scummvm/engines/gob
2008-07-29 16:09:10 +00:00
..
sound Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
coktelvideo.cpp Ooops, made frame skipping for A/V sync correction work again (instead of locking up) 2008-05-26 05:17:21 +00:00
coktelvideo.h Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro 2008-05-25 23:12:32 +00:00
dataio.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
dataio.h Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
detection.cpp Added a Gob1 version supplied by raina in the forums. 2008-07-08 11:36:52 +00:00
draw_bargon.cpp
draw_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
draw_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
draw.cpp Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) 2008-05-22 18:30:29 +00:00
draw.h Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) 2008-05-22 18:30:29 +00:00
driver_vga.cpp Minor constness fix to help with aliasing 2008-07-12 20:35:44 +00:00
driver_vga.h
game_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
global.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
global.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
gob.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
gob.h More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
goblin_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp
goblin_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
goblin.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
goblin.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
init_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v3.cpp
init.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
init.h
inter_bargon.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
inter_v1.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
inter_v2.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
inter_v3.cpp
inter_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
inter.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
inter.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
map_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
map_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
map.h
module.mk Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
mult_v1.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult_v2.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
palanim.cpp
palanim.h
parse_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse.h
saveload_v2.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload_v3.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload_v4.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload.h More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Only try playing object videos when the game version supports that (only Woodruff, for now) 2008-06-19 16:27:49 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
util.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
util.h Fixed some Lost in Time bugs: 2008-02-29 22:24:52 +00:00
variables.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
variables.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
video_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video.cpp More split screen fixes. 2008-05-26 22:02:20 +00:00
video.h Ooops, forget that one 2008-05-17 23:59:56 +00:00
videoplayer.cpp Fixed a palette issue in Lost in Time 2008-06-19 22:54:17 +00:00
videoplayer.h Implemented GobEngine::pauseEngineIntern() 2008-05-23 20:40:28 +00:00