mirror of
https://github.com/libretro/scummvm.git
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1621 lines
46 KiB
C++
1621 lines
46 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "common/system.h"
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#include "common/frac.h"
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#include "graphics/surface.h"
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#include "graphics/colormasks.h"
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#include "gui/ThemeEngine.h"
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#include "graphics/VectorRenderer.h"
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#include "graphics/VectorRendererSpec.h"
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#define VECTOR_RENDERER_FAST_TRIANGLES
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/** Fixed point SQUARE ROOT **/
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inline frac_t fp_sqroot(uint32 x) {
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#if 0
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// Use the FPU to compute the square root and then convert it to fixed
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// point data. On systems with a fast FPU, this can be a lot faster than
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// the integer based code below - on my system roughly 50x! However, on
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// systems without an FPU, the converse might be true.
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// For now, we only use the integer based code.
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return doubleToFrac(sqrt((double)x));
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#else
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// The code below wants to use a lot of registers, which is not good on
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// x86 processors. By taking advantage of the fact the the input value is
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// an integer, it might be possible to improve this. Furthermore, we could
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// take advantage of the fact that we call this function several times on
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// decreasing values. By feeding it the sqrt of the previous old x, as well
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// as the old x, it should be possible to compute the correct sqrt with far
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// fewer than 23 iterations.
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register uint32 root, remHI, remLO, testDIV, count;
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root = 0;
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remHI = 0;
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remLO = x << 16;
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count = 23;
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do {
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remHI = (remHI << 2) | (remLO >> 30);
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remLO <<= 2;
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root <<= 1;
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testDIV = (root << 1) + 1;
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if (remHI >= testDIV) {
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remHI -= testDIV;
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root++;
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}
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} while (count--);
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return root;
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#endif
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}
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/*
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HELPER MACROS for Bresenham's circle drawing algorithm
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Note the proper spelling on this header.
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*/
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#define __BE_ALGORITHM() { \
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if (f >= 0) { \
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y--; \
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ddF_y += 2; \
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f += ddF_y; \
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py -= pitch; \
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} \
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px += pitch; \
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ddF_x += 2; \
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f += ddF_x + 1; \
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}
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#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
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*(ptr1 + (y) - (px)) = color; \
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*(ptr1 + (x) - (py)) = color; \
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*(ptr2 - (x) - (py)) = color; \
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*(ptr2 - (y) - (px)) = color; \
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*(ptr3 - (y) + (px)) = color; \
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*(ptr3 - (x) + (py)) = color; \
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*(ptr4 + (x) + (py)) = color; \
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*(ptr4 + (y) + (px)) = color; \
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}
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#define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
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*(ptr1 + (y) - (px)) = color1; \
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*(ptr1 + (x) - (py)) = color2; \
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*(ptr2 - (x) - (py)) = color2; \
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*(ptr2 - (y) - (px)) = color1; \
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*(ptr3 - (y) + (px)) = color3; \
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*(ptr3 - (x) + (py)) = color4; \
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*(ptr4 + (x) + (py)) = color4; \
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*(ptr4 + (y) + (px)) = color3; \
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}
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#define __BE_RESET() { \
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f = 1 - r; \
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ddF_x = 0; ddF_y = -2 * r; \
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x = 0; y = r; px = 0; py = pitch * r; \
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}
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#define __TRIANGLE_MAINX() \
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if (error_term >= 0) { \
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ptr_right += pitch; \
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ptr_left += pitch; \
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error_term += dysub; \
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} else { \
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error_term += ddy; \
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} \
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ptr_right++; \
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ptr_left--;
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#define __TRIANGLE_MAINY() \
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if (error_term >= 0) { \
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ptr_right++; \
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ptr_left--; \
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error_term += dxsub; \
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} else { \
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error_term += ddx; \
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} \
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ptr_right += pitch; \
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ptr_left += pitch;
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/** HELPER MACROS for WU's circle drawing algorithm **/
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#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
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this->blendPixelPtr(ptr1 + (y) - (px), color, a); \
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this->blendPixelPtr(ptr1 + (x) - (py), color, a); \
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this->blendPixelPtr(ptr2 - (x) - (py), color, a); \
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this->blendPixelPtr(ptr2 - (y) - (px), color, a); \
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this->blendPixelPtr(ptr3 - (y) + (px), color, a); \
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this->blendPixelPtr(ptr3 - (x) + (py), color, a); \
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this->blendPixelPtr(ptr4 + (x) + (py), color, a); \
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this->blendPixelPtr(ptr4 + (y) + (px), color, a); \
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}
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// optimized Wu's algorithm
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#define __WU_ALGORITHM() { \
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oldT = T; \
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T = fp_sqroot(rsq - y*y) ^ 0xFFFF; \
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py += pitch; \
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if (T < oldT) { \
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x--; px -= pitch; \
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} \
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a2 = (T >> 8); \
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a1 = ~a2 >> 4; \
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}
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namespace Graphics {
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/**
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* Fills several pixels in a row with a given color.
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*
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* This is a replacement function for Common::set_to, using an unrolled
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* loop to maximize performance on most architectures.
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* This function may (and should) be overloaded in any child renderers
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* for portable platforms with platform-specific assembly code.
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*
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* This fill operation is extensively used throughout the renderer, so this
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* counts as one of the main bottlenecks. Please replace it with assembly
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* when possible!
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*
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* @param first Pointer to the first pixel to fill.
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* @param last Pointer to the last pixel to fill.
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* @param color Color of the pixel
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*/
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template<typename PixelType>
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void colorFill(PixelType *first, PixelType *last, PixelType color) {
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register int count = (last - first);
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if (!count)
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return;
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register int n = (count + 7) >> 3;
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switch (count % 8) {
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case 0: do {
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*first++ = color;
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case 7: *first++ = color;
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case 6: *first++ = color;
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case 5: *first++ = color;
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case 4: *first++ = color;
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case 3: *first++ = color;
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case 2: *first++ = color;
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case 1: *first++ = color;
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} while (--n > 0);
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}
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}
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VectorRenderer *createRenderer(int mode) {
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#ifdef DISABLE_FANCY_THEMES
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assert(mode == GUI::ThemeEngine::kGfxStandard16bit);
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#endif
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PixelFormat format = g_system->getOverlayFormat();
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switch (mode) {
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case GUI::ThemeEngine::kGfxStandard16bit:
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return new VectorRendererSpec<OverlayColor>(format);
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#ifndef DISABLE_FANCY_THEMES
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case GUI::ThemeEngine::kGfxAntialias16bit:
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return new VectorRendererAA<OverlayColor>(format);
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#endif
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default:
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break;
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}
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return 0;
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
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_gradientEnd = _format.RGBToColor(r2, g2, b2);
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_gradientStart = _format.RGBToColor(r1, g1, b1);
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Base::_gradientBytes[0] = (_gradientEnd & _redMask) - (_gradientStart & _redMask);
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Base::_gradientBytes[1] = (_gradientEnd & _greenMask) - (_gradientStart & _greenMask);
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Base::_gradientBytes[2] = (_gradientEnd & _blueMask) - (_gradientStart & _blueMask);
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}
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template<typename PixelType>
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VectorRendererSpec<PixelType>::
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VectorRendererSpec(PixelFormat format) :
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_format(format),
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_redMask((0xFF >> format.rLoss) << format.rShift),
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_greenMask((0xFF >> format.gLoss) << format.gShift),
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_blueMask((0xFF >> format.bLoss) << format.bShift),
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_alphaMask((0xFF >> format.aLoss) << format.aShift) {
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_bitmapAlphaColor = _format.RGBToColor(255, 0, 255);
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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fillSurface() {
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byte *ptr = (byte *)_activeSurface->getBasePtr(0, 0);
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int h = _activeSurface->h;
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int pitch = _activeSurface->pitch;
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if (Base::_fillMode == kFillBackground) {
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colorFill<PixelType>((PixelType *)ptr, (PixelType *)(ptr + pitch * h), _bgColor);
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} else if (Base::_fillMode == kFillForeground) {
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colorFill<PixelType>((PixelType *)ptr, (PixelType *)(ptr + pitch * h), _fgColor);
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} else if (Base::_fillMode == kFillGradient) {
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int i = h;
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while (i--) {
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colorFill<PixelType>((PixelType *)ptr, (PixelType *)(ptr + pitch), calcGradient(h - i, h));
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ptr += pitch;
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}
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}
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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copyFrame(OSystem *sys, const Common::Rect &r) {
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sys->copyRectToOverlay(
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(const OverlayColor *)_activeSurface->getBasePtr(r.left, r.top),
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_activeSurface->pitch / _activeSurface->format.bytesPerPixel,
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r.left, r.top, r.width(), r.height()
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);
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
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assert(source->w == _activeSurface->w && source->h == _activeSurface->h);
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byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top);
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const byte *src_ptr = (const byte *)source->getBasePtr(r.left, r.top);
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const int dst_pitch = _activeSurface->pitch;
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const int src_pitch = source->pitch;
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int h = r.height();
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const int w = r.width() * sizeof(PixelType);
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while (h--) {
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memcpy(dst_ptr, src_ptr, w);
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dst_ptr += dst_pitch;
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src_ptr += src_pitch;
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}
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
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byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top);
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const byte *src_ptr = (const byte *)source->getBasePtr(0, 0);
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const int dst_pitch = _activeSurface->pitch;
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const int src_pitch = source->pitch;
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int h = r.height();
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const int w = r.width() * sizeof(PixelType);
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while (h--) {
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memcpy(dst_ptr, src_ptr, w);
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dst_ptr += dst_pitch;
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src_ptr += src_pitch;
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}
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) {
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int16 x = r.left;
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int16 y = r.top;
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if (r.width() > source->w)
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x = x + (r.width() >> 1) - (source->w >> 1);
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if (r.height() > source->h)
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y = y + (r.height() >> 1) - (source->h >> 1);
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PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
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const PixelType *src_ptr = (const PixelType *)source->getBasePtr(0, 0);
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int dst_pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
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int src_pitch = source->pitch / source->format.bytesPerPixel;
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int w, h = source->h;
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while (h--) {
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w = source->w;
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while (w--) {
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if (*src_ptr != _bitmapAlphaColor)
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*dst_ptr = *src_ptr;
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dst_ptr++;
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src_ptr++;
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}
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dst_ptr = dst_ptr - source->w + dst_pitch;
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src_ptr = src_ptr - source->w + src_pitch;
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}
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) {
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int pixels = _activeSurface->w * _activeSurface->h;
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
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uint8 r, g, b;
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uint lum;
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// Mask to clear the last bit of every color component and all unused bits
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const uint32 colorMask = ~((1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift) // R/G/B components
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| (_format.aLoss == 8 ? 0 : (1 << _format.aShift)) // Alpha component
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| ~(_alphaMask | _redMask | _greenMask | _blueMask)); // All unused bits
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if (shadingStyle == GUI::ThemeEngine::kShadingDim) {
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int n = (pixels + 7) >> 3;
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switch (pixels % 8) {
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case 0: do {
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*ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 7: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 6: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 5: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 4: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 3: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 2: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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case 1: *ptr = (*ptr & colorMask) >> 1; ++ptr;
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} while (--n > 0);
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}
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} else if (shadingStyle == GUI::ThemeEngine::kShadingLuminance) {
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while (pixels--) {
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_format.colorToRGB(*ptr, r, g, b);
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lum = (r >> 2) + (g >> 1) + (b >> 3);
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*ptr++ = _format.RGBToColor(lum, lum, lum);
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}
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}
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}
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template<typename PixelType>
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inline void VectorRendererSpec<PixelType>::
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blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
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register int idst = *ptr;
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register int isrc = color;
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*ptr = (PixelType)(
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(_redMask & ((idst & _redMask) +
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((int)(((int)(isrc & _redMask) -
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(int)(idst & _redMask)) * alpha) >> 8))) |
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(_greenMask & ((idst & _greenMask) +
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((int)(((int)(isrc & _greenMask) -
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(int)(idst & _greenMask)) * alpha) >> 8))) |
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(_blueMask & ((idst & _blueMask) +
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((int)(((int)(isrc & _blueMask) -
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(int)(idst & _blueMask)) * alpha) >> 8))) |
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(_alphaMask & ((idst & _alphaMask) +
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((alpha >> _format.aLoss) << _format.aShift) -
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(((int)(idst & _alphaMask) * alpha) >> 8))));
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}
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template<typename PixelType>
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inline PixelType VectorRendererSpec<PixelType>::
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calcGradient(uint32 pos, uint32 max) {
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PixelType output = 0;
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pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
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output |= ((_gradientStart & _redMask) + ((Base::_gradientBytes[0] * pos) >> 12)) & _redMask;
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output |= ((_gradientStart & _greenMask) + ((Base::_gradientBytes[1] * pos) >> 12)) & _greenMask;
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output |= ((_gradientStart & _blueMask) + ((Base::_gradientBytes[2] * pos) >> 12)) & _blueMask;
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output |= _alphaMask;
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return output;
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}
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/********************************************************************
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********************************************************************
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* Primitive shapes drawing - Public API calls - VectorRendererSpec *
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********************************************************************
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********************************************************************/
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area,
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Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis) {
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int offset = area.top;
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if (font->getFontHeight() < area.height()) {
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switch (alignV) {
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case GUI::ThemeEngine::kTextAlignVCenter:
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offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
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break;
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case GUI::ThemeEngine::kTextAlignVBottom:
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offset = area.bottom - font->getFontHeight();
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break;
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default:
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break;
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}
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}
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font->drawString(_activeSurface, text, area.left, offset, area.width() - deltax, _fgColor, alignH, deltax, ellipsis);
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}
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/** LINES **/
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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drawLine(int x1, int y1, int x2, int y2) {
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x1 = CLIP(x1, 0, (int)Base::_activeSurface->w);
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x2 = CLIP(x2, 0, (int)Base::_activeSurface->w);
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y1 = CLIP(y1, 0, (int)Base::_activeSurface->h);
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y2 = CLIP(y2, 0, (int)Base::_activeSurface->h);
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// we draw from top to bottom
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if (y2 < y1) {
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SWAP(x1, x2);
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SWAP(y1, y2);
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}
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int dx = ABS(x2 - x1);
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int dy = ABS(y2 - y1);
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// this is a point, not a line. stoopid.
|
|
if (dy == 0 && dx == 0)
|
|
return;
|
|
|
|
if (Base::_strokeWidth == 0)
|
|
return;
|
|
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int st = Base::_strokeWidth >> 1;
|
|
|
|
if (dy == 0) { // horizontal lines
|
|
// these can be filled really fast with a single memset.
|
|
colorFill<PixelType>(ptr, ptr + dx + 1, (PixelType)_fgColor);
|
|
|
|
for (int i = 0, p = pitch; i < st; ++i, p += pitch) {
|
|
colorFill<PixelType>(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor);
|
|
colorFill<PixelType>(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor);
|
|
}
|
|
|
|
} else if (dx == 0) { // vertical lines
|
|
// these ones use a static pitch increase.
|
|
while (y1++ <= y2) {
|
|
colorFill<PixelType>(ptr - st, ptr + st, (PixelType)_fgColor);
|
|
ptr += pitch;
|
|
}
|
|
|
|
} else if (ABS(dx) == ABS(dy)) { // diagonal lines
|
|
// these ones also use a fixed pitch increase
|
|
pitch += (x2 > x1) ? 1 : -1;
|
|
|
|
while (dy--) {
|
|
colorFill<PixelType>(ptr - st, ptr + st, (PixelType)_fgColor);
|
|
ptr += pitch;
|
|
}
|
|
|
|
} else { // generic lines, use the standard algorithm...
|
|
drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
|
|
}
|
|
}
|
|
|
|
/** CIRCLES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawCircle(int x, int y, int r) {
|
|
if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h ||
|
|
x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0)
|
|
return;
|
|
|
|
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
|
|
&& x + r + Base::_shadowOffset < Base::_activeSurface->w
|
|
&& y + r + Base::_shadowOffset < Base::_activeSurface->h) {
|
|
drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground);
|
|
}
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
if (Base::_strokeWidth)
|
|
drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawCircleAlg(x, y, r, _fgColor, kFillForeground);
|
|
break;
|
|
|
|
case kFillBackground:
|
|
if (Base::_strokeWidth > 1) {
|
|
drawCircleAlg(x, y, r, _fgColor, kFillForeground);
|
|
drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground);
|
|
} else {
|
|
drawCircleAlg(x, y, r, _bgColor, kFillBackground);
|
|
drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
|
|
}
|
|
break;
|
|
|
|
case kFillGradient:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** SQUARES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawSquare(int x, int y, int w, int h) {
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
|
|
w <= 0 || h <= 0 || x < 0 || y < 0)
|
|
return;
|
|
|
|
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
|
|
&& x + w + Base::_shadowOffset < Base::_activeSurface->w
|
|
&& y + h + Base::_shadowOffset < Base::_activeSurface->h) {
|
|
drawSquareShadow(x, y, w, h, Base::_shadowOffset);
|
|
}
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
if (Base::_strokeWidth)
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillForeground);
|
|
break;
|
|
|
|
case kFillBackground:
|
|
drawSquareAlg(x, y, w, h, _bgColor, kFillBackground);
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillGradient:
|
|
VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient);
|
|
if (Base::_strokeWidth)
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** ROUNDED SQUARES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquare(int x, int y, int r, int w, int h) {
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
|
|
w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
|
|
return;
|
|
|
|
if ((r * 2) > w || (r * 2) > h)
|
|
r = MIN(w /2, h / 2);
|
|
|
|
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
|
|
&& x + w + Base::_shadowOffset + 1 < Base::_activeSurface->w
|
|
&& y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h) {
|
|
drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
|
|
}
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
if (Base::_strokeWidth)
|
|
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
|
|
break;
|
|
|
|
case kFillBackground:
|
|
VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kFillBackground);
|
|
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillGradient:
|
|
if (Base::_strokeWidth > 1) {
|
|
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
|
|
VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2,
|
|
r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kFillGradient);
|
|
} else {
|
|
VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kFillGradient);
|
|
if (Base::_strokeWidth)
|
|
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (Base::_bevel)
|
|
drawRoundedSquareFakeBevel(x, y, r, w, h, Base::_bevel);
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTab(int x, int y, int r, int w, int h) {
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
|
|
w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h)
|
|
return;
|
|
|
|
if (r == 0 && Base::_bevel > 0) {
|
|
drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
|
|
return;
|
|
}
|
|
|
|
if (r == 0) return;
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
return;
|
|
|
|
case kFillGradient:
|
|
case kFillBackground:
|
|
drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
|
|
if (Base::_strokeWidth)
|
|
drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
|
|
break;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
|
|
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
|
|
return;
|
|
|
|
PixelType color = 0;
|
|
|
|
if (Base::_strokeWidth <= 1) {
|
|
if (Base::_fillMode == kFillForeground)
|
|
color = _fgColor;
|
|
else if (Base::_fillMode == kFillBackground)
|
|
color = _bgColor;
|
|
} else {
|
|
if (Base::_fillMode == kFillDisabled)
|
|
return;
|
|
color = _fgColor;
|
|
}
|
|
|
|
if (Base::_dynamicData != 0)
|
|
orient = (TriangleOrientation)Base::_dynamicData;
|
|
|
|
int newW = w / 2;
|
|
if (newW % 2) newW++;
|
|
|
|
switch (orient) {
|
|
case kTriangleUp:
|
|
case kTriangleDown:
|
|
drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), color, Base::_fillMode);
|
|
break;
|
|
|
|
case kTriangleLeft:
|
|
case kTriangleRight:
|
|
case kTriangleAuto:
|
|
break;
|
|
}
|
|
|
|
if (Base::_strokeWidth > 0)
|
|
if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) {
|
|
drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), _fgColor, kFillDisabled);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/********************************************************************
|
|
********************************************************************
|
|
* Aliased Primitive drawing ALGORITHMS - VectorRendererSpec
|
|
********************************************************************
|
|
********************************************************************/
|
|
/** TAB ALGORITHM - NON AA */
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int sw = 0, sp = 0, hp = 0;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int real_radius = r;
|
|
int short_h = h - r + 2;
|
|
int long_h = h;
|
|
|
|
if (fill_m == kFillDisabled) {
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
|
|
colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
|
|
sp += pitch;
|
|
|
|
__BE_RESET();
|
|
r--;
|
|
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
*(ptr_tr + (y) - (px)) = color;
|
|
*(ptr_tr + (x) - (py)) = color;
|
|
*(ptr_tl - (x) - (py)) = color;
|
|
*(ptr_tl - (y) - (px)) = color;
|
|
|
|
if (Base::_strokeWidth > 1) {
|
|
*(ptr_tr + (y) - (px - pitch)) = color;
|
|
*(ptr_tr + (x) - (py)) = color;
|
|
*(ptr_tl - (x) - (py)) = color;
|
|
*(ptr_tl - (y) - (px - pitch)) = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * real_radius;
|
|
while (short_h--) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color);
|
|
colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
|
|
if (baseLeft) {
|
|
sw = 0;
|
|
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h + 1);
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill - baseLeft, ptr_fill, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
if (baseRight) {
|
|
sw = 0;
|
|
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h + 1);
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + baseRight, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
} else {
|
|
__BE_RESET();
|
|
|
|
PixelType color1, color2;
|
|
color1 = color2 = color;
|
|
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
|
|
if (fill_m == kFillGradient) {
|
|
color1 = calcGradient(real_radius - x, long_h);
|
|
color2 = calcGradient(real_radius - y, long_h);
|
|
}
|
|
|
|
colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color2);
|
|
colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1);
|
|
|
|
*(ptr_tr + (y) - (px)) = color1;
|
|
*(ptr_tr + (x) - (py)) = color2;
|
|
*(ptr_tl - (x) - (py)) = color2;
|
|
*(ptr_tl - (y) - (px)) = color1;
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
if (fill_m == kFillGradient)
|
|
color = calcGradient(real_radius++, long_h);
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** BEVELED TABS FOR CLASSIC THEME **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int i, j;
|
|
|
|
PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
|
|
i = bevel;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + w, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
if (baseLeft > 0) {
|
|
i = h - bevel;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + bevel, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
i = h - bevel;
|
|
j = bevel - 1;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left + j, ptr_left + bevel, bottom_color);
|
|
if (j > 0) j--;
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
i = bevel;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + baseRight + bevel, bottom_color);
|
|
|
|
if (baseLeft)
|
|
colorFill<PixelType>(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
/** SQUARE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int max_h = h;
|
|
|
|
if (fill_m != kFillDisabled) {
|
|
while (h--) {
|
|
if (fill_m == kFillGradient)
|
|
color = calcGradient(max_h - h, max_h);
|
|
|
|
colorFill<PixelType>(ptr, ptr + w, color);
|
|
ptr += pitch;
|
|
}
|
|
} else {
|
|
int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1);
|
|
|
|
while (sw--) {
|
|
colorFill<PixelType>(ptr + sp, ptr + w + sp, color);
|
|
colorFill<PixelType>(ptr + hp - sp, ptr + w + hp - sp, color);
|
|
sp += pitch;
|
|
}
|
|
|
|
while (h--) {
|
|
colorFill<PixelType>(ptr, ptr + Base::_strokeWidth, color);
|
|
colorFill<PixelType>(ptr + w - Base::_strokeWidth, ptr + w, color);
|
|
ptr += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** SQUARE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
|
|
int height = h;
|
|
PixelType *ptr_fill = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
|
|
if (fill) {
|
|
while (height--) {
|
|
blendFill(ptr_fill, ptr_fill + w, _bgColor, 200);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
int i, j;
|
|
|
|
x = MAX(x - bevel, 0);
|
|
y = MAX(y - bevel, 0);
|
|
|
|
w = MIN(w + (bevel * 2), (int)_activeSurface->w);
|
|
h = MIN(h + (bevel * 2), (int)_activeSurface->h);
|
|
|
|
PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
|
|
i = bevel;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + w, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
i = h - bevel;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + bevel, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
i = bevel;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left + i, ptr_left + w, bottom_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
i = h - bevel;
|
|
j = bevel - 1;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left + j, ptr_left + bevel, bottom_color);
|
|
if (j > 0) j--;
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
/** GENERIC LINE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int xdir = (x2 > x1) ? 1 : -1;
|
|
|
|
*ptr = (PixelType)color;
|
|
|
|
if (dx > dy) {
|
|
int ddy = dy * 2;
|
|
int dysub = ddy - (dx * 2);
|
|
int error_term = ddy - dx;
|
|
|
|
while (dx--) {
|
|
if (error_term >= 0) {
|
|
ptr += pitch;
|
|
error_term += dysub;
|
|
} else {
|
|
error_term += ddy;
|
|
}
|
|
|
|
ptr += xdir;
|
|
*ptr = (PixelType)color;
|
|
}
|
|
} else {
|
|
int ddx = dx * 2;
|
|
int dxsub = ddx - (dy * 2);
|
|
int error_term = ddx - dy;
|
|
|
|
while (dy--) {
|
|
if (error_term >= 0) {
|
|
ptr += xdir;
|
|
error_term += dxsub;
|
|
} else {
|
|
error_term += ddx;
|
|
}
|
|
|
|
ptr += pitch;
|
|
*ptr = (PixelType)color;
|
|
}
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
|
|
*ptr = (PixelType)color;
|
|
}
|
|
|
|
/** VERTICAL TRIANGLE DRAWING ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int dx = w >> 1, dy = h, gradient_h = 0;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
PixelType *ptr_right = 0, *ptr_left = 0;
|
|
|
|
if (inverted) {
|
|
ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1);
|
|
} else {
|
|
ptr_right = ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + dx, y1);
|
|
}
|
|
|
|
if (dx > dy) {
|
|
int ddy = dy * 2;
|
|
int dysub = ddy - (dx * 2);
|
|
int error_term = ddy - dx;
|
|
|
|
switch (fill_m) {
|
|
case kFillDisabled:
|
|
while (dx--) {
|
|
__TRIANGLE_MAINX();
|
|
*ptr_right = color;
|
|
*ptr_left = color;
|
|
}
|
|
colorFill<PixelType>(ptr_left, ptr_right, color);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
case kFillBackground:
|
|
while (dx--) {
|
|
__TRIANGLE_MAINX();
|
|
if (inverted) colorFill<PixelType>(ptr_right, ptr_left, color);
|
|
else colorFill<PixelType>(ptr_left, ptr_right, color);
|
|
}
|
|
break;
|
|
|
|
case kFillGradient:
|
|
while (dx--) {
|
|
__TRIANGLE_MAINX();
|
|
if (inverted) colorFill<PixelType>(ptr_right, ptr_left, calcGradient(gradient_h++, h));
|
|
else colorFill<PixelType>(ptr_left, ptr_right, calcGradient(gradient_h++, h));
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
int ddx = dx * 2;
|
|
int dxsub = ddx - (dy * 2);
|
|
int error_term = ddx - dy;
|
|
|
|
switch (fill_m) {
|
|
case kFillDisabled:
|
|
while (dy--) {
|
|
__TRIANGLE_MAINY();
|
|
*ptr_right = color;
|
|
*ptr_left = color;
|
|
}
|
|
colorFill<PixelType>(ptr_left, ptr_right, color);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
case kFillBackground:
|
|
while (dy--) {
|
|
__TRIANGLE_MAINY();
|
|
if (inverted) colorFill<PixelType>(ptr_right, ptr_left, color);
|
|
else colorFill<PixelType>(ptr_left, ptr_right, color);
|
|
}
|
|
break;
|
|
case kFillGradient:
|
|
while (dy--) {
|
|
__TRIANGLE_MAINY();
|
|
if (inverted) colorFill<PixelType>(ptr_right, ptr_left, calcGradient(gradient_h++, h));
|
|
else colorFill<PixelType>(ptr_left, ptr_right, calcGradient(gradient_h++, h));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int hstep = 0, dy = size;
|
|
bool grad = (fill_m == kFillGradient);
|
|
|
|
PixelType *ptr_right = 0, *ptr_left = 0;
|
|
|
|
if (x1 + size > Base::_activeSurface->w || x1 < 0 ||
|
|
y1 + size > Base::_activeSurface->h || y1 < 0)
|
|
return;
|
|
|
|
if (inverted) {
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1);
|
|
} else {
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1 + size);
|
|
ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1 + size);
|
|
pitch = -pitch;
|
|
}
|
|
|
|
if (fill_m == kFillDisabled) {
|
|
while (ptr_left < ptr_right) {
|
|
*ptr_left = color;
|
|
*ptr_right = color;
|
|
ptr_left += pitch;
|
|
ptr_right += pitch;
|
|
if (hstep++ % 2) {
|
|
ptr_left++;
|
|
ptr_right--;
|
|
}
|
|
}
|
|
} else {
|
|
while (ptr_left < ptr_right) {
|
|
colorFill<PixelType>(ptr_left, ptr_right, grad ? calcGradient(dy--, size) : color);
|
|
ptr_left += pitch;
|
|
ptr_right += pitch;
|
|
if (hstep++ % 2) {
|
|
ptr_left++;
|
|
ptr_right--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** ROUNDED SQUARE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int sw = 0, sp = 0, hp = h * pitch;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int real_radius = r;
|
|
int short_h = h - (2 * r) + 2;
|
|
int long_h = h;
|
|
|
|
if (fill_m == kFillDisabled) {
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
|
|
colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
|
|
sp += pitch;
|
|
|
|
__BE_RESET();
|
|
r--;
|
|
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
__BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
|
|
|
|
if (Base::_strokeWidth > 1) {
|
|
__BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
|
|
__BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
|
|
}
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * real_radius;
|
|
while (short_h--) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color);
|
|
colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
} else {
|
|
__BE_RESET();
|
|
PixelType color1, color2, color3, color4;
|
|
|
|
if (fill_m == kFillGradient) {
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
|
|
color1 = calcGradient(real_radius - x, long_h);
|
|
color2 = calcGradient(real_radius - y, long_h);
|
|
color3 = calcGradient(long_h - r + x, long_h);
|
|
color4 = calcGradient(long_h - r + y, long_h);
|
|
|
|
colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color2);
|
|
colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1);
|
|
|
|
colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color4);
|
|
colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color3);
|
|
|
|
__BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
|
|
}
|
|
} else {
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
|
|
colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color);
|
|
colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color);
|
|
|
|
colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color);
|
|
colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color);
|
|
|
|
// do not remove - messes up the drawing at lower resolutions
|
|
__BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
if (fill_m == kFillGradient)
|
|
color = calcGradient(real_radius++, long_h);
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** CIRCLE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py, sw = 0;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
if (fill_m == kFillDisabled) {
|
|
while (sw++ < Base::_strokeWidth) {
|
|
__BE_RESET();
|
|
r--;
|
|
|
|
*(ptr + y) = color;
|
|
*(ptr - y) = color;
|
|
*(ptr + py) = color;
|
|
*(ptr - py) = color;
|
|
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
__BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py);
|
|
|
|
if (Base::_strokeWidth > 1) {
|
|
__BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py);
|
|
__BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
colorFill<PixelType>(ptr - r, ptr + r, color);
|
|
__BE_RESET();
|
|
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
colorFill<PixelType>(ptr - x + py, ptr + x + py, color);
|
|
colorFill<PixelType>(ptr - x - py, ptr + x - py, color);
|
|
colorFill<PixelType>(ptr - y + px, ptr + y + px, color);
|
|
colorFill<PixelType>(ptr - y - px, ptr + y - px, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/********************************************************************
|
|
********************************************************************
|
|
* SHADOW drawing algorithms - VectorRendererSpec *******************
|
|
********************************************************************
|
|
********************************************************************/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawSquareShadow(int x, int y, int w, int h, int blur) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int i, j;
|
|
|
|
i = h - blur;
|
|
|
|
while (i--) {
|
|
j = blur;
|
|
while (j--)
|
|
blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
|
|
ptr += pitch;
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
|
|
|
|
while (i++ < blur) {
|
|
j = w - blur;
|
|
while (j--)
|
|
blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
|
|
ptr += pitch;
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
|
|
|
|
i = 0;
|
|
while (i++ < blur) {
|
|
j = blur - 1;
|
|
while (j--)
|
|
blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
|
|
ptr += pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int alpha = 102;
|
|
|
|
x1 += blur;
|
|
y1 += blur;
|
|
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r);
|
|
|
|
int short_h = h - (2 * r) + 1;
|
|
|
|
__BE_RESET();
|
|
|
|
// HACK: As we are drawing circles exploting 8-axis symmetry,
|
|
// there are 4 pixels on each circle which are drawn twice.
|
|
// this is ok on filled circles, but when blending on surfaces,
|
|
// we cannot let it blend twice. awful.
|
|
uint32 hb = 0;
|
|
|
|
while (x++ < y) {
|
|
__BE_ALGORITHM();
|
|
|
|
if (((1 << x) & hb) == 0) {
|
|
blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha);
|
|
blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha);
|
|
hb |= (1 << x);
|
|
}
|
|
|
|
if (((1 << y) & hb) == 0) {
|
|
blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha);
|
|
blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha);
|
|
hb |= (1 << y);
|
|
}
|
|
}
|
|
|
|
while (short_h--) {
|
|
blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquareFakeBevel(int x1, int y1, int r, int w, int h, int amount) {
|
|
int x, y;
|
|
const int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int px, py;
|
|
int sw = 0, sp = 0;
|
|
|
|
uint32 rsq = r*r;
|
|
frac_t T = 0, oldT;
|
|
uint8 a1, a2;
|
|
|
|
PixelType color = _bevelColor; //_format.RGBToColor(63, 60, 17);
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int short_h = h - 2 * r;
|
|
|
|
while (sw++ < amount) {
|
|
colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
|
|
sp += pitch;
|
|
|
|
x = r - (sw - 1);
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
while (x > y++) {
|
|
__WU_ALGORITHM();
|
|
|
|
blendPixelPtr(ptr_tr + (y) - (px - pitch), color, a2);
|
|
blendPixelPtr(ptr_tr + (x - 1) - (py), color, a2);
|
|
blendPixelPtr(ptr_tl - (x - 1) - (py), color, a2);
|
|
blendPixelPtr(ptr_tl - (y) - (px - pitch), color, a2);
|
|
blendPixelPtr(ptr_bl - (y) + (px - pitch), color, a2);
|
|
blendPixelPtr(ptr_bl - (x - 1) + (py), color, a2);
|
|
|
|
blendPixelPtr(ptr_tr + (y) - (px), color, a1);
|
|
blendPixelPtr(ptr_tr + (x) - (py), color, a1);
|
|
blendPixelPtr(ptr_tl - (x) - (py), color, a1);
|
|
blendPixelPtr(ptr_tl - (y) - (px), color, a1);
|
|
blendPixelPtr(ptr_bl - (y) + (px), color, a1);
|
|
blendPixelPtr(ptr_bl - (x) + (py), color, a1);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h-- >= 0) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + amount, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/******************************************************************************/
|
|
|
|
|
|
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
|
|
/********************************************************************
|
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* ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA
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********************************************************************/
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/** LINES **/
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template<typename PixelType>
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void VectorRendererAA<PixelType>::
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drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
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PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
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int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
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int xdir = (x2 > x1) ? 1 : -1;
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uint16 error_tmp, error_acc, gradient;
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uint8 alpha;
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*ptr = (PixelType)color;
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if (dx > dy) {
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gradient = (uint32)(dy << 16) / (uint32)dx;
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error_acc = 0;
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while (--dx) {
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error_tmp = error_acc;
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error_acc += gradient;
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if (error_acc <= error_tmp)
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ptr += pitch;
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ptr += xdir;
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alpha = (error_acc >> 8);
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this->blendPixelPtr(ptr, color, ~alpha);
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this->blendPixelPtr(ptr + pitch, color, alpha);
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}
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} else {
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gradient = (uint32)(dx << 16) / (uint32)dy;
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error_acc = 0;
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while (--dy) {
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error_tmp = error_acc;
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error_acc += gradient;
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if (error_acc <= error_tmp)
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ptr += xdir;
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ptr += pitch;
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alpha = (error_acc >> 8);
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this->blendPixelPtr(ptr, color, ~alpha);
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this->blendPixelPtr(ptr + xdir, color, alpha);
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}
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}
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Base::putPixel(x2, y2, color);
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}
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/** ROUNDED SQUARES **/
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template<typename PixelType>
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void VectorRendererAA<PixelType>::
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drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
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int x, y;
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const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
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int px, py;
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int sw = 0, sp = 0, hp = h * pitch;
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uint32 rsq = r*r;
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frac_t T = 0, oldT;
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uint8 a1, a2;
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PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
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PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
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PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
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PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
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PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
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int short_h = h - 2 * r;
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if (fill_m == VectorRenderer::kFillDisabled) {
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while (sw++ < Base::_strokeWidth) {
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colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
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colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
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sp += pitch;
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x = r - (sw - 1);
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y = 0;
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T = 0;
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px = pitch * x;
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py = 0;
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while (x > y++) {
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__WU_ALGORITHM();
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if (sw != 1 && sw != Base::_strokeWidth)
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a2 = a1 = 255;
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__WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - pitch), py, a2);
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__WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
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}
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}
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ptr_fill += pitch * r;
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while (short_h-- >= 0) {
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colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color);
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colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
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ptr_fill += pitch;
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}
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} else {
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x = r;
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y = 0;
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T = 0;
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px = pitch * x;
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py = 0;
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while (x > 1 + y++) {
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__WU_ALGORITHM();
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colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color);
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colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color);
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colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color);
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colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color);
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__WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
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}
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ptr_fill += pitch * r;
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while (short_h-- >= 0) {
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colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
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ptr_fill += pitch;
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}
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}
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}
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/** CIRCLES **/
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template<typename PixelType>
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void VectorRendererAA<PixelType>::
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drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
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int x, y, sw = 0;
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const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
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int px, py;
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uint32 rsq = r*r;
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frac_t T = 0, oldT;
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uint8 a1, a2;
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PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
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if (fill_m == VectorRenderer::kFillDisabled) {
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while (sw++ < Base::_strokeWidth) {
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x = r - (sw - 1);
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y = 0;
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T = 0;
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px = pitch * x;
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py = 0;
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*(ptr + x) = (PixelType)color;
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*(ptr - x) = (PixelType)color;
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*(ptr + px) = (PixelType)color;
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*(ptr - px) = (PixelType)color;
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while (x > y++) {
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__WU_ALGORITHM();
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if (sw != 1 && sw != Base::_strokeWidth)
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a2 = a1 = 255;
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__WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - pitch), py, a2);
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__WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
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}
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}
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} else {
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colorFill<PixelType>(ptr - r, ptr + r + 1, color);
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x = r;
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y = 0;
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T = 0;
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px = pitch * x;
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py = 0;
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while (x > y++) {
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__WU_ALGORITHM();
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colorFill<PixelType>(ptr - x + py, ptr + x + py, color);
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colorFill<PixelType>(ptr - x - py, ptr + x - py, color);
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colorFill<PixelType>(ptr - y + px, ptr + y + px, color);
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colorFill<PixelType>(ptr - y - px, ptr + y - px, color);
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__WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
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}
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}
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}
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#endif
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}
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