scummvm/engines/access/player.cpp
2014-08-11 23:12:53 -04:00

163 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/textconsole.h"
#include "access/player.h"
#include "access/access.h"
#include "access/resources.h"
namespace Access {
Player::Player(AccessEngine *vm): Manager(vm) {
Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0);
_field0 = 0;
_monData = nullptr;
_rawTempL = 0;
_rawXTemp = 0;
_rawYTempL = 0;
_rawYTemp = 0;
_playerXLow = 0;
_playerX = 0;
_playerYLow = 0;
_playerY = 0;
_frame = 0;
_playerOff = false;
_leftDelta = _rightDelta = 0;
_upDelta = _downDelta = 0;
_scrollConst = 0;
_roomNumber = 0;
}
void Player::load() {
if (_vm->_room->_roomFlag == 3) {
_playerOffset.x = _vm->_screen->_scaleTable1[8];
_playerOffset.y = _vm->_screen->_scaleTable1[11];
_leftDelta = 0;
_rightDelta = 8;
_upDelta = 2;
_downDelta = -2;
_scrollConst = 2;
for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
_walkOffRight[i] = OVEROFFR[i];
_walkOffLeft[i] = OVEROFFL[i];
_walkOffUp[i] = OVEROFFU[i];
_walkOffDown[i] = OVEROFFD[i];
_walkOffUR[i].x = OVEROFFURX[i];
_walkOffUR[i].y = OVEROFFURY[i];
_walkOffDR[i].x = OVEROFFDRX[i];
_walkOffDR[i].y = OVEROFFDRY[i];
_walkOffUL[i].x = OVEROFFULX[i];
_walkOffUL[i].y = OVEROFFULY[i];
_walkOffDL[i].x = OVEROFFDLX[i];
_walkOffDL[i].y = OVEROFFDLY[i];
}
_vm->_timers[8]._initTm = 7;
_vm->_timers[8]._timer = 7;
_vm->_timers[8]._flag = true;
_sideWalkMin = 0;
_sideWalkMax = 5;
_upWalkMin = 12;
_upWalkMax = 17;
_downWalkMin = 6;
_downWalkMax = 11;
_diagUpWalkMin = 0;
_diagUpWalkMax = 5;
_diagDownWalkMin = 0;
_diagDownWalkMax = 5;
_guard = Common::Point(56, 190);
} else {
_playerOffset.x = _vm->_screen->_scaleTable1[25];
_playerOffset.y = _vm->_screen->_scaleTable1[67];
_leftDelta = -3;
_rightDelta = 33;
_upDelta = 5;
_downDelta = -10;
_scrollConst = 5;
for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
_walkOffRight[i] = SIDEOFFR[i];
_walkOffLeft[i] = SIDEOFFL[i];
_walkOffUp[i] = SIDEOFFU[i];
_walkOffDown[i] = SIDEOFFD[i];
_walkOffUR[i].x = DIAGOFFURX[i];
_walkOffUR[i].y = DIAGOFFURY[i];
_walkOffDR[i].x = DIAGOFFDRX[i];
_walkOffDR[i].y = DIAGOFFDRY[i];
_walkOffUL[i].x = DIAGOFFULX[i];
_walkOffUL[i].y = DIAGOFFULY[i];
_walkOffDL[i].x = DIAGOFFDLX[i];
_walkOffDL[i].y = DIAGOFFDLY[i];
}
_sideWalkMin = 0;
_sideWalkMax = 7;
_upWalkMin = 16;
_upWalkMax = 23;
_downWalkMin = 8;
_downWalkMax = 15;
_diagUpWalkMin = 0;
_diagUpWalkMax = 7;
_diagDownWalkMin = 0;
_diagDownWalkMax = 7;
}
_vm->_man = _vm->_man1;
if (_vm->_manPal1) {
Common::copy(_vm->_manPal1 + 0x270, _vm->_manPal1 + 0x270 + 0x60, _vm->_screen->_manPal);
} else {
Common::fill(_vm->_screen->_manPal + 0x270, _vm->_screen->_manPal + 0x270 + 0x60, 0);
}
}
void Player::calcManScale() {
if (!_vm->_manScaleOff) {
_vm->_scale = (((_rawPlayer.y - _vm->_scaleMaxY + _vm->_scaleN1) *
_vm->_scaleT1 + (_vm->_scaleH2 << 8)) / _vm->_scaleH1 * _vm->_scaleI) >> 8;
_vm->_screen->setScaleTable(_vm->_scale);
_playerOffset.x = _vm->_screen->_scaleTable1[20];
_playerOffset.y = _vm->_screen->_scaleTable1[67];
}
}
void Player::walk() {
warning("TODO: Player::walk");
}
void Player::calcPlayer() {
Screen &scr = *_vm->_screen;
scr._bufferStart.x = (scr._scrollCol << 4) + scr._scrollX;
scr._bufferStart.y = (scr._scrollRow << 4) + scr._scrollY;
_playerX = _rawPlayer.x - scr._bufferStart.x;
_playerY = _rawPlayer.y - scr._bufferStart.y;
}
} // End of namespace Access