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#define kMapBound 1 // Mark a boundary outline
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#define kMapFill 2 // Mark a boundary filled
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#define kMaxSeg 256 // Maximum number of segments
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#define kMaxNodes 256 // Maximum nodes in route
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#define DEBUG_ROUTE FALSE
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struct Point {
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int x;
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int y;
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};
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struct segment_t { // Search segment
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int16 y; // y position
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int16 x1, x2; // Range of segment
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};
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class Route {
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public:
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Route(HugoEngine *vm);
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void processRoute();
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bool startRoute(go_t go_for, int16 id, int16 cx, int16 cy);
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void setDirection(uint16 keyCode);
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void setWalk(uint16 direction);
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private:
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HugoEngine *_vm;
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byte _boundaryMap[YPIX][XPIX]; // Boundary byte map
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segment_t _segment[kMaxSeg]; // List of points in fill-path
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Point _route[kMaxNodes]; // List of nodes in route (global)
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int16 _segmentNumb; // Count number of segments
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int16 _routeListIndex; // Index into route list
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int16 _destX;
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int16 _destY;
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int16 _heroWidth; // Hero width
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bool _routeFoundFl; // TRUE when path found
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bool _fullStackFl; // TRUE if stack exhausted
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bool _fullSegmentFl; // Segments exhausted
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void segment(int16 x, int16 y);
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bool findRoute(int16 cx, int16 cy);
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Point *newNode();
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};
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} // End of namespace Hugo
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#endif //HUGO_ROUTE_H
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