2021-12-26 18:48:43 +01:00

63 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* This is a utility for extracting needed resource data from different language
* version of the Mortevielle executable files into a new file mort.dat - this
* is required for the ScummVM Mortevielle module to work properly
*/
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
enum AccessMode {
kFileReadMode = 1,
kFileWriteMode = 2
};
enum DataType {
kStaticStrings = 0,
kGameStrings = 1,
kEncryptionArrays = 2
};
#define MORT_DAT "mort.dat"
class File {
private:
FILE *f;
public:
bool open(const char *filename, AccessMode mode = kFileReadMode);
void close();
int seek(int32 offset, int whence = SEEK_SET);
uint32 pos();
long read(void *buffer, int len);
void write(const void *buffer, int len);
byte readByte();
uint16 readWord();
uint32 readLong();
void writeByte(byte v);
void writeWord(uint16 v);
void writeLong(uint32 v);
void writeString(const char *s);
};
File outputFile, mortCom;