scummvm/engines/hugo/route.h
2010-11-26 23:30:31 +00:00

86 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_ROUTE_H
#define HUGO_ROUTE_H
namespace Hugo {
#define kMapBound 1 // Mark a boundary outline
#define kMapFill 2 // Mark a boundary filled
#define kMaxSeg 256 // Maximum number of segments
#define kMaxNodes 256 // Maximum nodes in route
#define DEBUG_ROUTE FALSE
struct Point {
int x;
int y;
};
struct segment_t { // Search segment
int16 y; // y position
int16 x1, x2; // Range of segment
};
class Route {
public:
Route(HugoEngine *vm);
void processRoute();
bool startRoute(go_t go_for, int16 id, int16 cx, int16 cy);
void setDirection(uint16 keyCode);
void setWalk(uint16 direction);
private:
HugoEngine *_vm;
byte _boundaryMap[YPIX][XPIX]; // Boundary byte map
segment_t _segment[kMaxSeg]; // List of points in fill-path
Point _route[kMaxNodes]; // List of nodes in route (global)
int16 _segmentNumb; // Count number of segments
int16 _routeListIndex; // Index into route list
int16 _destX;
int16 _destY;
int16 _heroWidth; // Hero width
bool _routeFoundFl; // TRUE when path found
bool _fullStackFl; // TRUE if stack exhausted
bool _fullSegmentFl; // Segments exhausted
void segment(int16 x, int16 y);
bool findRoute(int16 cx, int16 cy);
Point *newNode();
};
} // End of namespace Hugo
#endif //HUGO_ROUTE_H