scummvm/sound.cpp
2002-04-16 18:33:04 +00:00

592 lines
12 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "mididrv.h"
#include "imuse.h"
#ifdef _WIN32_WCE
extern void *bsearch(const void *, const void *, size_t,
size_t, int (*x) (const void *, const void *));
#endif
void Scumm::addSoundToQueue(int sound)
{
if (!(_features & GF_AFTER_V7)) {
_vars[VAR_LAST_SOUND] = sound;
ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
}
if (_features & GF_AUDIOTRACKS)
warning("Requesting audio track: %d", sound);
}
void Scumm::addSoundToQueue2(int sound)
{
if (_soundQue2Pos < 10) {
_soundQue2[_soundQue2Pos++] = sound;
}
}
void Scumm::processSoundQues()
{
byte d;
int i, j;
int num;
int16 data[16];
IMuse *se;
processSfxQueues();
while (_soundQue2Pos) {
d = _soundQue2[--_soundQue2Pos];
if (d)
playSound(d);
}
for (i = 0; i < _soundQuePos;) {
num = _soundQue[i++];
if (i + num > _soundQuePos) {
warning("processSoundQues: invalid num value");
break;
}
for (j = 0; j < 16; j++)
data[j] = 0;
if (num > 0) {
for (j = 0; j < num; j++)
data[j] = _soundQue[i + j];
i += num;
se = _imuse;
#if 0
debug(1, "processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)",
data[0] >> 8,
data[0] & 0xFF,
data[1], data[2], data[3], data[4], data[5], data[6], data[7]
);
#endif
if (!(_features & GF_AFTER_V7)) {
if (se)
_vars[VAR_SOUNDRESULT] =
(short)se->do_command(data[0], data[1], data[2], data[3], data[4],
data[5], data[6], data[7]);
}
}
}
_soundQuePos = 0;
}
void Scumm::playSound(int sound)
{
byte *ptr;
IMuse *se = _imuse;
ptr = getResourceAddress(rtSound, sound);
if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) {
ptr += 8;
_system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0);
current_cd_sound = sound;
return;
}
if (_features & GF_OLD256)
return; /* FIXME */
if (se) {
getResourceAddress(rtSound, sound);
se->start_sound(sound);
}
}
void Scumm::processSfxQueues()
{
Actor *a;
int act;
bool b, finished;
if (_talk_sound_mode != 0) {
startTalkSound(_talk_sound_a, _talk_sound_b, _talk_sound_mode);
_talk_sound_mode = 0;
}
if (_sfxMode == 2) {
act = _vars[VAR_TALK_ACTOR];
finished = isSfxFinished();
if (act != 0 && (uint) act < 0x80 && !string[0].no_talk_anim) {
a = derefActorSafe(act, "processSfxQueues");
if (a->room == _currentRoom && (finished || !_endOfMouthSync)) {
b = true;
if (!finished)
b = isMouthSyncOff(_curSoundPos);
if (_mouthSyncMode != b) {
_mouthSyncMode = b;
startAnimActor(a, b ? a->talkFrame2 : a->talkFrame1);
}
}
}
if (finished && _talkDelay == 0) {
stopTalk();
_sfxMode = 0;
}
} else if (_sfxMode == 1) {
if (isSfxFinished()) {
_sfxMode = 0;
}
}
}
#ifdef COMPRESSED_SOUND_FILE
static int compar(const void *a, const void *b)
{
return ((MP3OffsetTable *) a)->org_offset -
((MP3OffsetTable *) b)->org_offset;
}
#endif
void Scumm::startTalkSound(uint32 offset, uint32 b, int mode)
{
int num = 0, i;
byte file_byte, file_byte_2;
int size;
if (!_sfxFile) {
warning("startTalkSound: SFX file is not open");
return;
}
if (b > 8) {
num = (b - 8) >> 1;
}
#ifdef COMPRESSED_SOUND_FILE
if (offset_table != NULL) {
MP3OffsetTable *result = NULL, key;
key.org_offset = offset;
result = (MP3OffsetTable *) bsearch(&key, offset_table, num_sound_effects,
sizeof(MP3OffsetTable), compar);
if (result == NULL) {
warning("startTalkSound: did not find sound at offset %d !", offset);
return;
}
if (2 * num != result->num_tags) {
warning("startTalkSound: number of tags do not match (%d - %d) !", b,
result->num_tags);
num = result->num_tags;
}
offset = result->new_offset;
size = result->compressed_size;
} else
#endif
{
offset += 8;
size = -1;
}
fileSeek((FILE *) _sfxFile, offset, SEEK_SET);
i = 0;
while (num > 0) {
fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte));
fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2));
_mouthSyncTimes[i++] = file_byte | (file_byte_2 << 8);
num--;
}
_mouthSyncTimes[i] = 0xFFFF;
_sfxMode = mode;
_curSoundPos = 0;
_mouthSyncMode = true;
startSfxSound(_sfxFile, size);
}
void Scumm::stopTalkSound()
{
if (_sfxMode == 2) {
stopSfxSound();
_sfxMode = 0;
}
}
bool Scumm::isMouthSyncOff(uint pos)
{
uint j;
bool val = true;
uint16 *ms = _mouthSyncTimes;
_endOfMouthSync = false;
do {
val ^= 1;
j = *ms++;
if (j == 0xFFFF) {
_endOfMouthSync = true;
break;
}
} while (pos > j);
return val;
}
int Scumm::isSoundRunning(int sound)
{
IMuse *se;
int i;
if (sound == current_cd_sound)
return _system->poll_cdrom();
i = _soundQue2Pos;
while (i--) {
if (_soundQue2[i] == sound)
return 1;
}
if (isSoundInQueue(sound))
return 1;
if (!isResourceLoaded(rtSound, sound))
return 0;
se = _imuse;
if (!se)
return 0;
return se->get_sound_status(sound);
}
bool Scumm::isSoundInQueue(int sound)
{
int i = 0, j, num;
int16 table[16];
while (i < _soundQuePos) {
num = _soundQue[i++];
memset(table, 0, sizeof(table));
if (num > 0) {
for (j = 0; j < num; j++)
table[j] = _soundQue[i + j];
i += num;
if (table[0] == 0x10F && table[1] == 8 && table[2] == sound)
return 1;
}
}
return 0;
}
void Scumm::stopSound(int a)
{
IMuse *se;
int i;
if (a == current_cd_sound) {
current_cd_sound = 0;
_system->stop_cdrom();
}
se = _imuse;
if (se)
se->stop_sound(a);
for (i = 0; i < 10; i++)
if (_soundQue2[i] == (byte)a)
_soundQue2[i] = 0;
}
void Scumm::stopAllSounds()
{
IMuse *se = _imuse;
if (current_cd_sound != 0) {
current_cd_sound = 0;
_system->stop_cdrom();
}
if (se) {
se->stop_all_sounds();
se->clear_queue();
}
clearSoundQue();
stopSfxSound();
}
void Scumm::clearSoundQue()
{
_soundQue2Pos = 0;
memset(_soundQue2, 0, sizeof(_soundQue2));
}
void Scumm::soundKludge(int16 * list)
{
int16 *ptr;
int i;
if (list[0] == -1) {
processSoundQues();
return;
}
_soundQue[_soundQuePos++] = 8;
ptr = _soundQue + _soundQuePos;
_soundQuePos += 8;
for (i = 0; i < 8; i++)
*ptr++ = list[i];
if (_soundQuePos > 0x100)
error("Sound que buffer overflow");
}
void Scumm::talkSound(uint32 a, uint32 b, int mode)
{
_talk_sound_a = a;
_talk_sound_b = b;
_talk_sound_mode = mode;
}
/* The sound code currently only supports General Midi.
* General Midi is used in Day Of The Tentacle.
* Roland music is also playable, but doesn't sound well.
* A mapping between roland instruments and GM instruments
* is needed.
*/
void Scumm::setupSound()
{
IMuse *se = _imuse;
if (se) {
se->setBase(res.address[rtSound]);
if (se->get_music_volume() == 0)
se->set_music_volume(60);
se->set_master_volume(125);
_sound_volume_music = se->get_music_volume();
_sound_volume_master = (se->get_master_volume() / 127);
}
_sfxFile = openSfxFile();
}
void Scumm::pauseSounds(bool pause)
{
IMuse *se = _imuse;
if (se)
se->pause(pause);
_soundsPaused = pause;
}
enum {
SOUND_HEADER_SIZE = 26,
SOUND_HEADER_BIG_SIZE = 26 + 8,
};
void Scumm::startSfxSound(void *file, int file_size)
{
char ident[8];
int block_type;
byte work[8];
uint size = 0, i;
int rate, comp;
byte *data;
#ifdef COMPRESSED_SOUND_FILE
if (file_size > 0) {
data = (byte *)calloc(file_size + MAD_BUFFER_GUARD, 1);
if (fread(data, file_size, 1, (FILE *) file) != 1) {
/* no need to free the memory since error will shut down */
error("startSfxSound: cannot read %d bytes", size);
return;
}
playSfxSound_MP3(data, file_size);
return;
}
#endif
if (fread(ident, 8, 1, (FILE *) file) != 1)
goto invalid;
if (!memcmp(ident, "VTLK", 4)) {
fseek((FILE *) file, SOUND_HEADER_BIG_SIZE - 8, SEEK_CUR);
} else if (!memcmp(ident, "Creative", 8)) {
fseek((FILE *) file, SOUND_HEADER_SIZE - 8, SEEK_CUR);
} else {
invalid:;
warning("startSfxSound: invalid header");
return;
}
block_type = getc((FILE *) file);
if (block_type != 1) {
warning("startSfxSound: Expecting block_type == 1, got %d", block_type);
return;
}
fread(work, 3, 1, (FILE *) file);
size = (work[0] | (work[1] << 8) | (work[2] << 16)) - 2;
rate = getc((FILE *) file);
comp = getc((FILE *) file);
if (comp != 0) {
warning("startSfxSound: Unsupported compression type %d", comp);
return;
}
data = (byte *)malloc(size);
if (data == NULL) {
error("startSfxSound: out of memory");
return;
}
if (fread(data, size, 1, (FILE *) file) != 1) {
/* no need to free the memory since error will shut down */
error("startSfxSound: cannot read %d bytes", size);
return;
}
for (i = 0; i < size; i++) {
// Fixme: From WinCE port
if (_sound_volume_sfx != 100)
data[i] = _sound_volume_sfx * data[i] / 100;
data[i] ^= 0x80;
}
playSfxSound(data, size, 1000000 / (256 - rate));
}
#ifdef COMPRESSED_SOUND_FILE
static int get_int(FILE * f)
{
int ret = 0;
for (int size = 0; size < 4; size++) {
int c = fgetc(f);
if (c == EOF) {
error("Unexpected end of file !!!");
}
ret <<= 8;
ret |= c;
}
return ret;
}
#endif
void *Scumm::openSfxFile()
{
char buf[50];
FILE *file = NULL;
if (_gameId == GID_DIG) {
sprintf(buf, "%s%svoice.bun", _gameDataPath, _exe_name);
file = fopen(buf, "rb");
if (!file)
warning("Unable to open DIG voice bundle: %s", buf);
return file;
}
/* Try opening the file <_exe_name>.sou first, eg tentacle.sou.
* That way, you can keep .sou files for multiple games in the
* same directory */
#ifdef COMPRESSED_SOUND_FILE
offset_table = NULL;
sprintf(buf, "%s%s.so3", _gameDataPath, _exe_name);
file = fopen(buf, "rb");
if (!file) {
sprintf(buf, "%smonster.so3", _gameDataPath);
file = fopen(buf, "rb");
}
if (file != NULL) {
/* Now load the 'offset' index in memory to be able to find the MP3 data
The format of the .SO3 file is easy :
- number of bytes of the 'index' part
- N times the following fields (4 bytes each) :
+ offset in the original sound file
+ offset of the MP3 data in the .SO3 file WITHOUT taking into account
the index field and the 'size' field
+ the number of 'tags'
+ the size of the MP3 data
- and then N times :
+ the tags
+ the MP3 data
*/
int size, compressed_offset;
MP3OffsetTable *cur;
compressed_offset = get_int(file);
offset_table = (MP3OffsetTable *) malloc(compressed_offset);
num_sound_effects = compressed_offset / 16;
size = compressed_offset;
cur = offset_table;
while (size > 0) {
cur[0].org_offset = get_int(file);
cur[0].new_offset = get_int(file) + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
cur[0].num_tags = get_int(file);
cur[0].compressed_size = get_int(file);
size -= 4 * 4;
cur++;
}
return file;
}
#endif
sprintf(buf, "%s%s.sou", _gameDataPath, _exe_name);
file = fopen(buf, "rb");
if (!file) {
sprintf(buf, "%smonster.sou", _gameDataPath);
file = fopen(buf, "rb");
}
return file;
}
void Scumm::stopSfxSound()
{
_mixer->stop_all();
}
bool Scumm::isSfxFinished()
{
return !_mixer->has_active_channel();
}
void Scumm::playBundleSound(char *sound)
{
warning("playBundleSound: %s", sound);
}
void Scumm::playSfxSound(void *sound, uint32 size, uint rate)
{
_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_AUTOFREE);
}
void Scumm::playSfxSound_MP3(void *sound, uint32 size)
{
#ifdef COMPRESSED_SOUND_FILE
_mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE);
#else
error("Should never happen !!!");
#endif
}