mirror of
https://github.com/libretro/scummvm.git
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163 lines
4.6 KiB
C++
163 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "common/textconsole.h"
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#include "access/player.h"
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#include "access/access.h"
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#include "access/resources.h"
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namespace Access {
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Player::Player(AccessEngine *vm): Manager(vm) {
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Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
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Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
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Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
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Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0);
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_field0 = 0;
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_monData = nullptr;
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_rawTempL = 0;
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_rawXTemp = 0;
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_rawYTempL = 0;
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_rawYTemp = 0;
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_playerXLow = 0;
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_playerX = 0;
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_playerYLow = 0;
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_playerY = 0;
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_frame = 0;
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_playerOff = false;
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_leftDelta = _rightDelta = 0;
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_upDelta = _downDelta = 0;
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_scrollConst = 0;
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_roomNumber = 0;
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}
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void Player::load() {
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if (_vm->_room->_roomFlag == 3) {
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_playerOffset.x = _vm->_screen->_scaleTable1[8];
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_playerOffset.y = _vm->_screen->_scaleTable1[11];
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_leftDelta = 0;
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_rightDelta = 8;
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_upDelta = 2;
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_downDelta = -2;
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_scrollConst = 2;
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for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
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_walkOffRight[i] = OVEROFFR[i];
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_walkOffLeft[i] = OVEROFFL[i];
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_walkOffUp[i] = OVEROFFU[i];
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_walkOffDown[i] = OVEROFFD[i];
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_walkOffUR[i].x = OVEROFFURX[i];
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_walkOffUR[i].y = OVEROFFURY[i];
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_walkOffDR[i].x = OVEROFFDRX[i];
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_walkOffDR[i].y = OVEROFFDRY[i];
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_walkOffUL[i].x = OVEROFFULX[i];
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_walkOffUL[i].y = OVEROFFULY[i];
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_walkOffDL[i].x = OVEROFFDLX[i];
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_walkOffDL[i].y = OVEROFFDLY[i];
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}
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_vm->_timers[8]._initTm = 7;
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_vm->_timers[8]._timer = 7;
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_vm->_timers[8]._flag = true;
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_sideWalkMin = 0;
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_sideWalkMax = 5;
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_upWalkMin = 12;
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_upWalkMax = 17;
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_downWalkMin = 6;
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_downWalkMax = 11;
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_diagUpWalkMin = 0;
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_diagUpWalkMax = 5;
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_diagDownWalkMin = 0;
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_diagDownWalkMax = 5;
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_guard = Common::Point(56, 190);
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} else {
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_playerOffset.x = _vm->_screen->_scaleTable1[25];
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_playerOffset.y = _vm->_screen->_scaleTable1[67];
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_leftDelta = -3;
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_rightDelta = 33;
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_upDelta = 5;
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_downDelta = -10;
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_scrollConst = 5;
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for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
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_walkOffRight[i] = SIDEOFFR[i];
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_walkOffLeft[i] = SIDEOFFL[i];
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_walkOffUp[i] = SIDEOFFU[i];
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_walkOffDown[i] = SIDEOFFD[i];
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_walkOffUR[i].x = DIAGOFFURX[i];
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_walkOffUR[i].y = DIAGOFFURY[i];
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_walkOffDR[i].x = DIAGOFFDRX[i];
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_walkOffDR[i].y = DIAGOFFDRY[i];
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_walkOffUL[i].x = DIAGOFFULX[i];
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_walkOffUL[i].y = DIAGOFFULY[i];
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_walkOffDL[i].x = DIAGOFFDLX[i];
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_walkOffDL[i].y = DIAGOFFDLY[i];
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}
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_sideWalkMin = 0;
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_sideWalkMax = 7;
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_upWalkMin = 16;
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_upWalkMax = 23;
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_downWalkMin = 8;
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_downWalkMax = 15;
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_diagUpWalkMin = 0;
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_diagUpWalkMax = 7;
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_diagDownWalkMin = 0;
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_diagDownWalkMax = 7;
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}
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_vm->_man = _vm->_man1;
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if (_vm->_manPal1) {
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Common::copy(_vm->_manPal1 + 0x270, _vm->_manPal1 + 0x270 + 0x60, _vm->_screen->_manPal);
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} else {
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Common::fill(_vm->_screen->_manPal + 0x270, _vm->_screen->_manPal + 0x270 + 0x60, 0);
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}
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}
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void Player::calcManScale() {
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if (!_vm->_manScaleOff) {
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_vm->_scale = (((_rawPlayer.y - _vm->_scaleMaxY + _vm->_scaleN1) *
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_vm->_scaleT1 + (_vm->_scaleH2 << 8)) / _vm->_scaleH1 * _vm->_scaleI) >> 8;
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_vm->_screen->setScaleTable(_vm->_scale);
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_playerOffset.x = _vm->_screen->_scaleTable1[20];
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_playerOffset.y = _vm->_screen->_scaleTable1[67];
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}
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}
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void Player::walk() {
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warning("TODO: Player::walk");
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}
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void Player::calcPlayer() {
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Screen &scr = *_vm->_screen;
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scr._bufferStart.x = (scr._scrollCol << 4) + scr._scrollX;
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scr._bufferStart.y = (scr._scrollRow << 4) + scr._scrollY;
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_playerX = _rawPlayer.x - scr._bufferStart.x;
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_playerY = _rawPlayer.y - scr._bufferStart.y;
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}
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} // End of namespace Access
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