scummvm/engines/wintermute/base/base_registry.h
2012-07-21 21:01:47 +02:00

77 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BREGISTRY_H
#define WINTERMUTE_BREGISTRY_H
#include "engines/wintermute/base/base.h"
namespace WinterMute {
class BaseRegistry : public BaseClass {
public:
void setIniName(const char *name);
char *getIniName();
bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value);
bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
bool writeInt(const AnsiString &subKey, const AnsiString &key, int value);
int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
BaseRegistry(BaseGame *inGame);
virtual ~BaseRegistry();
void setBasePath(const char *basePath);
AnsiString getBasePath() const {
return _basePath;
}
void loadValues(bool local);
void saveValues();
private:
char *_iniName;
typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;
PathValueMap _localValues;
PathValueMap _values;
AnsiString _basePath;
void loadXml(const AnsiString fileName, PathValueMap &values);
void saveXml(const AnsiString fileName, PathValueMap &values);
AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
};
} // end of namespace WinterMute
#endif