scummvm/engines/mohawk/resource.h
Alyssa Milburn 8be4da02f6 MOHAWK: Add BCOD resource type
svn-id: r54842
2010-12-09 21:24:12 +00:00

244 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/str.h"
#include "mohawk/sound.h"
#ifndef MOHAWK_RESOURCE_H
#define MOHAWK_RESOURCE_H
namespace Mohawk {
// Main FourCC's
#define ID_MHWK MKID_BE('MHWK') // Main FourCC
#define ID_RSRC MKID_BE('RSRC') // Resource Directory Tag
// Myst Resource FourCC's
#define ID_CLRC MKID_BE('CLRC') // Cursor Hotspots
#define ID_EXIT MKID_BE('EXIT') // Card Exit Scripts
#define ID_HINT MKID_BE('HINT') // Cursor Hints
#define ID_INIT MKID_BE('INIT') // Card Entrance Scripts
#define ID_MSND MKID_BE('MSND') // Standard Mohawk Sound
#define ID_RLST MKID_BE('RLST') // Resource List, Specifies HotSpots
#define ID_RSFL MKID_BE('RSFL') // ??? (system.dat only)
#define ID_VIEW MKID_BE('VIEW') // Card Details
#define ID_WDIB MKID_BE('WDIB') // LZ-Compressed Windows Bitmap
// Myst Masterpiece Edition Resource FourCC's (In addition to Myst FourCC's)
#define ID_HELP MKID_BE('HELP') // Help Chunk
#define ID_MJMP MKID_BE('MJMP') // MSND Jumps (To reduce MSND duplication)
#define ID_PICT MKID_BE('PICT') // JPEG/PICT/WDIB Image
// Riven Resource FourCC's
#define ID_BLST MKID_BE('BLST') // Card Hotspot Enabling Lists
#define ID_CARD MKID_BE('CARD') // Card Scripts
#define ID_FLST MKID_BE('FLST') // Card SFXE Lists
#define ID_HSPT MKID_BE('HSPT') // Card Hotspots
#define ID_MLST MKID_BE('MLST') // Card Movie Lists
#define ID_NAME MKID_BE('NAME') // Object Names
#define ID_PLST MKID_BE('PLST') // Card Picture Lists
#define ID_RMAP MKID_BE('RMAP') // Card Codes
#define ID_SFXE MKID_BE('SFXE') // Water Effect Animations
#define ID_SLST MKID_BE('SLST') // Card Ambient Sound Lists
#define ID_TMOV MKID_BE('tMOV') // QuickTime Movie
// Riven Saved Game FourCC's
#define ID_VARS MKID_BE('VARS') // Variable Values
#define ID_VERS MKID_BE('VERS') // Version Info
#define ID_ZIPS MKID_BE('ZIPS') // Zip Mode Status
// Zoombini Resource FourCC's
#define ID_SND MKID_BE('\0SND') // Standard Mohawk Sound
#define ID_CURS MKID_BE('CURS') // Cursor?
#define ID_SCRB MKID_BE('SCRB') // Script?
#define ID_SCRS MKID_BE('SCRS') // Script?
#define ID_NODE MKID_BE('NODE') // Walk Node?
#define ID_PATH MKID_BE('PATH') // Walk Path?
#define ID_SHPL MKID_BE('SHPL') // Shape List?
// Living Books Resource FourCC's
#define ID_TCUR MKID_BE('tCUR') // Cursor
#define ID_BITL MKID_BE('BITL') // Book Item List
#define ID_CTBL MKID_BE('CTBL') // Color Table
#define ID_SCRP MKID_BE('SCRP') // Script
#define ID_SPR MKID_BE('SPR#') // Sprite?
#define ID_VRSN MKID_BE('VRSN') // Version
#define ID_ANI MKID_BE('ANI ') // Animation
#define ID_SHP MKID_BE('SHP#') // Shape
#define ID_WAV MKID_BE('WAV ') // Old Sound Resource
#define ID_BMAP MKID_BE('BMAP') // Old Mohawk Bitmap
#define ID_BCOD MKID_BE('BCOD') // Book Code
// JamesMath Resource FourCC's
#define ID_TANM MKID_BE('tANM') // Animation?
#define ID_TMFO MKID_BE('tMFO') // ???
// Mohawk Wave Tags
#define ID_WAVE MKID_BE('WAVE') // Game Sound (Third Tag)
#define ID_ADPC MKID_BE('ADPC') // Game Sound Chunk
#define ID_DATA MKID_BE('Data') // Game Sound Chunk
#define ID_CUE MKID_BE('Cue#') // Game Sound Chunk
// Mohawk MIDI Tags
#define ID_MIDI MKID_BE('MIDI') // Game Sound (Third Tag), instead of WAVE
#define ID_PRG MKID_BE('Prg#') // MIDI Patch
// Common Resource FourCC's
#define ID_TBMP MKID_BE('tBMP') // Standard Mohawk Bitmap
#define ID_TWAV MKID_BE('tWAV') // Standard Mohawk Sound
#define ID_TPAL MKID_BE('tPAL') // Standard Mohawk Palette
#define ID_TCNT MKID_BE('tCNT') // ??? (CSWorld, CSAmtrak, JamesMath)
#define ID_TSCR MKID_BE('tSCR') // Script? Screen? (CSWorld, CSAmtrak, Treehouse)
#define ID_STRL MKID_BE('STRL') // String List (Zoombini, CSWorld, CSAmtrak)
#define ID_TBMH MKID_BE('tBMH') // Standard Mohawk Bitmap
#define ID_TMID MKID_BE('tMID') // Standard Mohawk MIDI
#define ID_REGS MKID_BE('REGS') // ??? (Zoombini, Treehouse)
#define ID_BYTS MKID_BE('BYTS') // Byte Array? (Used as Database Entry in CSWorld, CSAmtrak)
#define ID_INTS MKID_BE('INTS') // uint16 Array? (CSWorld, CSAmtrak)
#define ID_BBOX MKID_BE('BBOX') // Boxes? (CSWorld, CSAmtrak)
#define ID_SYSX MKID_BE('SYSX') // MIDI Sysex
struct FileTable {
uint32 offset;
uint32 dataSize; // Really 27 bits
byte flags; // Mostly useless except for the bottom 3 bits which are part of the size
uint16 unk; // Always 0
};
struct Type {
Type() { resTable.entries = NULL; nameTable.entries = NULL; }
~Type() { delete[] resTable.entries; delete[] nameTable.entries; }
//Type Table
uint32 tag;
uint16 resource_table_offset;
uint16 name_table_offset;
struct ResourceTable {
uint16 resources;
struct Entries {
uint16 id;
uint16 index;
} *entries;
} resTable;
struct NameTable {
uint16 num;
struct Entries {
uint16 offset;
uint16 index;
// Name List
Common::String name;
} *entries;
} nameTable;
};
struct TypeTable {
uint16 name_offset;
uint16 resource_types;
};
struct RSRC_Header {
uint16 version;
uint16 compaction;
uint32 filesize;
uint32 abs_offset;
uint16 file_table_offset;
uint16 file_table_size;
};
class MohawkArchive {
public:
MohawkArchive();
virtual ~MohawkArchive() { close(); }
bool open(const Common::String &filename);
virtual bool open(Common::SeekableReadStream *stream);
void close();
virtual bool hasResource(uint32 tag, uint16 id);
virtual bool hasResource(uint32 tag, const Common::String &resName);
virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
virtual uint32 getOffset(uint32 tag, uint16 id);
virtual uint16 findResourceID(uint32 type, const Common::String &resName);
Common::String getName(uint32 tag, uint16 id);
protected:
Common::SeekableReadStream *_mhk;
TypeTable _typeTable;
Common::String _curFile;
private:
RSRC_Header _rsrc;
Type *_types;
FileTable *_fileTable;
uint16 _nameTableAmount;
uint16 _resourceTableAmount;
uint16 _fileTableAmount;
int getTypeIndex(uint32 tag);
int getIDIndex(int typeIndex, uint16 id);
int getIDIndex(int typeIndex, const Common::String &resName);
};
class LivingBooksArchive_v1 : public MohawkArchive {
public:
LivingBooksArchive_v1() : MohawkArchive() {}
~LivingBooksArchive_v1() {}
bool hasResource(uint32 tag, uint16 id);
bool hasResource(uint32 tag, const Common::String &resName) { return false; }
bool open(Common::SeekableReadStream *stream);
Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
Common::SeekableReadStream *getResource(uint32 tag, const Common::String &resName) { return 0; }
uint32 getOffset(uint32 tag, uint16 id);
uint16 findResourceID(uint32 type, const Common::String &resName) { return 0xFFFF; }
private:
struct OldType {
uint32 tag;
uint16 resource_table_offset;
struct ResourceTable {
uint16 resources;
struct Entries {
uint16 id;
uint32 offset;
uint32 size;
} *entries;
} resTable;
} *_types;
int getTypeIndex(uint32 tag);
int getIDIndex(int typeIndex, uint16 id);
};
} // End of namespace Mohawk
#endif