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0f85cc3061
besides this way all our engines start with an "s" ;) svn-id: r9301
246 lines
8.0 KiB
C++
246 lines
8.0 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "console.h"
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#include "icons.h"
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#include "interpreter.h"
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#include "logic.h"
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#include "mouse.h"
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#include "object.h"
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//------------------------------------------------------------------------------------
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menu_object temp_list[TOTAL_engine_pockets];
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uint32 total_temp=0; //tempory list
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menu_object master_menu_list[TOTAL_engine_pockets];
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uint32 total_masters=0;
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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int32 FN_add_menu_object(int32 *params) //Tony1Oct96
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{
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//param 0 pointer to a menu_object structure to copy down
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// Zdebug("FN_add_menu_object icon res");
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#ifdef _SWORD2_DEBUG
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if (total_temp == TOTAL_engine_pockets)
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Con_fatal_error("TOTAL_engine_pockets exceeded! (%s line %u)",__FILE__,__LINE__);
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#endif
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// copy the structure to our in-the-engine list
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memcpy( &temp_list[total_temp], (uint8*) *params, sizeof(menu_object)); //
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total_temp++;
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return(IR_CONT); // script continue
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}
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//------------------------------------------------------------------------------------
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int32 FN_refresh_inventory(int32 *params) // (James28aug97)
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{
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// called from 'menu_look_or_combine' script in 'menu_master' object
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// to update the menu to display a combined object while George runs voice-over
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// Note that 'object_held' must be set to the graphic of the combined object
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COMBINE_BASE=0; // can reset this now
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examining_menu_icon=1; // so that the icon in 'object_held' is coloured while the rest are grey
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Build_top_menu();
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examining_menu_icon=0;
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return(IR_CONT); // script continue
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}
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//------------------------------------------------------------------------------------
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void Build_top_menu(void) //Tony19Nov96
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{
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// create and start the inventory menu - NOW AT THE BOTTOM OF THE SCREEN!
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uint32 null_pc=0;
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uint32 j,k;
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uint8 icon_coloured;
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uint8 *icon;
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uint8 *head;
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uint32 res;
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total_temp=0; //reset temp list which will be totally rebuilt
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// Zdebug("\nbuild top menu %d", total_masters);
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//clear the temp list before building a new temp list in-case list gets smaller
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for (j=0;j<TOTAL_engine_pockets;j++) //check each master
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temp_list[j].icon_resource=0; //
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//call menu builder script which will register all carried menu objects
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head = res_man.Res_open(MENU_MASTER_OBJECT);
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RunScript( (char*)head, (char*)head, &null_pc ); // run the 'build_menu' script in the 'menu_master' object
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res_man.Res_close(MENU_MASTER_OBJECT);
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//compare new with old
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//anything in master thats not in new gets removed from master - if found in new too, remove from temp
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if (total_masters)
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{
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for (j=0;j<total_masters;j++) //check each master
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{
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for (k=0;k<TOTAL_engine_pockets;k++)
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{
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res=0;
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if (master_menu_list[j].icon_resource == temp_list[k].icon_resource) //if master is in temp
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{
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temp_list[k].icon_resource=0; //kill it in the temp
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res=1;
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break;
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}
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}
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if (!res)
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{ master_menu_list[j].icon_resource=0; //otherwise not in temp so kill in main
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// Zdebug("Killed menu %d",j);
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}
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}
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}
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//merge master downwards
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total_masters=0;
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for (j=0;j<TOTAL_engine_pockets;j++) //check each master slot
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{
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if ((master_menu_list[j].icon_resource)&&(j!=total_masters)) //not current end - meaning out over the end so move down
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{
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memcpy( &master_menu_list[total_masters++], &master_menu_list[j], sizeof(menu_object)); //
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master_menu_list[j].icon_resource=0; //moved down now so kill here
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}
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else if (master_menu_list[j].icon_resource) //skip full slots
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total_masters++;
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}
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//add those new to menu still in temp but not yet in master to the end of the master
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for (j=0;j<TOTAL_engine_pockets;j++) //check each master slot
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if (temp_list[j].icon_resource) //here's a new temp
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memcpy( &master_menu_list[total_masters++], &temp_list[j], sizeof(menu_object)); //
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//init top menu from master list
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for (j=0;j<15;j++)
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{
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if (master_menu_list[j].icon_resource)
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{
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res = master_menu_list[j].icon_resource; // 'res' is now the resource id of the icon
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//-----------------------------------------------------------------------------------------------------
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// WHEN AN ICON HAS BEEN RIGHT-CLICKED FOR 'EXAMINE' - SELECTION COLOURED, THE REST GREYED OUT
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if (examining_menu_icon) // '1' when examining a menu-icon ('OBJECT_HELD' is the resource of the icon being examined)
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{
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if (res == OBJECT_HELD) // if this is the icon being examined, make it coloured
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icon_coloured=1;
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else // if not, grey this one out
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icon_coloured=0;
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}
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//-----------------------------------------------------------------------------------------------------
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// WHEN ONE MENU OBJECT IS BEING USED WITH ANOTHER - BOTH TO BE COLOURED, THE REST GREYED OUT
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else if (COMBINE_BASE) // resource of second icon clicked
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{
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if ((res == OBJECT_HELD)||(res == COMBINE_BASE)) // if this if either of the icons being combined...
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icon_coloured=1;
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else
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icon_coloured=0;
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}
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//-----------------------------------------------------------------------------------------------------
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// NORMAL ICON SELECTION - SELECTION GREYED OUT, THE REST COLOURED
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else
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{
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if (res == OBJECT_HELD) // if this is the selction, grey it out
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icon_coloured=0;
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else // if not, make it coloured
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icon_coloured=1;
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}
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//-----------------------------------------------------------------------------------------------------
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if (icon_coloured) // coloured
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icon = res_man.Res_open( master_menu_list[j].icon_resource ) + sizeof(_standardHeader) + RDMENU_ICONWIDE*RDMENU_ICONDEEP;
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else // greyed out
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icon = res_man.Res_open( master_menu_list[j].icon_resource ) + sizeof(_standardHeader);
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SetMenuIcon(RDMENU_BOTTOM, j, icon);
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res_man.Res_close( res );
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}
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else
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{
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SetMenuIcon(RDMENU_BOTTOM, j, NULL); //no icon here
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//Zdebug(" NULL for %d", j);
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}
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}
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ShowMenu(RDMENU_BOTTOM);
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}
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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void Build_system_menu(void) //Tony19Mar97
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{
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//start a fresh top system menu
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uint8 *icon;
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int j;
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uint32 icon_list[5] =
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{
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OPTIONS_ICON,
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QUIT_ICON,
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SAVE_ICON,
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RESTORE_ICON,
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RESTART_ICON
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};
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for (j=0;j<5;j++) //build them all high in full colour - when one is clicked on all the rest will grey out
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{
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if ((DEAD)&&(j==2)) //dead then SAVE not available
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icon = res_man.Res_open( icon_list[j] ) + sizeof(_standardHeader);
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else icon = res_man.Res_open( icon_list[j] ) + sizeof(_standardHeader) + RDMENU_ICONWIDE*RDMENU_ICONDEEP;
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SetMenuIcon(RDMENU_TOP, j, icon);
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res_man.Res_close( icon_list[j] );
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}
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ShowMenu(RDMENU_TOP);
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}
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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