scummvm/engines/sludge/sound.cpp
2017-07-13 18:27:45 +02:00

863 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if 0
#include "AL/alure.h"
#endif
#include "common/debug.h"
#include "common/file.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/wave.h"
#include "audio/decoders/vorbis.h"
#include "sludge/allfiles.h"
#include "sludge/debug.h"
#include "sludge/newfatal.h"
#include "sludge/sound.h"
#include "sludge/moreio.h"
#include "sludge/fileset.h"
#include "sludge/sludge.h"
#define MAX_SAMPLES 8
#define MAX_MODS 3
#define NUM_BUFS 3
namespace Sludge {
bool soundOK = false;
bool cacheLoopySound = false;
bool SilenceIKillYou = false;
struct soundThing {
#if 0
alureStream *stream;
ALuint playingOnSource;
#endif
bool playing;
int fileLoaded, vol; //Used for sounds only.
bool looping; //Used for sounds only.
};
soundThing soundCache[MAX_SAMPLES];
soundThing modCache[MAX_MODS];
int intpointers[MAX_SAMPLES];
int defVol = 128;
int defSoundVol = 255;
const float modLoudness = 0.95f;
/*
* Set up, tear down:
*/
bool initSoundStuff(HWND hwnd) {
#if 0
if (!alureInitDevice(NULL, NULL)) {
debugOut("Failed to open OpenAL device: %s\n", alureGetErrorString());
return 1;
}
int a;
for (a = 0; a < MAX_SAMPLES; a ++) {
soundCache[a].stream = NULL;
soundCache[a].playing = false;
soundCache[a].fileLoaded = -1;
soundCache[a].looping = false;
intpointers[a] = a;
}
for (a = 0; a < MAX_MODS; a ++) {
modCache[a].stream = NULL;
modCache[a].playing = false;
}
if (! alureUpdateInterval(0.01)) {
debugOut("Failed to set Alure update interval: %s\n", alureGetErrorString());
return 1;
}
#endif
return soundOK = true;
}
void killSoundStuff() {
if (!soundOK)
return;
#if 0
SilenceIKillYou = true;
for (int i = 0; i < MAX_SAMPLES; i ++) {
if (soundCache[i].playing) {
if (! alureStopSource(soundCache[i].playingOnSource, AL_TRUE)) {
debugOut("Failed to stop source: %s\n",
alureGetErrorString());
}
}
if (soundCache[i].stream != NULL) {
if (! alureDestroyStream(soundCache[i].stream, 0, NULL)) {
debugOut("Failed to destroy stream: %s\n",
alureGetErrorString());
}
}
}
for (int i = 0; i < MAX_MODS; i ++) {
if (modCache[i].playing) {
if (! alureStopSource(modCache[i].playingOnSource, AL_TRUE)) {
debugOut("Failed to stop source: %s\n",
alureGetErrorString());
}
}
if (modCache[i].stream != NULL) {
if (! alureDestroyStream(modCache[i].stream, 0, NULL)) {
debugOut("Failed to destroy stream: %s\n",
alureGetErrorString());
}
}
}
SilenceIKillYou = false;
alureShutdownDevice();
#endif
}
/*
* Some setters:
*/
void setMusicVolume(int a, int v) {
if (!soundOK)
return;
if (modCache[a].playing) {
#if 0
alSourcef(modCache[a].playingOnSource, AL_GAIN, (float) modLoudness * v / 256);
#endif
}
}
void setDefaultMusicVolume(int v) {
defVol = v;
}
void setSoundVolume(int a, int v) {
if (!soundOK)
return;
int ch = findInSoundCache(a);
if (ch != -1) {
if (soundCache[ch].playing) {
soundCache[ch].vol = v;
#if 0
alSourcef(soundCache[ch].playingOnSource, AL_GAIN, (float) v / 256);
#endif
}
}
}
void setDefaultSoundVolume(int v) {
defSoundVol = v;
}
void setSoundLoop(int a, int s, int e) {
//#pragma unused (a,s,e)
}
/*
* End of stream callbacks:
*/
#if 0
static void sound_eos_callback(void *cacheIndex, ALuint source) {
int *a = (int *)cacheIndex;
alDeleteSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
soundCache[*a].playingOnSource = 0;
soundCache[*a].playing = false;
soundCache[*a].looping = false;
}
#endif
#if 0
static void mod_eos_callback(void *cacheIndex, ALuint source) {
int *a = (int *)cacheIndex;
alDeleteSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
modCache[*a].playingOnSource = 0;
if (! alureDestroyStream(modCache[*a].stream, 0, NULL)) {
debugOut("Failed to destroy stream: %s\n",
alureGetErrorString());
}
modCache[*a].stream = NULL;
modCache[*a].playing = false;
}
#endif
/*
* Stopping things:
*/
int findInSoundCache(int a) {
int i;
for (i = 0; i < MAX_SAMPLES; i++) {
if (soundCache[i].fileLoaded == a) {
return i;
}
}
return -1;
}
void stopMOD(int i) {
if (!soundOK)
return;
#if 0
alGetError();
if (modCache[i].playing) {
if (! alureStopSource(modCache[i].playingOnSource, AL_TRUE)) {
debugOut("Failed to stop source: %s\n", alureGetErrorString());
}
}
#endif
}
void huntKillSound(int filenum) {
if (!soundOK)
return;
#if 0
// Clear OpenAL errors to make sure they don't block anything:
alGetError();
int gotSlot = findInSoundCache(filenum);
if (gotSlot == -1) return;
SilenceIKillYou = true;
if (soundCache[gotSlot].playing) {
if (! alureStopSource(soundCache[gotSlot].playingOnSource, AL_TRUE)) {
debugOut("Failed to stop source: %s\n", alureGetErrorString());
}
}
#endif
SilenceIKillYou = false;
}
void freeSound(int a) {
if (!soundOK)
return;
#if 0
// Clear OpenAL errors to make sure they don't block anything:
alGetError();
SilenceIKillYou = true;
if (soundCache[a].playing) {
if (! alureStopSource(soundCache[a].playingOnSource, AL_TRUE)) {
debugOut("Failed to stop source: %s\n",
alureGetErrorString());
}
}
if (! alureDestroyStream(soundCache[a].stream, 0, NULL)) {
debugOut("Failed to destroy stream: %s\n",
alureGetErrorString());
}
soundCache[a].stream = NULL;
soundCache[a].fileLoaded = -1;
#endif
SilenceIKillYou = false;
}
void huntKillFreeSound(int filenum) {
if (!soundOK)
return;
int gotSlot = findInSoundCache(filenum);
if (gotSlot == -1)
return;
freeSound(gotSlot);
}
/*
* Loading and playing:
*/
void playStream(int a, bool isMOD, bool loopy) {
#if 0
if (! soundOK) return;
ALboolean ok;
ALuint src;
soundThing *st;
void (*eos_callback)(void *userdata, ALuint source);
if (isMOD) {
st = &modCache[a];
eos_callback = mod_eos_callback;
} else {
st = &soundCache[a];
eos_callback = sound_eos_callback;
}
alGenSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to create OpenAL source!\n");
return;
}
if (isMOD) {
alSourcef(src, AL_GAIN, (float) modLoudness * defVol / 256);
} else {
alSourcef(src, AL_GAIN, (float) soundCache[a].vol / 256);
}
if (loopy) {
ok = alurePlaySourceStream(src, (*st).stream,
NUM_BUFS, -1, eos_callback, &intpointers[a]);
} else {
ok = alurePlaySourceStream(src, (*st).stream,
NUM_BUFS, 0, eos_callback, &intpointers[a]);
}
if (!ok) {
debugOut("Failed to play stream: %s\n", alureGetErrorString());
alDeleteSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
(*st).playingOnSource = 0;
} else {
(*st).playingOnSource = src;
(*st).playing = true;
}
#endif
}
char *loadEntireFileToMemory(Common::SeekableReadStream *inputFile,
uint32 size) {
char *allData = new char[size];
if (!allData)
return NULL;
size_t bytes_read = inputFile->read(allData, size);
if (bytes_read != size && inputFile->err()) {
debugOut("Reading error in loadEntireFileToMemory.\n");
}
finishAccess();
return allData;
}
bool playMOD(int f, int a, int fromTrack) {
if (!soundOK)
return true;
stopMOD(a);
setResourceForFatal(f);
uint32 length = openFileFromNum(f);
if (length == 0) {
finishAccess();
setResourceForFatal(-1);
return false;
}
#if 0
unsigned char *memImage;
memImage = (unsigned char *) loadEntireFileToMemory(bigDataFile, length);
if (! memImage) return fatal(ERROR_MUSIC_MEMORY_LOW);
modCache[a].stream = alureCreateStreamFromMemory(memImage, length, 19200, 0, NULL);
delete memImage;
if (modCache[a].stream != NULL) {
setMusicVolume(a, defVol);
if (! alureSetStreamOrder(modCache[a].stream, fromTrack)) {
debugOut("Failed to set stream order: %s\n",
alureGetErrorString());
}
playStream(a, true, true);
} else {
debugOut("Failed to create stream from MOD: %s\n",
alureGetErrorString());
warning(ERROR_MUSIC_ODDNESS);
soundCache[a].stream = NULL;
soundCache[a].playing = false;
soundCache[a].playingOnSource = 0;
}
setResourceForFatal(-1);
#endif
return true;
}
bool stillPlayingSound(int ch) {
if (soundOK)
if (ch != -1)
if (soundCache[ch].fileLoaded != -1)
if (soundCache[ch].playing)
return true;
return false;
}
bool forceRemoveSound() {
for (int a = 0; a < MAX_SAMPLES; a++) {
if (soundCache[a].fileLoaded != -1 && !stillPlayingSound(a)) {
// soundWarning ("Deleting silent sound", a);
freeSound(a);
return 1;
}
}
for (int a = 0; a < MAX_SAMPLES; a++) {
if (soundCache[a].fileLoaded != -1) {
// soundWarning ("Deleting playing sound", a);
freeSound(a);
return 1;
}
}
// soundWarning ("Cache is empty!", 0);
return 0;
}
int emptySoundSlot = 0;
int findEmptySoundSlot() {
int t;
for (t = 0; t < MAX_SAMPLES; t++) {
emptySoundSlot++;
emptySoundSlot %= MAX_SAMPLES;
#if 0
if (soundCache[emptySoundSlot].stream == NULL)
return emptySoundSlot;
#endif
}
for (t = 0; t < MAX_SAMPLES; t++) {
emptySoundSlot++;
emptySoundSlot %= MAX_SAMPLES;
if (!soundCache[emptySoundSlot].playing)
return emptySoundSlot;
}
// Argh! They're all playing! Let's trash the oldest that's not looping...
for (t = 0; t < MAX_SAMPLES; t++) {
emptySoundSlot++;
emptySoundSlot %= MAX_SAMPLES;
if (!soundCache[emptySoundSlot].looping)
return emptySoundSlot;
}
// Holy crap, they're all looping! What's this twat playing at?
emptySoundSlot++;
emptySoundSlot %= MAX_SAMPLES;
return emptySoundSlot;
}
int cacheSound(int f) {
if (!soundOK)
return -1;
unsigned int chunkLength;
int retval;
bool loopy;
#if 0
loopy = cacheLoopySound;
cacheLoopySound = false;
setResourceForFatal(f);
if (! soundOK) return 0;
int a = findInSoundCache(f);
if (a != -1) {
if (soundCache[a].playing) {
if (! alureStopSource(soundCache[a].playingOnSource, AL_TRUE)) {
debugOut("Failed to stop source: %s\n",
alureGetErrorString());
}
}
if (! alureRewindStream(soundCache[a].stream)) {
debugOut("Failed to rewind stream: %s\n",
alureGetErrorString());
}
return a;
}
if (f == -2) return -1;
a = findEmptySoundSlot();
freeSound(a);
uint32 length = openFileFromNum(f);
if (! length) return -1;
unsigned char *memImage;
bool tryAgain = true;
while (tryAgain) {
memImage = (unsigned char *)loadEntireFileToMemory(bigDataFile, length);
tryAgain = memImage == NULL;
if (tryAgain) {
if (! forceRemoveSound()) {
fatal(ERROR_SOUND_MEMORY_LOW);
return -1;
}
}
}
chunkLength = 19200;
// Small looping sounds need small chunklengths.
if (loopy) {
if (length < NUM_BUFS * chunkLength) {
chunkLength = length / NUM_BUFS;
}
} else if (length < chunkLength) {
chunkLength = length;
}
soundCache[a].stream = alureCreateStreamFromMemory(memImage, length, chunkLength, 0, NULL);
delete[] memImage;
if (soundCache[a].stream != NULL) {
soundCache[a].fileLoaded = f;
setResourceForFatal(-1);
retval = a;
} else {
debugOut("Failed to create stream from sound: %s\n",
alureGetErrorString());
warning(ERROR_SOUND_ODDNESS);
soundCache[a].stream = NULL;
soundCache[a].playing = false;
soundCache[a].playingOnSource = 0;
soundCache[a].fileLoaded = -1;
soundCache[a].looping = false;
retval = -1;
}
#endif
return retval;
}
bool startSound(int f, bool loopy) {
if (loopy) // TODO: don't consider loop sound yet at this stage
return false;
// load sound
setResourceForFatal(f);
uint32 length = openFileFromNum(f);
Common::SeekableReadStream *memImage = bigDataFile->readStream(length);
if (memImage->size() != length || bigDataFile->err())
debug("Sound reading failed");
Audio::AudioStream *stream = Audio::makeWAVStream(memImage, DisposeAfterUse::NO);
#ifdef USE_VORBIS
if (!stream) {
stream = Audio::makeVorbisStream(memImage, DisposeAfterUse::NO);
}
#endif
delete memImage;
if (!stream)
return false;
// play sound
Audio::SoundHandle soundHandle;
g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume);
#if 0
if (soundOK) {
cacheLoopySound = loopy;
int a = cacheSound(f);
if (a == -1) {
debugOut("Failed to cache sound!\n");
return false;
}
soundCache[a].looping = loopy;
soundCache[a].vol = defSoundVol;
playStream(a, false, loopy);
}
#endif
return true;
}
void saveSounds(Common::WriteStream *stream) {
if (soundOK) {
for (int i = 0; i < MAX_SAMPLES; i++) {
if (soundCache[i].looping) {
stream->writeByte(1);
stream->writeUint16BE(soundCache[i].fileLoaded);
stream->writeUint16BE(soundCache[i].vol);
}
}
}
stream->writeByte(0);
stream->writeUint16BE(defSoundVol);
stream->writeUint16BE(defVol);
}
void loadSounds(Common::SeekableReadStream *stream) {
for (int i = 0; i < MAX_SAMPLES; i++)
freeSound(i);
while (stream->readByte()) {
int fileLoaded = stream->readUint16BE();
defSoundVol = stream->readUint16BE();
startSound(fileLoaded, 1);
}
defSoundVol = stream->readUint16BE();
defVol = stream->readUint16BE();
}
bool getSoundCacheStack(stackHandler *sH) {
variable newFileHandle;
newFileHandle.varType = SVT_NULL;
for (int a = 0; a < MAX_SAMPLES; a++) {
if (soundCache[a].fileLoaded != -1) {
setVariable(newFileHandle, SVT_FILE, soundCache[a].fileLoaded);
if (!addVarToStackQuick(newFileHandle, sH->first))
return false;
if (sH->last == NULL)
sH->last = sH->first;
}
}
return true;
}
soundList *deleteSoundFromList(soundList *s) {
// Don't delete a playing sound.
if (s->cacheIndex)
return NULL;
soundList *o = NULL;
if (!s->next) {
o = s->prev;
if (o)
o->next = NULL;
delete s;
return o;
}
if (s != s->next) {
o = s->next;
o->prev = s->prev;
if (o->prev)
o->prev->next = o;
}
delete s;
return o;
}
#if 0
static void list_eos_callback(void *list, ALuint source) {
soundList *s = (soundList *) list;
int a = s->cacheIndex;
#if 0
alDeleteSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
#endif
soundCache[a].playingOnSource = 0;
soundCache[a].playing = false;
soundCache[a].looping = false;
s-> cacheIndex = false;
if (SilenceIKillYou) {
while (s = deleteSoundFromList(s));
} else {
if (s->next) {
if (s->next == s) {
int v = defSoundVol;
defSoundVol = soundCache[a].vol;
startSound(s->sound, true);
defSoundVol = v;
while (s = deleteSoundFromList(s));
return;
}
s->next->vol = soundCache[a].vol;
playSoundList(s->next);
} else {
while (s = deleteSoundFromList(s));
}
}
}
#endif
void playSoundList(soundList *s) {
#if 0
if (soundOK) {
cacheLoopySound = true;
int a = cacheSound(s->sound);
if (a == -1) {
debugOut("Failed to cache sound!\n");
return;
}
soundCache[a].looping = false;
if (s->vol < 0)
soundCache[a].vol = defSoundVol;
else
soundCache[a].vol = s->vol;
s-> cacheIndex = a;
ALboolean ok;
ALuint src;
soundThing *st;
st = &soundCache[a];
alGenSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to create OpenAL source!\n");
return;
}
alSourcef(src, AL_GAIN, (float) soundCache[a].vol / 256);
ok = alurePlaySourceStream(src, (*st).stream,
NUM_BUFS, 0, list_eos_callback, s);
if (!ok) {
debugOut("Failed to play stream: %s\n", alureGetErrorString());
alDeleteSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
(*st).playingOnSource = 0;
} else {
(*st).playingOnSource = src;
(*st).playing = true;
}
}
#endif
}
void playMovieStream(int a) {
#if 0
if (! soundOK) return;
ALboolean ok;
ALuint src;
alGenSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to create OpenAL source!\n");
return;
}
alSourcef(src, AL_GAIN, (float) soundCache[a].vol / 256);
ok = alurePlaySourceStream(src, soundCache[a].stream,
10, 0, sound_eos_callback, &intpointers[a]);
if (!ok) {
debugOut("Failed to play stream: %s\n", alureGetErrorString());
alDeleteSources(1, &src);
if (alGetError() != AL_NO_ERROR) {
debugOut("Failed to delete OpenAL source!\n");
}
soundCache[a].playingOnSource = 0;
} else {
soundCache[a].playingOnSource = src;
soundCache[a].playing = true;
}
#endif
}
#if 0
int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
ALuint(*callback)(void *userdata, ALubyte *data, ALuint bytes)) {
if (! soundOK) return 0;
int retval;
int a = findEmptySoundSlot();
freeSound(a);
soundCache[a].looping = false;
#if 0
// audioChannel * sampleRate gives us a buffer of half a second. Not much, but it should be enough.
soundCache[a].stream = alureCreateStreamFromCallback(
callback,
&intpointers[a], format, samplerate,
audioChannels * samplerate, 0, NULL);
#endif
if (soundCache[a].stream != NULL) {
soundCache[a].fileLoaded = f;
soundCache[a].vol = defSoundVol;
retval = a;
} else {
#if 0
debugOut("Failed to create stream from sound: %s\n",
alureGetErrorString());
#endif
warning(ERROR_SOUND_ODDNESS);
soundCache[a].stream = NULL;
soundCache[a].playing = false;
soundCache[a].playingOnSource = 0;
soundCache[a].fileLoaded = -1;
retval = -1;
}
//fprintf (stderr, "Stream %d created. Sample rate: %d Channels: %d\n", retval, samplerate, audioChannels);
return retval;
}
#endif
unsigned int getSoundSource(int index) {
return 0; /*soundCache[index].playingOnSource;*/ //TODO:false value
}
} // End of namespace Sludge