Johannes Schickel 04ab0e58b4 SDL: Take advantage of SdlGraphicsManager.
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.

Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.

Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
2011-08-09 00:03:11 +02:00

127 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_H
#define PLATFORM_SDL_H
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/modular-backend.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
/**
* Base OSystem class for all SDL ports.
*/
class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
/**
* Pre-initialize backend. It should be called after
* instantiating the backend. Early needed managers are
* created here.
*/
virtual void init();
/**
* Get the Mixer Manager instance. Not to confuse with getMixer(),
* that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
* for the Audio::Mixer. Used by other managers.
*/
virtual SdlMixerManager *getMixerManager();
// Override functions from ModularBackend and OSystem
virtual void initBackend();
#if defined(USE_TASKBAR)
virtual void engineInit();
virtual void engineDone();
#endif
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual void quit();
virtual void fatalError();
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
virtual void setWindowCaption(const char *caption);
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &td) const;
virtual Audio::Mixer *getMixer();
protected:
bool _inited;
bool _initedSDL;
/**
* Mixer manager that configures and setups SDL for
* the wrapped Audio::Mixer, the true mixer.
*/
SdlMixerManager *_mixerManager;
/**
* The event source we use for obtaining SDL events.
*/
SdlEventSource *_eventSource;
virtual Common::EventSource *getDefaultEventSource() { return _eventSource; }
/**
* Initialze the SDL library.
*/
virtual void initSDL();
/**
* Setup the window icon.
*/
virtual void setupIcon();
// Logging
virtual Common::WriteStream *createLogFile() { return 0; }
Backends::Log::Log *_logger;
#ifdef USE_OPENGL
OSystem::GraphicsMode *_graphicsModes;
int _graphicsMode;
int _sdlModesCount;
int _glModesCount;
/**
* Creates the merged graphics modes list
*/
virtual void setupGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
#endif
};
#endif