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77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BREGISTRY_H
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#define WINTERMUTE_BREGISTRY_H
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#include "engines/wintermute/base/base.h"
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namespace WinterMute {
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class BaseRegistry : public BaseClass {
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public:
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void setIniName(const char *name);
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char *getIniName();
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bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value);
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bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
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bool writeInt(const AnsiString &subKey, const AnsiString &key, int value);
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int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
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bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
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AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
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BaseRegistry(BaseGame *inGame);
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virtual ~BaseRegistry();
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void setBasePath(const char *basePath);
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AnsiString getBasePath() const {
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return _basePath;
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}
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void loadValues(bool local);
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void saveValues();
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private:
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char *_iniName;
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typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
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typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;
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PathValueMap _localValues;
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PathValueMap _values;
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AnsiString _basePath;
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void loadXml(const AnsiString fileName, PathValueMap &values);
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void saveXml(const AnsiString fileName, PathValueMap &values);
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AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
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};
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} // end of namespace WinterMute
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#endif
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