..
actor.cpp
When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
2007-07-07 00:36:10 +00:00
actor.h
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
2007-07-13 16:37:37 +00:00
animation.cpp
The prisoners at the entrance of the prison in Nimdok's chapter are displayed correctly now
2007-07-05 21:19:47 +00:00
animation.h
An attempt to fix restoring from cutaway. Still not perfect.
2007-06-16 14:06:17 +00:00
console.cpp
Added another console command for IHNM
2007-06-14 23:42:39 +00:00
console.h
Added another console command for IHNM
2007-06-14 23:42:39 +00:00
detection_tables.h
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
2007-07-13 16:37:37 +00:00
detection.cpp
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
2007-07-13 16:37:37 +00:00
displayinfo.h
Some updates on the save/load system in IHNM. It still needs work, though
2007-06-17 02:59:56 +00:00
events.cpp
When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
2007-07-07 00:36:10 +00:00
events.h
Normalize event names.
2007-06-17 16:21:05 +00:00
font_map.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
font.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
font.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
gfx.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
gfx.h
Re-added __attribute__(packed)
2007-07-01 18:18:43 +00:00
ihnm_introproc.cpp
Fixed regression: panel mode should be set to video at the beginning of IHNM
2007-06-07 15:47:47 +00:00
image.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
input.cpp
Fix MSVC8 warning
2007-06-22 22:14:35 +00:00
interface.cpp
Added a debug message for game loading
2007-06-28 05:37:55 +00:00
interface.h
More efforts to implement proper fade after cutaway. One little glitch is left.
2007-06-17 01:00:06 +00:00
isomap.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
isomap.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
ite_introproc.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
itedata.cpp
IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
2007-06-13 22:23:12 +00:00
itedata.h
IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
2007-06-13 22:23:12 +00:00
list.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
module.mk
Renamed some game.cpp files to detection.cpp
2007-04-27 20:26:54 +00:00
music.cpp
Add TODO: music looping does not work with compressed digital music
2007-07-13 16:20:32 +00:00
music.h
Renamed a variable, so that it makes more sense
2007-07-12 08:52:07 +00:00
objectmap.cpp
fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly
2007-06-08 23:33:35 +00:00
objectmap.h
Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
2007-06-06 16:37:10 +00:00
palanim.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
palanim.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
puzzle.cpp
Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
2007-06-10 00:36:01 +00:00
puzzle.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
render.cpp
Renamed a variable, to avoid confusing it with another variable with the same name
2007-07-02 13:44:29 +00:00
render.h
Renamed a variable, to avoid confusing it with another variable with the same name
2007-07-02 13:44:29 +00:00
rscfile.cpp
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
2007-07-13 16:37:37 +00:00
rscfile.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
saga.cpp
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
2007-07-13 16:37:37 +00:00
saga.h
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
2007-07-13 16:37:37 +00:00
sagaresnames.h
IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
2007-06-13 19:41:27 +00:00
saveload.cpp
Fix crashes with some savegames in IHNM
2007-06-20 01:45:38 +00:00
scene.cpp
IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
2007-07-11 03:21:29 +00:00
scene.h
When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
2007-06-19 11:23:20 +00:00
script.cpp
Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter
2007-06-12 01:30:15 +00:00
script.h
IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the music changes correctly
2007-07-06 12:39:00 +00:00
sfuncs.cpp
IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
2007-07-11 03:21:29 +00:00
sndres.cpp
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
2007-07-10 23:22:44 +00:00
sndres.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
sound.cpp
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
2007-07-10 23:22:44 +00:00
sound.h
Remove some unneeded includes
2007-06-26 23:38:21 +00:00
sprite.cpp
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
sprite.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
sthread.cpp
Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
2007-06-10 00:36:01 +00:00
stream.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
xref.txt
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00