scummvm/engines/sci/sound
2010-06-19 20:37:53 +00:00
..
drivers SCI: make channel remapping stop using channel 0 for mt32 - fixes playback accordingly (like lsl1 at the start) 2010-06-19 19:06:58 +00:00
iterator AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
audio.cpp Fixed wPlayAudio, and added some documentation on the 3 new kDoAudio subops. Digital sounds in Pharkas work again 2010-06-17 12:29:58 +00:00
audio.h kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. 2010-06-10 20:26:59 +00:00
midiparser_sci.cpp SCI: fixing last uninitialized variable issue in MidiParser_SCI (hopefully) 2010-06-19 20:37:53 +00:00
midiparser_sci.h SCI: fixing another uninitialized variable usage issue - also limiting reset velocity to used channels only, same is true for setting voice count 2010-06-19 20:23:55 +00:00
music.cpp SCI: fixing another uninitialized variable usage issue - also limiting reset velocity to used channels only, same is true for setting voice count 2010-06-19 20:23:55 +00:00
music.h SCI: make channel remapping stop using channel 0 for mt32 - fixes playback accordingly (like lsl1 at the start) 2010-06-19 19:06:58 +00:00
soundcmd.cpp Added several unimplemented kDisplay subops, as well as a new sound command, found in the demo of Longbow 2010-06-18 01:11:00 +00:00
soundcmd.h SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue 2010-05-03 17:54:47 +00:00