scummvm/engines/tucker
Adrian Frühwirth ef593ed8e3 TUCKER: Work around original game bug when using the map in the mall in part three
If you don't have the appointment card yet and use the map to go to
Seedy Street Bud ends up being teleported back to the mall.
Because of the destination coordinates which warp Bud past x==583
Violet's logic, which makes him refuse Bud entrance to the dentist,
triggers. On top of that the graphics end up all garbled which
indicates that even worse things happen under the hood.
To work around this we only trigger Violet if Bud actually _walked_
past the trigger coordinates (as opposed to using the map).

This fixes Trac#10452.
2018-03-19 23:31:19 +01:00
..
configure.engine
console.cpp
console.h
detection.cpp TUCKER: Add savegame metadata and autosave support 2018-03-16 20:18:32 +01:00
graphics.cpp TUCKER: Fix theoretical out-of-bounds read 2018-02-25 16:21:37 +01:00
graphics.h TUCKER: Work around background pixels being drawn in the foreground 2018-02-24 23:16:15 +01:00
locations.cpp TUCKER: Work around original game bug when using the map in the mall in part three 2018-03-19 23:31:19 +01:00
module.mk
resource.cpp TUCKER: Get rid of strcpy() 2018-03-18 01:17:00 +01:00
saveload.cpp TUCKER: Remove trailing comma from enum list 2018-03-16 20:41:00 +01:00
sequences.cpp TUCKER: Get rid of strcpy() 2018-03-18 01:17:00 +01:00
staticres.cpp TUCKER: Fix default character width table 2018-02-03 15:19:10 +01:00
tucker.cpp TUCKER: Implement workaround for original script bug mentioned in commit 23fd97c99a 2018-03-19 21:36:13 +01:00
tucker.h TUCKER: Add savegame metadata and autosave support 2018-03-16 20:18:32 +01:00